Template:Team Comp Ships

From SWGoH Wiki
Jump to navigationJump to search


WARNING

This template will add Semantic MediaWiki properties to pages and must only be used with Team Fleet pages. Any other use will result in the entire page getting deleted by Admins.

DOCUMENTATION

This template is only for indicating the ships that can be used to make specific teams. This process of getting information from one wiki page and inserting it into another is referred to as transclusion (to transclude).

To get the information from the template you use {{Team Comp Ships|parameters}}, where parameters are place holders for data you send to the template. This template uses named parameters which are discussed in the next section.

Parameters

Each parameter should begin with a | symbol followed by the parameter name and the equals sign.
Example {{Team Comp Ships|capital=}}

This template uses a lot of repetitive parameters so only one of each will be mentioned here. To indicate the different units you would use capital, frontline# (where # can be 1-3), reinforce# (where # can be 1-4), and sub# (where # can be 1-10). Capital, frontline1-3, and reinforce1-4 also include a _lock option.

  • capital = The full in-game name of the capital ship. Can only indicate one capital ship.
  • capital_lock = Adds a lock to the image to show that this unit has no substitute or is essential to the performance of the team. Options: y
  • frontline1 = The full in-game name of the ship that is already on the battlefield at the start of battle.
  • frontline1_lock = Adds a lock to the image to show that this unit has no substitute or is essential to the performance of the team. Options: y
  • reinforce1 = The full in-game name of the ship that needs to be called into battle as a reinforcement.
  • reinforce1_lock = Adds a lock to the image to show that this unit has no substitute or is essential to the performance of the team. Options: y
  • sub1 = The full in-game name of the unit that can substitute one of the other units on the team.

Semantics

  • Property: Team capital ship = Saved as a page assigned the value sent in capital. This is used to point to the capital ships page as well as indicate the capital ship's name for getting their images.
  • Property: Team frontline 1 = Saved as a page assigned the value sent in frontline1. This is used to point to the units page as well as indicate the unit's name for getting their images.
  • Property: Team frontline 2 = Saved as a page assigned the value sent in frontline2. This is used to point to the units page as well as indicate the unit's name for getting their images.
  • Property: Team frontline 3 = Saved as a page assigned the value sent in frontline3. This is used to point to the units page as well as indicate the unit's name for getting their images.
  • Property: Team reinforcement 1 = Saved as a page assigned the value sent in reinforce1. This is used to point to the units page as well as indicate the unit's name for getting their images.
  • Property: Team reinforcement 2 = Saved as a page assigned the value sent in reinforce2. This is used to point to the units page as well as indicate the unit's name for getting their images.
  • Property: Team reinforcement 3 = Saved as a page assigned the value sent in reinforce3. This is used to point to the units page as well as indicate the unit's name for getting their images.
  • Property: Team reinforcement 4 = Saved as a page assigned the value sent in reinforce4. This is used to point to the units page as well as indicate the unit's name for getting their images.
  • Property: Team substitutes = Saved as a page assigned the value sent in each sub#. This is used to point to the units page as well as indicate the unit's name for getting their images.
  • Property: Team lock = Saved as text. Each unit indicated to have a lock will be stored here with capital being 1, frontline being 2-4, and reinforcements being 5-8. This is used to add locks to unit images.

Use Example

You can copy the code below to quickly add and adjust your own.

{{Team Comp Ships
 |capital=
 |capital_lock=
 |frontline1=
 |frontline1_lock=
 |frontline2=
 |frontline2_lock=
 |frontline3=
 |frontline3_lock=
 |reinforce1=
 |reinforce1_lock=
 |reinforce2=
 |reinforce2_lock=
 |reinforce3=
 |reinforce3_lock=
 |reinforce4=
 |reinforce4_lock=
 |sub1=
 |sub2=
 |sub3=
 |sub4=
 |sub5=
}}

The above information is transcluded from Template:Team Comp Ships/doc.

EXAMPLE

Game-Icon-Lock.png
Tex.charui executor.png
Executor

Executor
Game-Icon-Lock.png
Unit-Ship-Hound's Tooth-portrait.png
Hound's Tooth

Hound's Tooth
Game-Icon-Lock.png
Unit-Ship-Razor Crest-portrait.png
Razor Crest

Razor Crest
Game-Icon-Lock.png
Unit-Ship-Xanadu Blood-portrait.png
Xanadu Blood

Xanadu Blood
Game-Icon-Lock.png
Unit-Ship-IG-2000-portrait.png
IG-2000

IG-2000
Game-Icon-Lock.png
Unit-Ship-Slave I-portrait.png
Slave I

Slave I
Unit-Ship-Imperial TIE Bomber-portrait.png
Imperial TIE Bomber

Imperial TIE Bomber
Unit-Ship-Gauntlet Starfighter-portrait.png
Gauntlet Starfighter

Gauntlet Starfighter
Unit-Ship-Ebon Hawk-portrait.png
Ebon Hawk

Ebon Hawk
Unit-Ship-TIE Advanced x1-portrait.png
TIE Advanced x1

TIE Advanced x1
Unit-Ship-Cassian's U-wing-portrait.png
Cassian's U-wing

Cassian's U-wing
Unit-Ship-Han's Millennium Falcon-portrait.png
Han's Millennium Falcon

Han's Millennium Falcon




1,2,3,4,5,6


Notice: Due to the overwhelming number of possible team compositions using specific factions or leads, this page will only focus on some of the most popular and/or commonly used teams and the most common counters to them.