TIE Echelon

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TIE Echelon

First Order Tank that covers its allies by providing them with Stealth

Stacking Increase - DefenseStacking Increase - HealthStacking Increase - ProtectionHeal Health - SelfHeal Protection - SelfAssist - Call All AlliesProtection UpStealthTauntTarget Lock

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 2143
Critical Chance 25%
Armor Penetration 0
General
Health 27558
Protection 0
Speed 100
Potency 0%
Tenacity 15%
Critical Damage 150%
Defense Penetration 0%
Crew Gear 12
Unit-Character-First Order Officer-portrait.png
Indicator-Gear-Level-12.png
First Order Officer - Gear 12
Indicator-Mod Dots-6.png
Crew Mod-6 Dots.pngAll crew - 6 dot mods

Unit-Ship-TIE Echelon-portrait.png
Indicator-Stars-7.png
Special Offense
Damage 1939
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 27.64%
Resistance 9.94%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability firstordertieechelon basic.png

Initiate the Hunt
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy. If the enemy is Hunted, inflict Target Lock for 2 turns which can't be resisted.

Target Lock: Call all other First Order allies with Advantage to assist and they gain Advantage for 1 turn
More Details
Tex.ability firstordertieechelon special01.png

The Galaxy's Edge
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
4 Turn Cooldown

Unit-Character-First Order Officer-portrait.png
First Order Officer
Crew
TIE Echelon gains 30% Protection Up for 2 turns and all other First Order allies gain half that amount. Call all other First Order allies to assist, dealing 50% less damage and they gain Stealth for 2 turns.
More Details
Tex.abilityui passive def.png

Might of the First Order
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

At the start of each First Order ally's turn, TIE Echelon gains 2% Defense, Max Health, and Max Protection (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection. If TIE Echelon is the only ally ship not Stealthed, and there is at least one other ally Stealthed, it can't be critically hit.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
At the start of each First Order ally's turn, TIE Echelon gains 2% Defense, Max Health, and Max Protection (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 If TIE Echelon is the only ally ship not Stealthed, and there is at least one other ally Stealthed, it can't be critically hit
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 +0.5% Defense, Max Health, and Max Protection
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +0.5% Defense, Max Health, and Max Protection
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +1% Max Protection
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 +5% Health Recovery and +5% Protection Recovery
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +1% Max Health
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 +5% Health Recovery and +5% Protection Recovery
1 Description: At the start of each First Order ally's turn, TIE Echelon gains 1% Defense (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 10% Health and Protection.
Tex.abilityui passive cloak.png

Vanguard of the First Order
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: TIE Echelon gains 30% Protection Up for 2 turns. All other First Order allies gain Stealth for 1 turn. For the rest of the encounter, whenever another First Order ally's Stealth expires, gain Taunt for 1 turn.
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 All other First Order allies gain stealth for 1 turn
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 +20% Protection Up
1 Description: Enter Battle: TIE Echelon gains 10% Protection Up for 2 turns. For the rest of the encounter, whenever another First Order ally's Stealth expires, gain Taunt for 1 turn.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Initiate the Hunt Basic
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
The Galaxy's Edge Special
Game-Icon-Ship Ability Material Mk I.png
30
Game-Icon-Ship Ability Material Mk II.png
30
Game-Icon-Ship Ability Material Mk III.png
20
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Might of the First Order Unique
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
? ? ?
Vanguard of the First Order Reinforcement
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
? ? ?

Synergy

- Finalizer

- Kylo Ren's Command Shuttle

- TIE Silencer

- First Order SF TIE Fighter

- First Order TIE Fighter

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod TIE Echelon within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Initiate the Hunt -
  • The Galaxy's Edge -
  • Might of the First Order -
  • Vanguard of the First Order -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

  • <<<USER EDIT>>>Any trivia you desire to add in list format.