Template:Hunter Abilities
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Combat Prowess
Basic Level 8
Deal Physical damage to target enemy and inflict Expose for 2 turns. If target enemy was debuffed, attack again.
More Details
Level 7:
Deal Physical damage to target enemy and inflict Expose for 2 turns.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 43800 | If target enemy was debuffed, attack again |
7 | 66 | 16 13 9 | 24700 | +15% Damage |
6 | 56 | 10 9 6 | 8200 | +15% Damage |
5 | 46 | 7 7 5 | 4100 | +10% Damage |
4 | 36 | 5 5 4 | 2100 | +10% Damage |
3 | 26 | 4 4 | 1400 | +5% Damage |
2 | 16 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy and inflict Expose for 2 turns. |
Shrouded Approach
Special Level 8
3 Turn Cooldown
Clone Trooper allies gain Evasion Up and Stealth for 2 turns. Then, deal Physical damage to all enemies.
If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns.
If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns.
More Details
Level 7:
Clone Trooper allies gain Evasion Up and Stealth for 2 turns. Then, deal Physical damage to all enemies. (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns |
7 | 68 | 12 10 7 | 45200 | +15% Damage |
6 | 58 | 8 7 5 | 15100 | +15% Damage |
5 | 48 | 5 5 4 | 7500 | +10% Damage |
4 | 38 | 4 4 3 | 3800 | +10% Damage |
3 | 28 | 3 3 | 2500 | +5% Damage |
2 | 18 | 2 | 1300 | +5% Damage |
1 | Description: Clone Trooper allies gain Evasion Up and Stealth for 2 turns. Then, deal Physical damage to all enemies. (3 Turn Cooldown) |
Finish What We Started
Special Level 8
3 Turn Cooldown
Inflict Expose on target enemy for 2 turns, which can't be evaded. Hunter swaps Turn Meter with target other Clone Trooper ally. If they were Bad Batch, they ignore Taunt and inflict Stun for 1 turn on their target enemy during that turn. This Stun can't be evaded.
More Details
Unlocks at Gear Level 2.
Level 7:
Inflict Expose on target enemy for 2 turns, which can't be evaded. Hunter swaps Turn Meter with target other Clone Trooper ally. (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 5 | 80400 | If target ally was Bad Batch, they ignore Taunt and inflict Stun for 1 turn on their target enemy during that turn, which can't be evaded |
7 | 70 | 12 10 7 | 45200 | Swap Turn Meter with target other Clone Trooper ally instead |
6 | 60 | 8 7 5 | 15100 | +10% Turn Meter gain |
5 | 50 | 5 5 4 | 7500 | +10% Turn Meter gain |
4 | 40 | 4 4 3 | 3800 | +10% Turn Meter gain |
3 | 30 | 3 3 | 2500 | +5% Turn Meter gain |
2 | 20 | 2 | 1300 | +5% Turn Meter gain |
1 | Description: Inflict Expose on target enemy for 2 turns, which can't be evaded. Grant target other Clone Trooper ally 50% Turn Meter. (3 Turn Cooldown) |
A Different Path
Leader Level 8
Bad Batch allies have +35% Max Health, +35% Max Protection, and +50% Potency.
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies.
While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance. When using an ability against a Target Locked enemy, Bad Batch allies can't be countered.
When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted.
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies.
While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance. When using an ability against a Target Locked enemy, Bad Batch allies can't be countered.
When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted.
Zeta
More Details
Unlocks at Gear Level 4.
Level 7:
Bad Batch allies have +35% Max Health, +35% Max Protection, and +50% Potency.
While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance.
When using an ability against a Target Locked enemy, Bad Batch allies can't be countered. When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted.
While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance.
When using an ability against a Target Locked enemy, Bad Batch allies can't be countered. When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 20 10 20 | 105000 | When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies |
7 | 72 | 9 7 5 | 28800 | When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted |
6 | 62 | 6 5 4 | 9600 | +20% Potency |
5 | 52 | 4 4 3 | 4800 | When using an ability against a Target Locked enemy, Bad Batch allies can't be countered |
4 | 42 | 3 3 2 | 2400 | +20% Max Protection |
3 | 32 | 2 2 | 1600 | While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance |
2 | 22 | 2 | 800 | +20% Max Health |
1 | Description: Bad Batch allies have +15% Max Health, +15% Max Protection, and +30% Potency. |
A Different Path