Shaak Ti

From SWGoH Help Wiki


Shaak Ti

Inspiring Jedi Leader with heightened reflexes

Unit-Character-Shaak Ti.png
Description
Alignment Light Side
Role SupportLeader
Faction Galactic RepublicJedi
Lead Synergy Galactic RepublicClone Trooper
Synergy Clone TrooperGalactic Republic
Release Date June 6, 2019
Shards to Activate 25
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Fleet Battles: 5-A (Hard) Game-Icon-Ship Energy.png20 (2x)
Fanatical Devotion
Buffs Offense UpStealthCritical Chance UpSpeed UpTenacity UpTauntCritical Hit ImmunityRetribution
Battle Mechanics Dispel Buffs - Target
Dispel Debuffs - All Allies
Assist - Call All Allies
Turn Meter Gain - Ally
Assist - Call Ally
Heal Health - Self
Heal Protection - Self
Heal Health - Ally
Heal Protection - Ally
Stacking Increase - Critical Damage
Stacking Increase - Tenacity
Turn Meter Gain - Self
Lead Mechanics Speed
Heal Health - Ally
Heal Protection - Ally
Max Health
Max Protection
Offense
Critical DamageTenacityDispel Buffs - TargetDispel Debuffs - All AlliesAssist - Call All AlliesTurn Meter Gain - AllyAssist - Call AllyHeal Health - SelfHeal Protection - SelfHeal Health - AllyHeal Protection - AllyStacking Increase - Critical DamageStacking Increase - TenacityTurn Meter Gain - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5373
Critical Chance 91.08%
Armor Penetration 120
General
Health 67646
Protection 56590
Speed 187
Potency 18%
Tenacity 52%
Critical Damage 171%
Defense Penetration 0%
Relic 9
Unit-Character-Shaak Ti-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
Shaak Ti - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 4758
Critical Chance 31.42%
Resistance Penetration 0
Survivability
Armor 52.41%
Resistance 30.37%
Dodge Chance 26.5%
Deflection Chance 26.5%
Critical
Avoidance
0%
Health Steal 30%
Accuracy 0%

Abilities

Tex.ability shaakti basic.png Courageous Strike
Basic Ability Material Omega Level 8

Dispel all buffs on target enemy, deal Physical damage to them, and grant Offense Up for 1 turn to all allies who didn't already have it.
More Details

Tex.ability shaakti special01.png Assault Team
Special Ability Material Omega Level 8
3 Turn Cooldown

Dispel all debuffs on all allies. Call all Clone Trooper allies to assist. If target ally is a Clone Trooper, they gain 100% Turn Meter.

Target ally gains buffs for 3 turns based on their role:
- Attacker: Stealth and Critical Chance Up
- Support or Healer: Speed Up and Tenacity Up
- Tank: Taunt and Critical Hit Immunity
More Details

Tex.ability shaakti special02.png Training Exercises
Special Ability Material Omega Level 8
3 Turn Cooldown

Call target other ally to assist, and if they are a Clone Trooper, they attack again. Shaak Ti and target ally recover 35% of their Health and Protection.

If target ally is a Clone Trooper, they gain 25% Critical Damage (max 5 stacks) until the end of the battle.

If target ally is a Galactic Republic Jedi, they gain 25% Tenacity (max 5 stacks) until the end of the battle.
More Details

Tex.abilityui passive faction galacticrepublic.png Unity Wins War
Leader Ability Material Zeta Level 8

Clone Trooper allies have +35 Speed. Clone Trooper allies recover 5% Health and Protection when they attack out of turn.

For each Clone Trooper ally at the start of battle (excluding summoned allies), Galactic Republic allies have +15% Max Health, +5% Max Protection, and +15% Offense.
Zeta
More Details
Unlocks at Gear Level 4.
Level 7:
Clone Trooper allies have +35 Speed.

For each Clone Trooper ally at the start of battle (excluding summoned allies), Galactic Republic allies have +15% Max Health, +5% Max Protection, and +15% Offense.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 Add Clone Trooper allies recover 5% Health and Protection when they attack out of turn
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +5% Offense
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +5 Speed
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +5% Max Health
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +5 Speed
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +5% Offense
2 22
Game-Icon-Ability Material Mk I.png
2
800 +5 Speed
1 Description: Clone Trooper allies have +20 Speed.

For each Clone Trooper ally at the start of battle (excluding summoned allies), Galactic Republic allies have +10% Max Health, +5% Max Protection, and +5% Offense.
Unity Wins War

Tex.abilityui passive extraturn.png Heightened Reflexes
Unique Ability Material Zeta Level 8

Whenever Shaak Ti or a Clone Trooper ally takes damage from an attack, Shaak Ti gains 20% Turn Meter.

Whenever Shaak Ti or a Clone Trooper ally takes damage from an attack, they gain Retribution for 2 turns at the end of that turn.
More Details
Unlocks at Gear Level 6.
Level 7:
Whenever Shaak Ti or a Clone Trooper ally takes damage from an attack, Shaak Ti gains 20% Turn Meter.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Add whenever Shaak Ti or a Clone Trooper ally takes damage from an attack they gain Retribution for 2 turns at the end of that turn
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +3% Turn Meter gain
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +3% Turn Meter gain
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +3% Turn Meter gain
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +3% Turn Meter gain
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +3% Turn Meter gain
2 24
Game-Icon-Ability Material Mk I.png
2
900 +3% Turn Meter gain
1 Description: Whenever Shaak Ti or a Clone Trooper ally takes damage from an attack, Shaak Ti gains 2% Turn Meter.
Heightened Reflexes

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Courageous Strike Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Assault Team Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Training Exercises Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Unity Wins War Leader
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
? ? ?
Heightened Reflexes Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

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Paragraph for each faction this unit has synergy with.
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Light Side - Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Shaak Ti within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Courageous Strike -
  • Assault Team -
  • Training Exercises -
  • Unity Wins War -
  • Heightened Reflexes -

Notes

Lore

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Trivia

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