Template:Hunter Abilities

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Tex.ability hunter basic.png Combat Prowess
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and inflict Expose for 2 turns. If target enemy was debuffed, attack again.
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Tex.ability hunter special01.png Shrouded Approach
Special Ability Material Omega Level 8
3 Turn Cooldown

Clone Trooper allies gain Evasion Up and Stealth for 2 turns. Then, deal Physical damage to all enemies.

If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns.
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Tex.ability hunter special02.png Finish What We Started
Special Ability Material Omega Level 8
3 Turn Cooldown

Inflict Expose on target enemy for 2 turns, which can't be evaded. Hunter swaps Turn Meter with target other Clone Trooper ally. If they were Bad Batch, they ignore Taunt and inflict Stun for 1 turn on their target enemy during that turn. This Stun can't be evaded.
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Tex.abilityui passive adifferentpath.png A Different Path
Leader Ability Material Zeta Level 8

Bad Batch allies have +35% Max Health, +35% Max Protection, and +50% Potency.

When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies.

While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance. When using an ability against a Target Locked enemy, Bad Batch allies can't be countered.

When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted.
Zeta
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Unlocks at Gear Level 4.
Level 7:
Bad Batch allies have +35% Max Health, +35% Max Protection, and +50% Potency.

While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance.

When using an ability against a Target Locked enemy, Bad Batch allies can't be countered. When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +20% Potency
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 When using an ability against a Target Locked enemy, Bad Batch allies can't be countered
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +20% Max Protection
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance
2 22
Game-Icon-Ability Material Mk I.png
2
800 +20% Max Health
1 Description: Bad Batch allies have +15% Max Health, +15% Max Protection, and +30% Potency.
A Different Path