TIE/IN Interceptor Prototype

From SWGoH Help Wiki


TIE/IN Interceptor Prototype

Imperial fast-attack craft that is as nimble as it is deadly. Second Sister's force powers allow her to perform maneuvers many would consider unnatural.

Unit-Ship-TIE-IN Interceptor Prototype.png
Alignment Dark Side
Role Attacker
Faction EmpireInquisitorius
Crew Second Sister
Synergy Target LockEmpireSithInquisitorius
Release Date February 2, 2022
Shards to Activate 145
Acquisition
Buffs ForesightRuthless
Other Status Pursued Target
Battle Mechanics Bonus Damage
Turn Meter Gain - Self
Reinforcement Mechanics Target Lock
Buff Immunity
Dispel Buffs - All Enemies
Dispel Debuffs - All Allies
Bonus DamageTurn Meter Gain - SelfTarget LockBuff ImmunityDispel Buffs - All EnemiesDispel Debuffs - All Allies

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 13895
Critical Chance 39.88%
Armor Penetration 0
General
Health 111182
Protection 0
Speed 220
Potency 56.12%
Tenacity 71.12%
Critical Damage 150%
Defense Penetration 0%
Crew Relic 9
Unit-Character-Second Sister-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
Second Sister - Gear Relic 9
Indicator-Mod Dots-6.png
Crew Mod-6 Dots.pngAll crew - 6 dot mods

Unit-Ship-TIE-IN Interceptor Prototype-portrait.png
Indicator-Stars-7.png
Special Offense
Damage 1939
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 23.76%
Resistance 9.94%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability tieinterceptorprototype basic.png

L-s9.3 Laser Cannons
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy twice.

Target Lock: This attack can't be evaded.
More Details
Tex.ability tieinterceptorprototype special01.png

Autothruster Maneuvers
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
2 Turn Cooldown

Deal Physical damage to target enemy and gain Foresight for 2 Turns. If TIE/IN Interceptor Prototype already has Foresight, it instead grants a random ally Foresight for 2 Turns.

Target Lock: Dispel Target Lock and deal 50% more damage.
More Details
Tex.ability tieinterceptorprototype special02.png

Ruthless Pursuit
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
5 Turn Cooldown

Unit-Character-Second Sister-portrait.png
Second Sister
Crew
Deal Physical damage to all enemies, gain Ruthless, which can't be copied, dispelled, or prevented, and give target enemy and all Jedi enemies Pursued Target until the end of the encounter. Whenever TIE/IN Interceptor Prototype uses an ability, if the target did not have Pursued Target, Ruthless expires and Pursued Target is removed from all remaining enemies. TIE/IN Interceptor Prototype can ignore taunt effects when targeting enemies with Pursued Target.

Ruthless: +15% Critical Chance, +20% Critical Damage, and +30% Offense

Pursued Target: When TIE/IN Interceptor Prototype targets this unit with an ability during its turn, it gains 40% Turn Meter; TIE/IN Interceptor Prototype can ignore taunt effects to target this unit
More Details
Tex.abilityui passive prototypedesign.png

Prototype Design
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Whenever an Empire, Inquisitorius, or Sith ally reinforces, TIE/IN Interceptor Prototype gains Foresight. Whenever TIE/IN Interceptor Prototype critically hits an enemy, if all allies are Empire, Inquisitorius, or Sith, the allied Capital Ship gains 5% Turn Meter.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Whenever TIE/IN Interceptor Prototype critically hits an enemy, if all allies are Empire, Inquisitorius, or Sith, the allied Capital Ship gains 5% Turn Meter.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 Whenever an Empire, Inquisitorius, or Sith ally reinforces, TIE/IN Interceptor Prototype gains Foresight
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 +1% Turn Meter
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +1% Turn Meter
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +0.5% Turn Meter
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 +0.5% Turn Meter
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +0.5% Turn Meter
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 +0.5% Turn Meter
1 Description: Whenever TIE/IN Interceptor Prototype critically hits an enemy, if all allies are Empire, Inquisitorius, or Sith, the allied Capital Ship gains 1% Turn Meter.
Tex.abilityui passive howpredictable.png

How Predictable
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: If all allies are Empire, Inquisitorius, or Sith, dispel buffs on all enemies and apply Target Lock and Buff Immunity for 2 Turns. Dispel debuffs on all Empire, Inquisitorius, and Sith allies.
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 If all allies are Empire, Inquisitorius, or Sith, apply Target Lock and Buff Immunity on all enemies for 2 Turns
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 If all allies are Empire, Inquisitorius, or Sith, dispel buffs on all enemies
1 Description: Enter Battle: Dispel debuffs on all Empire, Inquisitorius, and Sith allies.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
L-s9.3 Laser Cannons Basic
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Autothruster Maneuvers Special
Game-Icon-Ship Ability Material Mk I.png
30
Game-Icon-Ship Ability Material Mk II.png
30
Game-Icon-Ship Ability Material Mk III.png
20
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Ruthless Pursuit Special
Game-Icon-Ship Ability Material Mk I.png
30
Game-Icon-Ship Ability Material Mk II.png
30
Game-Icon-Ship Ability Material Mk III.png
20
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Prototype Design Unique
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
? ? ?
How Predictable Reinforcement
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
? ? ?

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod TIE/IN Interceptor Prototype within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • L-s9.3 Laser Cannons -
  • Autothruster Maneuvers -
  • Ruthless Pursuit -
  • Prototype Design -
  • How Predictable -

Notes

Lore

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E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

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