Unaligned Force User

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Unaligned Force User are a group of force users that do not consider themselves aligned with the Dark Side nor Light Side of the force.

Required for content

Characters

Characters

Name Ship Buffs Debuffs Other Status Locations
Unit-Character-Ahsoka Tano (Fulcrum)-portrait.png
Status Effect-Foresight.pngForesight
Status Effect-Retribution.pngRetribution
Status Effect-Protection Up.pngProtection Up
Fleet Arena Store Fleet Arena Token 400  (10x)
Unit-Character-Asajj Ventress-portrait.png
Status Effect-Defense Down.pngDefense Down
Status Effect-Stun.pngStun
Squad Arena Store Squad Arena Token 400  (10x)
Unit-Character-Ben Solo-portrait.png
Status Effect-Offense Up.pngOffense Up
Status Effect-Defense Down.pngDefense Down
Status Effect-Offense Down.pngOffense Down
Status Effect-Speed Down.pngSpeed Down
Status Effect-Blind.pngBlind
Status Effect-Potency Down.pngPotency Down
Status Effect-Armor Shred.pngArmor Shred
Conquest Store Conquest Credits 475  (5x)
Crystal 600  (5x)
Unit-Character-Cal Kestis-portrait.png
Cantina Battles: 1-F Game-Icon-Cantina Energy.png8
Unit-Character-Cere Junda-portrait.png
Unit-Character-Commander Ahsoka Tano-portrait.png
Status Effect-Advantage.pngAdvantage
Status Effect-Critical Damage Up.pngCritical Damage Up
Status Effect-Evasion Up.pngEvasion Up
Status Effect-Shien.pngShien
Status Effect-Armor Shred.pngArmor Shred
Guild Events Store
Unit-Character-Commander Luke Skywalker-portrait.png
Status Effect-Call to Action.pngCall to Action
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Defense Down.pngDefense Down
Status Effect-Speed Down.pngSpeed Down
Status Effect-Stun.pngStun
Status Effect-Tenacity Down.pngTenacity Down
Luke Skywalker Hero's Journey
Unit-Character-Eighth Brother-portrait.png
Status Effect-Potency Up.pngPotency Up
Status Effect-Stealth.pngStealth
Status Effect-Accuracy Up.pngAccuracy Up
Status Effect-Ability Block.pngAbility Block
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Burning.pngBurning
Status Effect-Healing Immunity.pngHealing Immunity
Status Effect-Speed Down.pngSpeed Down
Status Effect-Armor Shred.pngArmor Shred
Status Effect-Accuracy Down.pngAccuracy Down
Status Effect-Blind.pngBlind
Status Effect-Purge.pngPurge
Light Side Battles: 6-E (Hard) Game-Icon-Energy.png16 (2x)
Unit-Character-Fifth Brother-portrait.png
Unit-Ship-Scythe-portrait.png
Scythe
Status Effect-Damage Immunity.pngDamage Immunity
Status Effect-Potency Up.pngPotency Up
Status Effect-Protection Up.pngProtection Up
Status Effect-Defense Down.pngDefense Down
Status Effect-Expose.pngExpose
Status Effect-Stun.pngStun
Status Effect-Tenacity Down.pngTenacity Down
Status Effect-Fear.pngFear
Status Effect-Breach.pngBreach
Status Effect-Vulnerable.pngVulnerable
Status Effect-Purge.pngPurge
Status Effect-Provoked.pngProvoked
Cantina Battles: 4-A Game-Icon-Cantina Energy.png10 (2x)
Unit-Character-Grand Inquisitor-portrait.png
Unit-Ship-Scythe-portrait.png
Scythe
Status Effect-Critical Damage Up.pngCritical Damage Up
Status Effect-Offense Up.pngOffense Up
Status Effect-Speed Up.pngSpeed Up
Status Effect-Tenacity Up.pngTenacity Up
Status Effect-Ability Block.pngAbility Block
Status Effect-Vulnerable.pngVulnerable
Status Effect-Purge.pngPurge
Status Effect-Torture.pngTorture
Dark Times
Unit-Character-Kylo Ren-portrait.png
Unit-Ship-Kylo Ren's Command Shuttle-portrait.png
Kylo Ren's Command Shuttle
Status Effect-Retribution.pngRetribution
Status Effect-Damage Over Time.pngDamage Over Time
Status Effect-Healing Immunity.pngHealing Immunity
Status Effect-Stun.pngStun
Cantina Battles: 4-C Game-Icon-Cantina Energy.png10 (2x)
Guild Activity Store Guild Token 450  (10x)
Unit-Character-Kylo Ren (Unmasked)-portrait.png
Unit-Ship-TIE Silencer-portrait.png
TIE Silencer
Status Effect-Advantage.pngAdvantage
Status Effect-Taunt.pngTaunt
Status Effect-Stun.pngStun
Status Effect-Tenacity Down.pngTenacity Down
Cantina Battles: 3-F Game-Icon-Cantina Energy.png10 (2x)
Light Side Battles: 1-D (Hard) Game-Icon-Energy.png12 (2x)
Unit-Character-Mara Jade, The Emperor's Hand-portrait.png
Status Effect-Stealth.pngStealth
Status Effect-Loyal Hand.pngLoyal Hand
Status Effect-Daze.pngDaze
Status Effect-Offense Down.pngOffense Down
Status Effect-Shock.pngShock
Status Effect-Stagger.pngStagger
Status Effect-Stun.pngStun
Status Effect-Tenacity Down.pngTenacity Down
Status Effect-Vulnerable.pngVulnerable
Status Effect-Useful Pawn.pngUseful Pawn
Light Side Battles: 6-D (Hard) Game-Icon-Energy.png16 (2x)
Unit-Character-Maul-portrait.png
Status Effect-Retribution.pngRetribution
Status Effect-Frenzy.pngFrenzy
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Offense Down.pngOffense Down
Status Effect-Anguish.pngAnguish
Status Effect-Mand'alor.pngMand'alor
Guild Events Store
Unit-Character-Ninth Sister-portrait.png
Status Effect-Heal Over Time.pngHeal Over Time
Status Effect-Taunt.pngTaunt
Status Effect-Daze.pngDaze
Status Effect-Damage Over Time.pngDamage Over Time
Status Effect-Defense Down.pngDefense Down
Status Effect-Potency Down.pngPotency Down
Light Side Battles: 3-D (Hard) Game-Icon-Energy.png12 (2x)
Unit-Character-Rey-portrait.png
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Status Effect-Lifeblood.pngLifeblood
Status Effect-Inspired.pngInspired
Status Effect-Mastery Increased.pngMastery Increased
Heir to the Light Side
Unit-Character-Rey (Jedi Training)-portrait.png
Status Effect-Critical Damage Up.pngCritical Damage Up
Status Effect-Foresight.pngForesight
Status Effect-Offense Up.pngOffense Up
Status Effect-Daze.pngDaze
Status Effect-Ability Block.pngAbility Block
Status Effect-Healing Immunity.pngHealing Immunity
Status Effect-Offense Down.pngOffense Down
Status Effect-Speed Down.pngSpeed Down
Rey Hero's Journey
Unit-Character-Rey (Scavenger)-portrait.png
Unit-Ship-Rey's Millennium Falcon-portrait.png
Rey's Millennium Falcon
Status Effect-Foresight.pngForesight
Status Effect-Offense Up.pngOffense Up
Status Effect-Daze.pngDaze
Dark Side Battles: 5-D (Hard) Game-Icon-Energy.png16 (2x)
Light Side Battles: 1-A (Hard) Game-Icon-Energy.png12 (2x)
Guild Activity Store Guild Token 450  (10x)
Unit-Character-Second Sister-portrait.png
Unit-Ship-TIE-IN Interceptor Prototype-portrait.png
TIE/IN Interceptor Prototype
Status Effect-Critical Damage Up.pngCritical Damage Up
Status Effect-Stun.pngStun
Status Effect-Purge.pngPurge
Dark Side Battles: 4-C (Hard) Game-Icon-Energy.png12 (2x)
Unit-Character-Seventh Sister-portrait.png
Status Effect-Evasion Up.pngEvasion Up
Status Effect-Foresight.pngForesight
Status Effect-Offense Up.pngOffense Up
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Status Effect-Daze.pngDaze
Status Effect-Ability Block.pngAbility Block
Status Effect-Healing Immunity.pngHealing Immunity
Status Effect-Offense Down.pngOffense Down
Status Effect-Speed Down.pngSpeed Down
Status Effect-Accuracy Down.pngAccuracy Down
Status Effect-Purge.pngPurge
Dark Side Battles: 4-E (Hard) Game-Icon-Energy.png12 (2x)
Unit-Character-Starkiller-portrait.png
Status Effect-Daze.pngDaze
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Healing Immunity.pngHealing Immunity
Status Effect-Shock.pngShock
Status Effect-Vulnerable.pngVulnerable
Status Effect-Force Energy.pngForce Energy
Status Effect-Unleashed.pngUnleashed
The Force Unleashed
Unit-Character-Supreme Leader Kylo Ren-portrait.png
Status Effect-Advantage.pngAdvantage
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Stun.pngStun
Status Effect-Siphon.pngSiphon
Status Effect-Mastery Increased.pngMastery Increased
Status Effect-Mastery Decreased.pngMastery Decreased
Heir to the Dark Side
Unit-Character-Third Sister-portrait.png
Status Effect-Taunt.pngTaunt
Status Effect-Ability Block.pngAbility Block
Status Effect-Defense Down.pngDefense Down
Status Effect-Healing Immunity.pngHealing Immunity
Status Effect-Purge.pngPurge
Status Effect-Armor Shred.pngArmor Shred
Status Effect-Hatred.pngHatred
Rise of the Empire
Unit-Character-Visas Marr-portrait.png
Status Effect-Health Steal Up.pngHealth Steal Up
Status Effect-Defense Penetration Up.pngDefense Penetration Up
Dark Side Battles: 7-B (Hard) Game-Icon-Energy.png20 (2x)

Leader Abilities

Unit-Character-Asajj Ventress-portrait-tr.png Asajj Ventress Game-Icon-Ability Material Zeta.png
Lead Synergy: Nightsister

Nightsister allies have +30 Speed, +30% Offense, gain 50% Turn Meter when they fall below 100% Health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted.

Unit-Character-Cere Junda-portrait-tr.png Cere Junda Game-Icon-Ability Material Omicron.png
Lead Synergy:

All allies have +20% Defense, Max Health, and Max Protection, doubled for Unaligned Force User allies. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (50%) and Tenacity Up for 2 turns.

If all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: Until an ally takes their first turn, whenever an enemy starts their turn, all Unaligned Force User allies gain 5% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. While allies have Accuracy Up, they have +50% Critical Damage. All other Unaligned Force User allies gain 5% Turn Meter whenever another Unaligned Force User ally takes damage from an enemy.

While in Grand Arenas, if all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: All allies gain 30% Max Health and Max Protection and are immune to Ability Block and Daze. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (75%) instead. For each instance of damage any Unaligned Force User ally deals to an enemy, they gain 10% Offense (stacking) for 2 turns. Until an ally takes their first turn, whenever an enemy starts their turn all Unaligned Force User allies gain an additional 10% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. Whenever an ally dispels a debuff, they recover 15% Health and Protection and gain Advantage for 2 turns. Whenever an ally dispels a buff, they recover 15% Health and Protection and at the end of their turn, they gain Foresight for 2 turns.

Unit-Character-Commander Luke Skywalker-portrait-tr.png Commander Luke Skywalker Game-Icon-Ability Material Zeta.png
Lead Synergy: Rebel
Synergy: Rebel

Rebel allies have +50% Counter Chance, +50% Defense, and +15% Offense. Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter.

Unit-Character-Eighth Brother-portrait-tr.png Eighth Brother Game-Icon-Ability Material Omicron.png
Lead Synergy: EmpireInquisitorius
Synergy: Purge

Empire allies have +5% Accuracy and +5% Potency. Inquisitorius allies have an additional +30% Accuracy and +30% Potency. Jedi enemies that gain Foresight from Jedi Unique abilities also gain Blind for 2 turns which can't be evaded or resisted. Whenever other Inquisitorius allies use a Basic ability, they have a 30% chance to inflict a stack of Purge (max 6) until the end of the encounter, which can't be copied, evaded, or resisted.

While in Territory Wars: Whenever a Jedi enemy gains Taunt from Jedi Unique abilities, all enemies take damage equal to 20% of their max Health. This damage can't defeat enemies. Whenever a Jedi enemy gains Critical Hit Immunity from Jedi Unique abilities, they dispel Critical Hit Immunity and gain Vulnerable for one 1 turn, which can't be resisted.

Unit-Character-Fifth Brother-portrait-tr.png Fifth Brother Game-Icon-Ability Material Omicron.png
Lead Synergy: EmpireInquisitorius
Synergy: Inquisitorius

Empire allies gain 5% Defense and Max Health. Inquisitorius allies gain an additional 30% Defense and Max Health. If the enemy leader is a Jedi, inflict a stack of Purge on the leader and all non-Jedi enemies at the start of battle (stacking, max 6), which can't be resisted, and whenever Purge is consumed or dispelled on non-Jedi enemies (excluding Galactic Legends) they lose 3% Speed (stacking, max 18%) for the rest of the encounter. Whenever an ally Inquisitor uses a Special ability, apply a stack of Purge on target enemy, which can't be evaded or resisted.

While in Territory Wars: If the enemy Leader is a Jedi (excluding Galactic Legends), Jedi Leader abilities that grant bonus Speed to non-Jedi allies additionally remove 70 Speed, and whenever a non-Jedi enemy gains Retribution, dispel Retribution and instead inflict Expose for 2 turns, which can't be resisted. Whenever an enemy gains bonus Turn Meter, Inquisitorius allies gain 15% Turn Meter (limit once per turn).

Unit-Character-Grand Inquisitor-portrait-tr.png Grand Inquisitor Game-Icon-Ability Material Omicron.png
Lead Synergy: EmpireInquisitorius
Synergy: Inquisitorius

Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 46% Max Health and Max Protection and 15 Speed, and they are immune to Ability Block. Also, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented.

Additionally, if all allies are Inquisitorius at the start of battle, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%):
- Attackers: +2% Critical Damage
- Healers and Supports: +2% Potency
- Tanks: +2% Defense

If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn:
- Attackers: Advantage
- Healers and Supports: Foresight
- Tanks: Taunt

While in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge, they regain it at the end of the turn. On their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge.

Unit-Character-Kylo Ren (Unmasked)-portrait-tr.png Kylo Ren (Unmasked) Game-Icon-Ability Material Zeta.png
Lead Synergy: First Order
Synergy: First OrderDebuff

First Order allies have +40% Critical Damage and +30 Speed. When a First Order ally scores a Critical Hit, they gain 20% Turn Meter. When a First Order ally gains a status effect, they recover 5% Health and 5% Protection.

Unit-Character-Maul-portrait-tr.png Maul Game-Icon-Ability Material Omega.png
Lead Synergy: Mandalorian

Mandalorian allies have +5% Max Health for each Mandalorian ally at the start of battle and +25% Offense.

At the start of battle if Maul is in the Leader slot and not the ally slot, Mandalorians in the Leader slot gain 1 stack of Mand'alor (stacking, max 2) until they are defeated, which can't be copied, dispelled, or prevented. When a character with Mand'alor is defeated, the character that defeated them gains Mand'alor until they're defeated. There can't be more than two Mand'alor effects in battle.

Mandalorian allies deal 20% more damage when they target an enemy with Mand'alor. While there are two Mand'alor buffs on allied characters, all Mandalorian allies deal 50% more damage during their turn.

Mand'alor: Mandalorian allies assist dealing 50% less damage when this character uses an ability during their turn; at the start of every turn, dispel all debuffs on the healthiest Mandalorian ally without Mand'alor and that ally gains Taunt and +100% Defense until the end of that turn; defeating this character will grant Mand'alor to the character that defeated them; if this character is defeated by a status effect, Mand'alor will not be granted to anyone

Unit-Character-Ninth Sister-portrait-tr.png Ninth Sister Game-Icon-Ability Material Omicron.png
Lead Synergy: AllInquisitorius
Synergy: EmpirePurge

Allies are immune to Speed limiting effects. Whenever an enemy gains bonus Turn Meter, all Inquisitorius allies gain 2% Potency and 2% Tenacity (stacking) for the rest of the encounter. If that enemy is a Jedi, they have a 50% chance to gain a stack of Purge (max 6) until the end of the encounter.


While in Territory Wars: All Empire allies gain 20% Defense and all Inquisitorius allies are immune to Ability Block and Stun.

Unit-Character-Rey-portrait-tr.png Rey Game-Icon-Ability Material Zeta.png
Lead Synergy: Light Side
Synergy: Light Side

Light Side allies have +40% Mastery, +30 Speed, and +30% Max Health. Whenever an enemy gains bonus Turn Meter, Inspired Light Side allies gain 5% Mastery (stacking) until the end of the encounter.

The first time each Light Side ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and recover 50% Health when it expires.

Unit-Character-Rey (Jedi Training)-portrait-tr.png Rey (Jedi Training) Game-Icon-Ability Material Zeta.png
Lead Synergy: Resistance
Synergy: ExposeResistanceSecret Intel

Resistance allies have +30% Critical Chance and +30% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 10% Turn Meter when an enemy is Exposed.

When a Resistance ally uses a Special ability:
- All Exposed enemies lose 5% Turn Meter (this effect can't be Resisted)
- If the Resistance ally has no debuffs, reduce their Cooldowns by 1

Unit-Character-Second Sister-portrait-tr.png Second Sister Game-Icon-Ability Material Omicron.png
Lead Synergy: EmpireInquisitorius
Synergy: Purge

At the start of battle, Empire allies gain 5% Offense and Inquisitorius allies gain an additional 30% Offense. Other Inquisitorius allies have a 30% chance to inflict a stack of Purge when using a Basic ability, which can't be copied or resisted. Whenever an ally is Marked, Mark all other allies (excluding Stealthed allies) who don't have it for 2 turns, which can't be copied, dispelled, or prevented.

While in Territory Wars: Enemies start the battle with two stacks of Purge. Jedi enemies can't recover Health or Protection from Jedi Unique abilities (excludes Galactic Legends).

Unit-Character-Seventh Sister-portrait-tr.png Seventh Sister Game-Icon-Ability Material Omicron.png
Lead Synergy: EmpireInquisitorius
Synergy: InquisitoriusPurge

Empire allies gain 16% Evasion. Whenever Inquisitorius allies evade, they recover 5% Health and Protection and gain Advantage for 2 turns.

While in Territory Wars: Whenever a Jedi enemy gains Foresight, all Inquisitorius allies gain Foresight for 2 turns; at the end of each turn, dispel all buffs on Jedi enemies who have Foresight. Additionally, whenever an enemy gains a buff, Seventh Sister has a 10% chance to inflict 1 stack of Purge (max 6) on that enemy until the end of the encounter, increased to 20% if that enemy is Jedi.

Unit-Character-Supreme Leader Kylo Ren-portrait-tr.png Supreme Leader Kylo Ren Game-Icon-Ability Material Zeta.png
Lead Synergy: Dark Side
Synergy: Dark Side

Dark Side allies have +30 Speed, +40% Mastery, and +50% Critical Damage, and they can't be critically hit while they have Advantage.

Whenever a Dark Side ally loses Advantage without scoring a critical hit, they gain Advantage for 1 turn at the end of the turn.

Whenever a Dark Side ally gains Advantage, if they didn't already have it, they gain a bonus based on their role:
- Tanks Taunt for 2 turns
- Attackers gain Critical Damage Up for 2 turns
- Supports and Healers gain 20% Turn Meter

Unit-Character-Third Sister-portrait-tr.png Third Sister Game-Icon-Ability Material Omicron.png
Lead Synergy: Inquisitorius
Synergy: InquisitoriusPurge

Inquisitorius allies gain 40% Max Health, 20% Offense, 30 Speed, and are immune to Stun. At the start of the encounter and whenever an Inquisitorius ally is defeated or defeats an enemy, all enemies are inflicted with 5 stacks of Purge (max 6) for the rest of the encounter, which can't be resisted. Inquisitorius ally attacks always score a critical hit if able against enemies with at least 5 stacks of Purge. Whenever an enemy recovers Protection or gains Protection Up, all enemies lose 2% Defense (stacking, max 50%) for the rest of the encounter.

While in Grand Arenas: Whenever an ally or enemy is defeated, all Inquisitorius allies gain Defense Penetration Up for 2 turns. Whenever Purge is dispelled during an enemy's turn, that character (excluding Galactic Legends) gains Deathmark for 2 turns which can't be dispelled or resisted.


Zeta Abilties

Unit-Character-Ahsoka Tano (Fulcrum)-portrait-tr.pngAhsoka Tano (Fulcrum) Game-Icon-Ability Material Zeta.png
Number of zetas: 1

Whirlwind (SPECIAL)
Whirlwind (SPECIAL)
Full Description:
Consume all non-unique buffs on Ahsoka and deal Physical damage to target enemy. This attack scores an additional hit for each type of buff consumed. The target can't Evade and has -50% Armor against this attack.
Zeta Adds:
Cooldown - 1, the target can't Evade and has -50% Armor against this attack

Unit-Character-Asajj Ventress-portrait-tr.pngAsajj Ventress Game-Icon-Ability Material Zeta.png
Number of zetas: 1

Nightsister Swiftness (LEADER)
Nightsister Swiftness (LEADER)
Full Description:
Nightsister allies have +30 Speed, +30% Offense, gain 50% Turn Meter when they fall below 100% Health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted.
Zeta Adds:
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health

Unit-Character-Ben Solo-portrait-tr.pngBen Solo Game-Icon-Ability Material Zeta.png
Number of zetas: 1

Family Legacy (SPECIAL)
Family Legacy (SPECIAL)
Full Description:
Deal Special damage to target enemy and inflict Armor Shred until the end of the encounter. If all allies were Light Side at the start of battle, dispel all buffs from all enemies and deal true damage again to all enemies. All allies gain 5% Turn Meter (max 25%) for each enemy damaged by this ability.

If this ability defeats an enemy, Ben Solo gains 10% Offense (stacking, max 50%) and all other Light Side allies gain 5% Offense (stacking, max 25%) until the end of battle.

This attack can't be evaded.
Zeta Adds:
If all allies were Light Side at the start of battle, dispel all buffs from all enemies and dealing damage again instead deals true damage; all allies gain 5% Turn Meter (max 25%) for each enemy damaged by this ability; this attack can't be evaded

Unit-Character-Cal Kestis-portrait-tr.pngCal Kestis Game-Icon-Ability Material Zeta.png
Number of zetas:

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Unit-Character-Cere Junda-portrait-tr.pngCere Junda Game-Icon-Ability Material Zeta.png
Number of zetas:

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Unit-Character-Commander Ahsoka Tano-portrait-tr.pngCommander Ahsoka Tano Game-Icon-Ability Material Zeta.png
Number of zetas: 3

Shien (SPECIAL)
Shien (SPECIAL)
Full Description:
Ahsoka and target other Galactic Republic or Scoundrel ally gain Shien for 4 turns, Evasion Up for 2 turns, Ahsoka swaps Turn Meter with them and calls them to assist dealing +20% more damage. Shien Form can't be copied, dispelled, or prevented.

Shien Form: Whenever this unit evades, or attacks out of turn, Commander Ahsoka Tano's Force Leap cooldown is reduced by 1 and damage is increased by 50% (stacking) until the next time it is used
Zeta Adds:
Shien Duration increased by 2

Force Leap (SPECIAL)
Force Leap (SPECIAL)
Full Description:
The first time Force Leap is used during an encounter, instantly defeat target enemy and each Light Side ally gains 35% Turn Meter.

Deal Special damage to target enemy and gain Critical Damage Up for 3 turns. Reduce this ability's cooldown by 4.

If Commander Ahsoka Tano has Shien, inflict Armor Shred until the end of the encounter.

Force Leap on Raid Bosses: Call all other Galactic Republic allies to assist, dealing 10% more damage.

This ability starts on cooldown and can't be evaded.
Zeta Adds:
The first time Force Leap is used during an encounter, instantly defeat target enemy and each Light Side ally gains 35% Turn Meter

Her Own Path (UNIQUE)
Her Own Path (UNIQUE)
Full Description:
Ahsoka has +50% Offense and Critical Damage and if another Light Side Unaligned Force User, Galactic Republic, or Scoundrel ally is present, she also has +50% Health and Defense and shares all of these bonuses with her Light Side allies.

If there are currently fewer allies than enemies, the bonuses to Offense, Critical Damage, Health and Defense are increased by 10% for each Galactic Republic or Scoundrel ally.
Zeta Adds:
If another Light Side Unaligned Force User, Galactic Republic, or Scoundrel ally is present, Ahsoka gains +50% Max Health and Defense and shares the bonuses to Offense, Critical Damage, Max Health, and Defense with her other Light Side allies

Unit-Character-Commander Luke Skywalker-portrait-tr.pngCommander Luke Skywalker Game-Icon-Ability Material Zeta.png
Number of zetas: 3

Rebel Maneuvers (LEADER)
Rebel Maneuvers (LEADER)
Full Description:
Rebel allies have +50% Counter Chance, +50% Defense, and +15% Offense. Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter.
Zeta Adds:
Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter

Learn Control (UNIQUE)
Learn Control (UNIQUE)
Full Description:
While Luke doesn't have Call to Action, he has +50% Counter Chance, +50% Critical Avoidance, +50% Defense, +100% Tenacity, and gains 10% Turn Meter whenever another Rebel ally takes damage.
Zeta Adds:
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity

It Binds All Things (UNIQUE)
It Binds All Things (UNIQUE)
Full Description:
Luke has +40% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health and 5% Protection. Whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount.
Zeta Adds:
Whenever Luke Resists a detrimental effect he recovers 5% Protection and whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount

Unit-Character-Eighth Brother-portrait-tr.pngEighth Brother Game-Icon-Ability Material Zeta.png
Number of zetas: 1

Bladed Hilt (SPECIAL)
Bladed Hilt (SPECIAL)
Full Description:
If Eighth Brother did not have Stealth this turn, he gains Stealth for 3 turns. Deal Physical damage and consume up to 5 stacks of Purge. For each stack of Purge consumed this way after the first, deal Physical damage again.

- 1+ stack consumed: Inflict Healing Immunity for 2 turns
- 2+ stacks consumed: Inflict Speed Down for 2 turns
- 3+ stacks consumed: Inflict Ability Block for 1 turn
- 4+ stacks consumed: Inflict Buff Immunity for 2 turns
- 5 stacks consumed: Inflict Armor Shred for the rest of the battle

These debuffs cannot be resisted by Jedi enemies.
Zeta Adds:
+50% Damage; 5 stacks consumed: inflict Armor Shred for the rest of the battle

Unit-Character-Fifth Brother-portrait-tr.pngFifth Brother Game-Icon-Ability Material Zeta.png
Number of zetas: 1

Shrouded in Darkness (SPECIAL)
Shrouded in Darkness (SPECIAL)
Full Description:
Deal Special damage to target enemy and inflict Vulnerable for 2 turns. For each stack of Purge on the target, all Inquisitorius allies gain 10% Protection Up (stacking) for 2 turns. If the target has at least 3 stacks of Purge, gain Damage Immunity for 1 turn, Stun the target for 1 turn, and if enemy was a Jedi, inflict Fear on all non-Jedi enemies for 1 turn, which can't be copied, dispelled, evaded, or resisted.
Zeta Adds:
+20% Damage; if target has at least 3 stacks of Purge, gain Damage Immunity for 1 turn, Stun the target for 1 turn, and if enemy was a Jedi, inflict Fear on all non-Jedi enemies for 1 turn, which can't be copied, dispelled, evaded or resisted

Unit-Character-Grand Inquisitor-portrait-tr.pngGrand Inquisitor Game-Icon-Ability Material Zeta.png
Number of zetas: 1

Pain Can Break Anyone (BASIC)
Pain Can Break Anyone (BASIC)
Full Description:
Deal Physical damage to target enemy. If all allies are Inquisitorius, inflict a stack of Purge (max 6), which can't be resisted. Reduce the target enemy's Critical Damage by 15% (stacking) for 2 turns per attack, which can't be resisted. On Grand Inquisitor's turn:

- If the enemy has at least 3 stacks of Purge at the start of turn: Attack a second time always scoring a critical hit if able.

- If the enemy has 6 stacks of Purge at the start of turn: Attack a third time dealing true damage instead, which can't be evaded.
Zeta Adds:
If it is Grand Inquisitor's turn and if the enemy has at least 3 stacks of Purge at the start of turn, attack a second time always scoring a critical hit if able, and if the enemy has 6 stacks of Purge, attack a third time dealing true damage instead, which can't be evaded

Unit-Character-Kylo Ren-portrait-tr.pngKylo Ren Game-Icon-Ability Material Zeta.png
Number of zetas: 1

Outrage (SPECIAL)
Outrage (SPECIAL)
Full Description:
Deal Physical damage to target enemy and, if Kylo has full Health, inflict Stun for 1 turn. This attack deals 75% more damage if Kylo is below full Health. Recover Protection equal to the damage dealt.
Zeta Adds:
+15% Damage and recover Protection equal to the damage dealt

Unit-Character-Kylo Ren (Unmasked)-portrait-tr.pngKylo Ren (Unmasked) Game-Icon-Ability Material Zeta.png
Number of zetas: 2

Merciless Pursuit (LEADER)
Merciless Pursuit (LEADER)
Full Description:
First Order allies have +40% Critical Damage and +30 Speed. When a First Order ally scores a Critical Hit, they gain 20% Turn Meter. When a First Order ally gains a status effect, they recover 5% Health and 5% Protection.
Zeta Adds:
+15% Critical Damage, +5 Speed, +5% Turn Meter Gain, and when a First Order ally gains a status effect they recover 5% Health and 5% Protection

Scarred (UNIQUE)
Scarred (UNIQUE)
Full Description:
When Kylo takes damage, he recovers 8% Health and a random First Order ally who doesn't have it gains Advantage for 2 turns. Kylo has +50% Counter Chance, doubled while he has Taunt. Kylo takes reduced damage from Percent Health damage effects and gains Taunt for 1 turn at the start of each encounter.
Zeta Adds:
Kylo gains Taunt for 1 turn at the start of each encounter and has double Counter Chance while Taunting

Unit-Character-Mara Jade, The Emperor's Hand-portrait-tr.pngMara Jade, The Emperor's Hand Game-Icon-Ability Material Zeta.png
Number of zetas: 2

Ultimate Predator (SPECIAL)
Ultimate Predator (SPECIAL)
Full Description:
Dispel all buffs and inflict Stun and Vulnerable for 1 turn on target enemy. Then, deal Special damage to all enemies and inflict Tenacity Down for 1 turn. This ability deals double damage to Shocked enemies and Jedi.
Zeta Adds:
This ability deals double damage to Shocked enemies and Jedi

Infiltrate and Disrupt (SPECIAL)
Infiltrate and Disrupt (SPECIAL)
Full Description:
Deal Special damage to all enemies and inflict Offense Down, Shock, and Stagger for 2 turns. Mara Jade gains Stealth for 2 turns and 1.25% Turn Meter for each debuff inflicted by this ability. If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each debuff inflicted by this ability.
Zeta Adds:
If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each debuff inflicted by this ability

Unit-Character-Maul-portrait-tr.pngMaul Game-Icon-Ability Material Zeta.png
Number of zetas: 3

Fervent Rush (SPECIAL)
Fervent Rush (SPECIAL)
Full Description:
Dispel all buffs on the target enemy. Deal Physical damage to all enemies and inflict Offense Down for 2 turns. This attack deals 5% more damage for each buff dispelled.

Maul gains 2 stacks of Anguish (stacking, max 5), if an enemy was defeated by this attack Maul instead gains the maximum stacks of Anguish.
Zeta Adds:
If an enemy was defeated by this attack, Maul gains the maximum stacks of Anguish

Seething Rage (SPECIAL)
Seething Rage (SPECIAL)
Full Description:
Deal true damage to target enemy and inflict Buff Immunity for 2 turns. If Maul has 5 Anguish, increase target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends). Maul loses 1 stack of Anguish and takes a bonus turn. This attack can't be countered.

Each time this ability is used, it deals 60% more damage on subsequent uses and increases by an additional 60% until Maul uses a different ability during his turn.

This ability can't be used unless Maul has Anguish.
Zeta Adds:
If Maul has 5 Anguish, increase the target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends)

Bound By Hatred (UNIQUE)
Bound By Hatred (UNIQUE)
Full Description:
Mauls attacks can't be evaded and he has +15% Offense.

At the start of battle, Maul gains Frenzy and Retribution for 2 turns and 3 stacks of Anguish (stacking, max 5). If there is an enemy Kenobi, Maul instead gains the maximum stacks of Anguish.

While Maul has 3 or more Anguish, he is immune to Stun and Ability Block. While Maul has 5 Anguish, he ignores Taunt and is always critically hit by enemy attacks.
Zeta Adds:
While Maul has 3 or more Anguish, he is immune to Stun and Ability Block, and while he has 5 stacks he ignores Taunt

Unit-Character-Ninth Sister-portrait-tr.pngNinth Sister Game-Icon-Ability Material Zeta.png
Number of zetas: 1

Ground Pound (SPECIAL)
Ground Pound (SPECIAL)
Full Description:
Deal Physical damage to all enemies and inflict Daze, Defense Down, and Potency Down for 2 turns, which can't be resisted by Jedi. Ninth Sister gains Taunt for 2 turns. For each enemy inflicted with Purge and damaged by this ability, Ninth Sister gains 10% Defense (stacking, max 50%) for 2 turns.
Zeta Adds:
+10% Damage, Inflict Daze and Potency Down for 2 turns, which can't be resisted by Jedi

Unit-Character-Rey-portrait-tr.pngRey Game-Icon-Ability Material Zeta.png
Number of zetas: 6

Relentless Advance (BASIC)
Relentless Advance (BASIC)
Full Description:
Deal Physical damage to target enemy. If it's Rey's turn, she deals damage a second time, has +50% Health Steal, and ignores 50% of the target's Armor. This Health Steal is doubled while Rey is under 50% Health.
Zeta Adds:
If it's Rey's turn, deal damage a second time

Lifeblood (SPECIAL)
Lifeblood (SPECIAL)
Full Description:
Rey loses 25% Health and target Light Side ally gains bonus Protection equal to the amount lost. All other Light Side allies gain half of that amount. If Rey is at full health when she uses this ability, all Light Side allies gain Critical Hit Immunity for 2 turns.

Target other ally gains Lifeblood until they are defeated or until Lifeblood is granted to a different ally, which can't be copied, dispelled, or prevented. Rey can't be defeated by this ability.

Lifeblood: Damage received decreased by 30% and damage dealt increased by 30%
Zeta Adds:
Target other ally gains Lifeblood until they are defeated or until Lifeblood is granted to a different ally, which can't be copied, dispelled, or prevented

Sudden Whirlwind (SPECIAL)
Sudden Whirlwind (SPECIAL)
Full Description:
Deal 2x massive damage to target enemy, dealing 7% more damage per Relic Amplifier level. Then, deal Physical damage to all enemies. Enemies defeated by this ability can't be revived. This attack can't be countered or evaded.

This ability can't be used unless a Light Side ally dropped below 60% Health since its last use. A Light Side ally needs to have dropped below 60% Health in order to use this ability for the first time.
Zeta Adds:
Deal 2x massive damage, dealing 7% more damage with massive damage per Relic Amplifier level

Wisdom of the Sacred Texts (LEADER)
Wisdom of the Sacred Texts (LEADER)
Full Description:
Light Side allies have +40% Mastery, +30 Speed, and +30% Max Health. Whenever an enemy gains bonus Turn Meter, Inspired Light Side allies gain 5% Mastery (stacking) until the end of the encounter.

The first time each Light Side ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and recover 50% Health when it expires.
Zeta Adds:
The first time each Light Side ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and recover 50% Health when it expires

Manifest Inspiration (UNIQUE)
Manifest Inspiration (UNIQUE)
Full Description:
At the start of her turn, Rey becomes Inspired. If she is already Inspired, she instead Inspires the healthiest Light Side ally who isn't. Inspired Light Side allies dispel all debuffs on themselves when they use a Basic ability during their turn. Light Side allies with Inspired or Damage Immunity can't have their Turn Meter reduced.
Zeta Adds:
Light Side allies with Inspired or Damage Immunity can't have their Turn Meter reduced

Galactic Legend (UNIQUE)
Galactic Legend (UNIQUE)
Full Description:
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.

This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Zeta Adds:
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%

Unit-Character-Rey (Jedi Training)-portrait-tr.pngRey (Jedi Training) Game-Icon-Ability Material Zeta.png
Number of zetas: 3

Inspirational Presence (LEADER)
Inspirational Presence (LEADER)
Full Description:
Resistance allies have +30% Critical Chance and +30% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 10% Turn Meter when an enemy is Exposed.

When a Resistance ally uses a Special ability:
- All Exposed enemies lose 5% Turn Meter (this effect can't be Resisted)
- If the Resistance ally has no debuffs, reduce their Cooldowns by 1
Zeta Adds:
When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter, which can't be Evaded or Resisted; When a Resistance ally uses a Special ability, if they aren't debuffed, reduce their Cooldowns by 1

Virtuous Protector (UNIQUE)
Virtuous Protector (UNIQUE)
Full Description:
When another ally suffers a debuff, or when another Resistance ally gains Secret Intel, Rey gains 8% Turn Meter. When Rey suffers a debuff, she has a 40% chance to Dispel all debuffs on herself.
Zeta Adds:
When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself

Insight (UNIQUE)
Insight (UNIQUE)
Full Description:
At the start of each encounter, Rey gains Foresight until she Evades. When Rey Evades, she recovers 5% Health and 5% Protection.

At the end of Rey's turn:
- Rey gains Foresight until she Evades
- If Rey has Foresight, she gains Critical Damage Up until she is damaged
- If Rey has Critical Damage Up, she gains Offense Up until she is damaged
Zeta Adds:
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection

Unit-Character-Rey (Scavenger)-portrait-tr.pngRey (Scavenger) Game-Icon-Ability Material Zeta.png
Number of zetas: 1

Focused Strikes (UNIQUE)
Focused Strikes (UNIQUE)
Full Description:
As long as she has no debuffs, Rey has +25% Offense and inflicts Daze for 2 turns whenever she uses a Special ability. This effect can't be Resisted.
Zeta Adds:
Whenever Rey uses a Special ability, if she has no debuffs, she inflicts Daze for 2 turns which can't be Resisted

Unit-Character-Second Sister-portrait-tr.pngSecond Sister Game-Icon-Ability Material Zeta.png
Number of zetas: 1

Everyone is Expendable (UNIQUE)
Everyone is Expendable (UNIQUE)
Full Description:
Second Sister gains +50% Critical Damage. Her Special abilities can't be evaded when attacking an enemy with one or more stacks of Purge. Whenever an enemy or Empire ally is defeated, Second Sister gains bonuses for the rest of the encounter.

First enemy or Empire ally: +35 Speed

Second enemy or Empire ally: +100% Defense Penetration

Third enemy or Empire ally: +50% Critical Damage
Zeta Adds:
+20 Speed, 40% Defense Penetration, 20% Critical Damage

Unit-Character-Seventh Sister-portrait-tr.pngSeventh Sister Game-Icon-Ability Material Zeta.png
Number of zetas: 1

ID9 Enemy Intelligence (SPECIAL)
ID9 Enemy Intelligence (SPECIAL)
Full Description:
Consume 1 stack of Purge from each enemy. Target ally recovers 30% Health and Protection, plus 10% Health and Protection for each stack of Purge consumed. All allies gain Critical Hit Immunity for 2 turns and Inquisitorius allies gain Foresight for 2 turns. All allies recover 10% Health and Protection and gain Evasion Up for 2 turns. If target ally is Inquisitorius, reduce this ability's cooldown by 1.
Zeta Adds:
All allies recover 10% Health and Protection and gain Evasion Up for 2 turns; if target ally is Inquisitorius, reduce this ability's cooldown by 1

Unit-Character-Starkiller-portrait-tr.pngStarkiller Game-Icon-Ability Material Zeta.png
Number of zetas: 2

Imbued Lightsaber Strike (BASIC)
Imbued Lightsaber Strike (BASIC)
Full Description:
Deal Physical damage to target enemy twice. If it's Starkiller's turn, inflict Shock for 1 turn to target enemy and deal Physical damage to all other enemies which can't be countered.

Unleashed: Reduce Special ability cooldowns by 1
Zeta Adds:
If it's Starkiller's turn, deal Physical damage to all other enemies, which can't be countered

Force Energy (UNIQUE)
Force Energy (UNIQUE)
Full Description:
Starkiller has +30% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense, and he is immune to Fear.

Starkiller gains 4 stacks of Force Energy (max 100 stacks) each time he deals damage to an enemy, increased to 5 stacks on a critical hit. At 100 stacks, he loses all stacks of Force Energy and gains Unleashed until the end of the battle.

When Starkiller gains Unleashed:
- He gains +70% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense
- He dispels all debuffs on himself
- He takes a bonus turn
- His cooldowns are reset
- If there are no Galactic Legend allies, gains the Special ability Size Means Nothing.

Force Energy: At 100 stacks, lose all stacks and gain Unleashed

Unleashed: Abilities gain additional effects; can't gain Force Energy

Size Means Nothing: Limit one use per battle.

Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded.
Zeta Adds:
+20% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense; immune to Fear

Unit-Character-Supreme Leader Kylo Ren-portrait-tr.pngSupreme Leader Kylo Ren Game-Icon-Ability Material Zeta.png
Number of zetas: 6

Brutal Assault (BASIC)
Brutal Assault (BASIC)
Full Description:
Inflict Buff Immunity for 2 turns on target enemy and deal Physical damage to them twice. If the target was Stunned, deal damage again and gain Advantage for 2 turns. If it's Kylo's turn, he gains 10 Siphon until the end of the encounter.

Siphon: This unit will gain 1% of a stat per stack and the target will lose the amount gained
Zeta Adds:
If the target was Stunned, deal damage again and gain Advantage for 2 turns

Stasis Strike (SPECIAL)
Stasis Strike (SPECIAL)
Full Description:
Dispel all buffs on all enemies and Stun target enemy for 2 turns, which can't be copied, dispelled, or resisted. Then, deal Physical damage to target enemy and Kylo gains 20 Siphon until the end of the encounter. On a critical hit, Kylo gains 40 Siphon instead. This attack can't be evaded.
Zeta Adds:
Stun target enemy for 2 turns, which can't be copied, dispelled, or resisted

Furious Onslaught (SPECIAL)
Furious Onslaught (SPECIAL)
Full Description:
Deal Physical damage to all enemies. Kylo Siphons Mastery from target enemy, doubled if they were Stunned, which can't be resisted. Then, dispel all debuffs on all Dark Side allies and grant them Advantage for 2 turns.

Siphon Mastery: Gain a percentage of Mastery equal to this unit's Siphon until the end of the encounter and the target loses that much Mastery (stacking, excludes raid bosses and Galactic Legends)
Zeta Adds:
Double the Siphon Mastery amount if the target was Stunned

Supreme Leader (LEADER)
Supreme Leader (LEADER)
Full Description:
Dark Side allies have +30 Speed, +40% Mastery, and +50% Critical Damage, and they can't be critically hit while they have Advantage.

Whenever a Dark Side ally loses Advantage without scoring a critical hit, they gain Advantage for 1 turn at the end of the turn.

Whenever a Dark Side ally gains Advantage, if they didn't already have it, they gain a bonus based on their role:
- Tanks Taunt for 2 turns
- Attackers gain Critical Damage Up for 2 turns
- Supports and Healers gain 20% Turn Meter
Zeta Adds:
Dark Side allies can't be critically hit while they have Advantage, and whenever they gain Advantage, if they didn't already have it, they gain a bonus based on their role

Press the Advantage (UNIQUE)
Press the Advantage (UNIQUE)
Full Description:
Supreme Leader Kylo Ren is immune to Stagger and can't gain taunt effects, and enemies defeated during his turn can't be revived.

Whenever a Dark Side ally loses Turn Meter, they gain 10% of their current Max Health and Max Protection (stacking) until the end of battle.

Whenever a Dark Side ally gains bonus Turn Meter, they lose 10% of their current Max Health and Max Protection (stacking) until the end of battle.
Zeta Adds:
Supreme Leader Kylo Ren is immune to Stagger and can't gain taunt effects

Galactic Legend (UNIQUE)
Galactic Legend (UNIQUE)
Full Description:
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.

This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Zeta Adds:
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%

Unit-Character-Third Sister-portrait-tr.pngThird Sister Game-Icon-Ability Material Zeta.png
Number of zetas:

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Unit-Character-Visas Marr-portrait-tr.pngVisas Marr Game-Icon-Ability Material Zeta.png
Number of zetas: 1

Returned to the Light (UNIQUE)
Returned to the Light (UNIQUE)
Full Description:
While Visas Marr has no debuffs, she has +100% Counter Chance and a 60% chance to Assist when another ally attacks Sith enemies once per turn.
Zeta Adds:
While Visas Marr has no debuffs, she has a 60% chance to Assist when another ally attacks Sith enemies once per turn.

Ships

Unit Crew Buff Debuff Other Status Locations
Unit-Ship-Scythe-portrait.png
Unit-Character-Fifth Brother-portrait.png
Fifth Brother
Unit-Character-Grand Inquisitor-portrait.png
Grand Inquisitor
Conquest Store Conquest Credits 475  (5x)
Crystal 600  (5x)

Capital Ships

Guides

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Characters

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Notes

Trivia