Territory War and Grand Arena Counter List

From SWGoH Help Wiki

Below is a list of counters for Territory Wars and Grand Arena. This list is put together by a group in the TW/GA counters Discord.

Contents

Teams

Team Name Leader Team Subs
Jedi (Bastila) Bastila Shan Hermit Yoda, Grand Master Yoda, General Kenobi, Ezra Bridger Aayla Secura, Jedi Knight Anakin, Old Ben
Bounty Hunters (Bossk) Bossk Boba Fett, Greedo, B2 Super Battle Droid, Dengar L3-37 for B2, other Bounty Hunters
Zody Clones Commander Cody Rex, Echo, Fives, Sarge Aayla Secura, Greedo, Princess Leia, Sabine
Rebels (CLS) Commander Luke Skywalker Han Solo, Chewbacca, Baze Malbus, Chirrut Îmwe CHSolo, Ahsoka (Fulcrum), C-3PO, Old Ben, General Kenobi, Thrawn
Rebels (Danger Zone) Wedge Biggs, Commander Luke Skywalker, Han Solo, Chewbacca Ahsoka (Fulcrum), Ezra Bridger, C-3PO, Princess Leia
Ewoks Chief Chirpa Paploo, Ewok Elder, Logray, Wicket Ewok Scout, C-3PO, Teebo
Resistance (Finn) Finn Poe, Resistance Trooper, Resistance Pilot, Rose Tico C-3PO + Han Solo + Chewbacca
First Order Kylo Ren (Unmasked) Kylo Ren, First Order Executioner, First Order Stormtrooper, First Order Officer Nest, zBarriss, Phasma, FO SFTP
GK + Zarris General Kenobi Barriss, Wampa, Fives, Sun Fac Mother Talzin, Darth Nihilus or Han+Chewie (for Wampa), Kanan, B2, L3-37 (for tanks)
Imperial Troopers (Veers) General Veers Snowtrooper, Colonol Starck, Shoretrooper, Rangetrooper Deathtrooper, Grand Admiral Thrawn (L and non L)
IPD Bomb Emperor Palpatine IPD, DeathTrooper, Tie Fighter Pilot, Darth Vader Tarkin, Count Dooku, Director Krennic
Bounty Hunter (Jango) Jango Fett Boba Fett, Bossk, Cad Bane, Dengar any Bounty Hunter for Bossk, Nest for Cad (when used on defense)
Droids w. Java HK-47 IG-86, IG-88, Jawa Engineer, Chief Nebit T3-M4 for Chief Nebit
Resistance (JTR) Rey (Jedi Training) BB-8, R2-D2, Resistance Trooper, Amilyn Holdo Chopper, C-3PO, L3-37, Rey (Scavenger), General Kenobi, Nest
Sith (Maul) Darth Maul Savage Opress, Sith Assassin, Count Dooku, Nest Darth Sidious, Darth Nihilus, Emperor Palpatine, Darth Vader
Nightsisters Asajj Ventress Mother Talzin, Old Daka, Zombie, Talia Nest, Barriss, Nightsister Spirit, Nightsister Acolyte, Hermit Yoda
Nute L Nute Gunray Nightsister Acolyte, NS Zombie, Princess Leia, First Order Officer Geonosian Spy, Phasma
Palp Empire/Sith Emperor Palpatine Darth Vader, Grand Moff Tarkin, TIE Fighter Pilot, Grand Admiral Thrawn Count Dooku, Deathtrooper, Director Krennic, Wampa.
Sith (Palp) Emperor Palpatine Darth Traya, Darth Nihilus, Darth Sion, Nest Darth Vader, Sith Trooper, Grand Moff Tarkin
Phoenix Hera Kanan, Zeb, Ezra Bridger, Chopper Sabine
Jedi (QGJ) QGJ Aayla Secura, Jedi Knight Anakin, Old Ben, Ezra Bridger Hoda, General Kenobi, Kanan, Ahsoka Tano
Scoundrels (Qi'ra) Qi'ra Vandor Chewbacca, Zaalbar, L3-37, Nest Young Han Solo, Mission Vao, Han Solo + Chewbacca, Young Lando Calrissian, Cad Bane
Rogue one Jyn Chirrut, Baze, Cassian, K2SO Bistan, C-3PO, Scarif Rebel Pathfinder, Han Solo + Chewbacca
Jedi (Revan) Jedi Knight Revan Grand Master Yoda, Jolee, General Kenobi, Bastila Shan Ezra Bridger, Hermit Yoda, Old Ben, Juhani
Rex L Rex Wampa, Chirrut, Baze Malbus, R2-D2 Darth Nihilus/Mother Talzin/Han Solo+Chewbacca (For Wampa), General Kenobi, Barriss, Visas Marr, Old Ben
Sith (Traya) Darth Traya Darth Nihilus, Darth Sion, Sith Trooper, Grand Admiral Thrawn Fallen Bastila, Count Dooku, Emperor Palpatine, Sith Assassin, Nest, Grand Moff Tarkin (L)
Wampa Rex Wampa, null, null, null Krennic (L), Deathtrooper, Visas Marr, Hermit Yoda, First Order Officer, Jyn.
Zader L Vader Wampa, Grand Moff Tarkin, Sidious, Boba Zarris (for long fights), Mission + Zaalbar, Canderous Ordo, SiT/Shore/Storm, Talzin
MagmaCheese Thrawn Magmatrooper, Deathtrooper, Director Krennic, Tarkin IPD, Stormtrooper, Shoretrooper

Bounty Hunters (Bossk)

Strategy

Defensive lead : hard to kill, (bossk esp) protection and health recovery, and high defense and protection bonuses to all BH. Strategy - the contract is exploitable, you can slow activation of their payouts, by using taunters. focus the weaker guys first (low HP+ Protection) so dispellers are must. need good damage and TM gains to kill fast.

Jedi (Bastila)

Strong Counter

Best counter esp. against Jango lead BH
No debuffs can stick (counter to Jango), kill Boba first, Nest could be tricky (kill her last), Boba and Jango will revive

Rebels (CLS)

Strong Counter

With Chewbacca
focus the main threat: Boba, need guard mods on cls, fast Chirrut to apply tenacity up asap
stun Nest with Han, if present

First Order

Strong Counter

2 taunters defend your weak links from contract. stun Bossk with your KRU for 2 turns, and you have enough time to kill 1-3 of the weaker BHs, while bossk is stunned. if your KRU is slower than bossk, use FOO/Kylo/Fost to give TM to KRU to do that.

Imperial Troopers (Veers)

Strong Counter

Make sure Starck goes first, focus the weakest guy first to have the TM rolling and being able to use deathmark. deathmark good vs boba's revive. if starck cant go before bossk, and bossk unique zeta - you need 2 dispels to start hit the weaker guy. will become risky, but still doable. Starck going before bossk will make this much easier tho.

Resistance (JTR)

Strong Counter

Core- BB-8, R2. Additions : Holdo/L3-37/Old Ben as tank and ScavR/RT as another attacker use JTR dispel and TMR special on Bossk all the time, kill B2 first (if present) and Boba next

Palp Empire/Sith

Strategy

Fast, Offensive Lead. Built on debuffs and lot of TM gain. Strategy - Stop the TM gain (Daze/High Tenacity) or outspeed them

Jedi (Bastila)

Strong Counter

Can also be zGMY L team - high tenacity team.

Imperial Troopers (Veers)

Soft Counter

Starck must outspeed Vader. try get a kill before they start their TM train going, and you'll outspeed them. if there's auto-taunt, its too risky.

Resistance (JTR)

Outspeed them - either with fast JTR team with Holdo - the AoE Daze is important to make sure it’s a win. or super fast Poe in zFinn team. make sure BB-8/Poe will go before Vader, otherwise RNG will start have bigger effect.

Rex L

Strong Counter

Rex L - Titans or Hide the DN/Talzin/Wampa/Solo. Chewbacca with Loyal friend on Rex can help, same as zJyn (can't be stunned) that will go bit after and will give 100% TM to Rex for tenUp. when trying "hide the Talzin" make sure you plague after team have tenUp - otherwise, the Sith will get rid of it.

First Order

Strategy

Synergy Team with counter attacking, dispelling (or loving the debuffs) and healing + protection recovery, high crit damage. Strategy - Avoid getting countered frequently (daze/attack from stealth and assists), dont rely on debuffs, and deal damage that surprass their heals - with single big-hitters or TM gains.

Rebels (CLS)

Strong Counter

Stun Nest (if present), kill KRU, kill Kylo, kill the others, hit Nest after each of her turns
another option is to put Wampa with rebels. Rebels offensive power surpass FO defensive powers.

Rebels (Danger Zone)

G11+ with lot of Assists and strong damage. vs high tier FO, dont even try without Han+Chewie.

Ewoks

With Logray, Wicket, Scout
Daze all (logray) or dealing big damage attacking from stealth (ewok scout and wicket) they aren't built on debuffs, but have TM gain, and nice damage and calling assists.

Imperial Troopers (Veers)

Remember, FO also have +30 speed. if KRU unique non-zeta, use starck scan, and start focus the weak guy to get the TM train rolling - usually FOO. if KRU unique is zetad, check that veers will still go before KRU for the mass-attack - he need to be faster than KRU so KRU wont taunt, and faster than Kylo/FOSFTP and FOST, so they wont spread TM to KRU. Shore helping with crit immunity to stop the TM of FO.

Nute L

Nute L, Leia, Aco+Zomb - attacking from stealth, and dealing good enough damage, TM Gain. zombie recommended to be g10+, so if somehow Aco is dead from AoE (if that happens, shes undermodded), zomb will revive her twice.

Wampa

Strong Counter

Wampa variations
Daze and high Damage. Rex L is nice addition (anti-crit) or Boba L, as well as assist callers (QGJ, Aayla, Biggs, Fives, Ezra, Hoda, Ewoks)
good option - use Rex, wampa, +3 geos. Got taunt to take damage with sun fac. Tons of tm gain under Rex lead. Wampa pickles them apart with daze. Oh and spy can one shot people

GK + Zarris

Strategy

Defensive team. Zarris healing on crit and doing a lot of dispelling debuffs. Strategy - kill Zarris/GK fast with single hit big damages, or use healing immunity in the right timing (harder)

Resistance (Finn)

Exposes deal as much damage as Barris' heal, so every hit with expose will remove 20% + damage or just crit damage (+20% but -20%). keep the TM train rolling, and stacking exposes and then hit at once will surpass GK Zarris heal easily.

Rex L

Using DN to get rid of Zarris first, and the game is easy. can also get rid of Zarris using IPD.

Wampa

Healing immunity - IG-88, Wampa, Cassian, Boba, Kylo. Need good timing on the hits. Boba and wampa preferred (can deal big damage and even kill full HP GK).

Zader L

Stacking Dots and dealing big damage at once. Boba/Wampa highly recommended here as well

Imperial Troopers (Veers)

Strategy

Fast, offensive team. Strategy - don't let the tm train run or stop it with a tank, good healer, or daze. go after Snow first. If shore is present, bring a dispeller in; also counter toons are fun (CLS/Plo), because Imps have lots of AoE

Rebels (CLS)

With chaze & chewie
let the troopers kill themselves with counter attacking. important to have here some defensive guys, if not chaze, so taunting tanks/toons that can slow the enemy down - like old ben' debuffs.

Resistance (Finn)

Bring your own TM train. much easier when poe is faster than starck, but its not must as long as the mod disadvantage isnt huge (Starck AI use dispel at start and not scan all)

Imperial Troopers (Veers)

Funny, but one of the best mirror matches available. because the first kill is a huge deal, mirror match when you have the upper hand on getting first kill, because you smarter than AI, make this easier match than other mirrors. concetrate on one toon (not shore) - get the kill, win.

Rex L

Or GK+Zarris. Rex hide the wampa/talzin/dn. anti-crit lead. put a tank here and let wampa talzin or dn do the thing.

Droids w. Java

Strategy

High damage from IGs, plus tm gain, cc/cd gain and heal from JEngineer. Strategy - Daze and AoE, crit avoidance. kill jEngineer first, then IG-88, then the rest. old meta, can still be bugging, but not a big threat.

Rebels (Danger Zone)

Sith (Maul)

Daze stops the TM train. ** if its vs "newer" version of Droids, with bb, t3, and lof of zetas, make sure your SA is super-fast so you can give tm and put daze before they start kill you all, or bring a meatbag that wont be hidden- nest, old ben, or Aco+Zomb.

Jedi (Bastila)

Strategy

Buffs, high Protection pool, high tenacity. Strategy - Stop the spreading buffs by GMY. Taunt to soak up the damage while you working on removing the Jedi protection. need to have enough damage to finish in 5 mins, this team will require strong teams to beat. defensive leads that buy you time with passive healings are best options (Bossk, KRU, Traya)

Bounty Hunters (Bossk)

Strong tank that can taunt and soak up damage, healing and protection regain from L, and nice damage. Boba use execute on GMY for big damages and stop the buffs

First Order

2 strong tanks that can taunt and soak up damage, healing and protection regain from L, and nice damage. KRU use his stun on GMY to stop the buffs and slow GMY down.

Imperial Troopers (Veers)

Thrawn L, with Range+DT+Shore. Shore can soak up damage, DT dispel, and with Range/DK can have lot of attacks to finally kill. Deathmark helps beat the clock.

Resistance (JTR)

Need a tank (Holdo/L3-37). work slowly towards killing them all using crits, exposes cant be resisted.

Nightsisters

ZMT NS wih Aco+Zombie. Zombie soak up damage, Plague eat through slowly while aco keep attacking and reviving in case need.

Jedi (Revan)

Strategy

Buffs, heals, protection regain, revive, and lot of damage. Current meta team so god-like modding. Strategy - Stop the revive and buffs [isolate/ healing immunity/ fracture], outburst their heals [annihilate/ Plague/ Crazy damage], have someone to soak up the damage [zombie, Nest, SiT/ KRU]

Rebels (CLS)

Undead Nest w. CLS Han and Chewie (Chewie regain protection). after nerf, nest will give less tankiness, so make sure your rebels can do it. c3po good addition here for the exposes and faster damage. thrawn also good option.

Resistance (Finn)

Han, Chewie, c-3po, RT. han and chewie must for the tenDown and inital exposes so you will have the TM advantage. try getting guard on RT, hes the fastest TM gain, means more chewie basics. TenUp and TenDown cancel each other, so in order to land exposes, try to get some potency, especially on RT and on Han Solo. Revan and Jolee have natural high tenacity, and it will be hard to expose them without high potency.

Resistance (JTR)

Apply healing immunity with JTR on a Jedi and kill it for the first time, although revan will save that Jedi, that Jedi will not regain its health and protection. c3po can be a good addition here, lot of videos for different variations. search YT and find your favourite one.

Nightsisters

ZAV nightsisters, with g10+ zombie. Zarris optional. the Jedi will keep attack and you'll keep revive. best team - AV, Daka, MT, Zomb, Zarris.

Sith (Palp)

Fracture Revan and focus Yoda to kill him twice. Then go for Revan. If Chewbacca is in the team, fracture Yoda and kill Chewie. You should use annihilate on Revan or Bindo if he is in the team. Palp is making the team successful in 80% depending on mods.

Sith (Traya)

Option A) Tarking lead, w. Thrawn - outspeed them:
isolate, then fracture Revan (need to outspeed when Jolee), super fast Thrawn (extra 30 speed). option B) tanky traya, with thrawn + Fallen Bast. make traya super tanky, crit avoidance arrow, lot of protection, survive the inital slaughter, and work slowly towards DN removing all. in this case, fracture GMY to stop buffs and big damage, because revan will have his turns anyway. Bast slower than Sion so she can apply debuffs after he dispel.

Resistance (JTR)

Strategy

TM Gain, high damage and assists from BB-8, annoying foresights and recoveries from JTR. Crit team built on exposes for the TM. Strategy - stopping bb-8 and JTR is key. The damage is from crits and exposes, so crit avoidance works well and reduced damage from exposes as well. Hard to daze them because of foresights, so need to stop the TM train in other ways [disabling BB-8, crit avoidance] or exploit the lot of turns [plague]

First Order

ZKRU L (Kylo, FoST, FoO, FoX). exposes doing much less damage vs KRU and Kylo, Kru stuns along with FOO+FOX TMR cripple JTR and BB.

Imperial Troopers (Veers)

Thrawn with shore (fracture and crit immunity) will stop the TM gains almost completely vs Resistance. optional to make it easy: with talzin - which is basically another hide the talzin option.

Nightsisters

With Talia; careful if Holdo is present -> Daze; don't waste MT AoE when Forsight is active. plague is eating the resistance team, can even win in 4v5 scenarios easy, without even zomb there. (if your other NS are good enough)

Nute L

Nute L with Aco+Zomb can work if you are not facing crippling or strong AoE - B2, Holdo, Wampa. if R2 is the only Aoe in that team, Nute can win JTR.

Rex L

Rex with MT (hide the talzin) or Rex with Wampa and GK or Rex with Aco+Zomb cheese. Rex making the multiple crits to some advantage to his team. (L ability)

Sith (Maul)

Strategy

Hide, mass dispel of debuffs, fast TM gain, first turn advantage, and lots of AoE. Maul Daze. Strategy - Cleanse and deal big damage with single-hitters.

GK + Zarris

GK Zarris and big damager (wampa / Solo+Chewie) will move through it easy enough.

Rex L

Any combination of Rex lead with Boba, wampa, Shore, Vader and EP, Chaze, R2

Nightsisters

Strategy

Infinite revives potential, damage through protection, heal and cleansing. Strategy - Avoid Zombie taunting 24/7 [dispel / buff immunity] or work around it [strong AoEs], heals [HoTs, healers, high health steal]

Bounty Hunters (Bossk)

Lead give HP+Protection heals on resist/inflicting debuffs, boba's execute make sure no revive. recommended with AoE dealers for fast recovery from plague. (one aoe can heal 25% HP and 25% protection)

First Order

With zKRU, Kylo, FoX, FOO.
Kylos taking reduced damage from plague, and the zeta from L can heal the plague as well. NS have no anti-crit mechanic or a way to stop the TM train of FO.

Imperial Troopers (Veers)

With Veers, Snow, Starck, Shore, DT/Range.
need to be very strong, well modded; extreme carefull against with zNest or zBarriss
Troopers gain more from the deaths, then Daka/AV. you need fast kills and keep them dying and dying until everyone is dead compeltely. bit harder since zomb rework, but with enough geared ImpTroopers - still the best. if the NS are super high tier and your Troopers arent high tier, DON'T.

Bounty Hunter (Jango)

Execute to prevent revives, if Jango kills someone thy won't be able to survive (Zomb exception, obviously)

Sith (Maul)

With Zavage
HoTs and lifesteal, zaul gaining from the revives as well. Optional additions : B2, Sidious, Nest, Wampa. (this work vs "lower" NS teams, at g10-11, and not maxed ones. vs maxed NS, it start to struggle)

Palp Empire/Sith

Wampa Recommended. Vader should go first; Keep Nest for the end, daze with Wampa to block tm gain, kill Daka first, EP shock prevents taunt for GK and Zombie. palp lead give lot of heal and TM on him and vader, lots of aoe to work around zomb, Empire should breeze through them.

Phoenix

G12 and zeta on Kanan and Sabine against high tier NS. otherwise, the high tier NS will take you down.

Scoundrels (Qi'ra)

Qira (Dispel AoE) Zaalbar (heal, taunt) Mission (damage) Captain Han Solo (heal, revive) and Wampa / Nest / original Lando / Vet Han / Yolo (for damage and AoE damages)

Phoenix

Strategy

Synergy Team with lot of counter attacking, dispelling (or loving the debuffs) and HP + protection recovery. Be careful with G12 zeta Phoenix, use equally geared zeta'd teams. Strategy - Avoid getting countered [daze or attacking from stealth/assists]. Deal good damage in a single turn that surpass their heals [calling assist/simply high damage/high TM gain]. no point in debuffing because of kanan unique (besides Daze/Stun)

Zody Clones

Zody Clones (g11) - attacking from assists usually, dealing good enough damage, TM Gain. fit only for low-medium level phoenix squad, but thats a use for Clones, who dont have much uses.

Rebels (Danger Zone)

G11+ with lot of Assists and strong damage.

Ewoks

With Chirpa, Wicket, Paploo
Daze all (logray) or dealing big damage attacking from stealth (ewok scout and wicket) they aren't built on debuffs, but have TM gain, and nice damage and calling assists.

Sith (Maul)

Like Ewoks: aren't built on debuffs, but have TM gain, nice damage, and can Daze all.

Nute L

Nute L, Leia, Aco+Zomb - attacking from stealth, and dealing good enough damage, TM Gain. zombie recommended to be g10+, so if somehow Aco is dead from AoE (if that happens, shes undermodded), zomb will revive twice. if zSabine, will be problematic, Sabine spamming AoE can result in a loss. check other option if zSabine.

Jedi (QGJ)

ZQGJ team (g11) - can dispel, can assist. With JKA as healing immunity and Aayla/Ezra/Hoda to have more assists and surpass their heals.

Wampa

Wampa Variations (can beat in 1v5), can add anti-rebel to assist, but strong wampa can beat even medium-high phoenix in 1v5. Daze and high damage. Rex, DK, Boba are good L if need, DT / Cleansers are great additions if need.

Rebels (CLS)

Strategy

Offensive team, high crits, high damage, high TM gain, and lot of counter attacks. Remember - chewie bring crit immunity and cant be stunned/daze for Han+1. Strategy - go for anti-crit team/anti rebel team, don't get countered - no AoE, attack from stealth/assist/have taunting tank while attacking, that can survive some hits.

GK + Zarris

Strong Counter

GK zarris (stops the crits) variations (wampa, Talzin, DN). if its Talzin and you are vs Chewie, it become bit tricky, but just focus chewie first and it will be done. Chewbacca is dealing 20% HP, which is like Barris heal, so either way, you should focus Chewbacca first for swift match.

GK + Zarris

GK zarris (stops the crits) variations (wampa, Talzin, DN). vs Chewie bit problematic with Talzin, but just focus chewie first and it will be done.

Resistance (JTR)

Attacking from stealth (r2) and from assists (bb-8) while having higher TM gain than CLS' team. recommended to have tank here (GK/Holdo/L3) and focus chewie first. another option: zFinn stacking Exposes and dealing big damage (very good, but risky because of Han shot first)

Nute L

Aco+Zomb cheese under Nute - WHEN NOT VS DISPELLER (like baze, b2, sion) or strong AoE (Chewie, Wedge, wampa) - this can work vs not strong AoE (R2, DN, GMY, non-zeta sabine).

Palp Empire/Sith

Not must to be Palp L. can be Krennic + DT +Shore anti-rebels. Additions that can fit - Nest, Wampa, Range, Storm, Starck. Need high gear. (its NOT imp troopers team, Veers L won't work here well). Shore bring crit hit immunity, DT bring daze+stuns, and DK bring him and DT lot of damage vs rebels (and a revive option for DT)

Rogue one

Strategy

Team with heal, protection recovery (if zJyn), lot of debuffs and the almighty Chaze which make the team very annoying. Strategy - Killing Chirrut will stop the HoTs [or stop with Buff Immunity, JKA] Need to dispel Baze taunt while removing chirrut protection and focus Chirrut hard. [212th attack, Veers Mass attack] Also try to avoid the debuffs going on from Cassian, k2so and Baze. [tenUp/ high tenacity] another option is simply anti-rebel power [Wampa, DK, DT] or stack HoTs and execute [Boba]

Bounty Hunters (Bossk)

Boba in BH team should do it pretty swiftly (boba dispel and execute lot of HoTs) Bossk will bring lot of heal from his L, and he can bring mass-attack as well. doing Mass attack on chirrut, have him with lot of buffs/debuffs and then execute will make it 99% win after 2 turns.

Zody Clones

Zody Clones. Echo for dispelling, Rex for TenUp, Zody for mass assist on chirrut. Same idea as Troopers (but weaker, and minus the anti-rebel stuff that DT have). good idea for medium-low R1 teams.

Imperial Troopers (Veers)

Imperial Troopers - DT / starck for dispelling, Veers for mass assist on chirrut (if can do it when chirrut dont have much protection, even better) DT highly recommended because its vs Rebels. Can also have Krennic L with some Imp Troopers

Jedi (QGJ)

ZQGJ team - can dispel, can assist. With JKA as buff immunity should be pretty easy. the foresight will dodge some debuffs.

Wampa

Wampa variations (don’t need team of 5 even). Anti-rebel. Optional L: Rex, Krennic, Boba, Tarkin, Sid. Optional Additions: DT, Nest. (DK+DT+Wampa can win easy 3v5, high Boba +Wampa can win 2v5)

Bounty Hunter (Jango)

BH team with Boba should do it pretty swiftly (boba dispel and execute lot of HoTs)

Sith (Traya)

Strategy

Basically, hide-the-dn, just the best one. Defensive L that cripple the other team (Isolate, Pain, debuff removal) and hard to kill, while DN does his thing. Strategy - Better offense capabilities than Traya's Defense capabilities. There's no escape from annihilate, isolate or fracture. Just kill them before DN starts his groove. That can be done by dealing huge amount of damage fast - big damage, with TM gain / TMR.

Rebels (Danger Zone)

Danger Zone - Wedge, Biggs, Han, CLS, Chewie variations - Huge Damage, not much TM gain .

Resistance (Finn)

With Nest, very fast Poe
Poe or Sid has to go first, kill Traya asap, kill DN, carful with Sion: if he goes AoE, you loose. keep the TM train going all the time, and keep exposing. Big Damage, high-medium TM gain.

First Order

Big damage, high-medium TM gain. Phasma also cool here. keep Kylo' AoE to spread TM, keep doing damage and remove TM with FOO and FoX. 30+ speed from L, along wiht super-fast Foo will make this very swift fight.

IPD Bomb

Palp L, IPD+DT - IPD exploding on traya, followed by DT putting deathmark. (need to check if traya is weak enough. 6* Mods and G12+ often make her above 100K). Palp can remove bit HP from IPD so he can bomb fast.

MagmaCheese

Attack Sion, gain TM, keep attacking. Small damage, huge TM gain.
Kill Sion first with Magma, IPD isn't needed but helps if Magma fails to kill Sion
Ideal turn: Thrawn swaps with DT, DT AoE, Palp heal, IPD Boom

Scoundrels (Qi'ra)

Strategy

One of the most annoying teams. heals, revive, protection regain, lot of taunts. this is a very hard team, no 'hard counters'. your team should be as good as theirs if you want to beat. Strategy - dispelling, healing immunity, lot of TM gain, AoE Damagers. Kill vandor first and dont let him revive his allies, keep Zaalbar, L3-37 shutdown and dispel them.

Resistance (Finn)

Keep the expose TM gain traing on track. make sure your Poe is faster than nest or dont even attempt.

First Order

Hard matchup, but doable with high FO. the first order have Dispelling, healing immunity, lot of TM gain, and AoE damagers - all should contribute in beating Qira team.

Resistance (JTR)

Dispelling, healing immunity, TM gain, lot of damage from exposes. Holdo great here for AoE daze and tankiness.

Zader L

With Zarris so you won't die suddenly. Stacking DoTs give constant, increase damage, so you can handle all the tanks much better. Nest isnt problem due to Saber Toss or Wampa increased damage.