Rex's ARC-170

From SWGoH Help Wiki


Rex's ARC-170

Defensive Clone Tank that can inflict Target Lock and boost ally Protection and Tenacity

Unit-Ship-Rex's ARC-170.png
Alignment Light Side
Role Tank
Faction Galactic RepublicClone Trooper
Crew CT-7567 "Rex"
Synergy Galactic Republic
Release Date November 22, 2016
Shards to Activate 50
Acquisition Fleet Arena Store Fleet Arena Token 400  (4x)
Guild Events Store Mk I Guild Event Token 400  (4x)
Places of Power
Debuffs Target Lock
Battle Mechanics Turn Meter Reduction - Target (20%)
Heal Protection - All Allies
Turn Meter Gain - Self
Turn Meter Gain - Ally
Reinforcement Mechanics Defense Up
Health Up
Critical Chance Up
TenacityTurn Meter Reduction - Target (20%)Heal Protection - All AlliesTurn Meter Gain - SelfTurn Meter Gain - AllyDefense UpHealth UpCritical Chance Up

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 8519
Critical Chance 32.54%
Armor Penetration 0
General
Health 83806
Protection 64366
Speed 166
Potency 42.05%
Tenacity 57.05%
Critical Damage 150%
Defense Penetration 0%
Crew Gear 12
Unit-Character-CT-7567 "Rex"-portrait.png
Indicator-Gear-Level-12.png
CT-7567 "Rex" - Gear 12
Indicator-Mod Dots-6.png
Crew Mod-6 Dots.pngAll crew - 6 dot mods

Unit-Ship-Rex's ARC-170-portrait.png
Indicator-Stars-7.png
Special Offense
Damage 1939
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 34.27%
Resistance 26.02%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability arc170 rex basic.png

Hair Trigger
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 20% Turn Meter.
More Details
Tex.ability arc170 rex special01.png

Republic Coordination
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
5 Turn Cooldown

Unit-Character-CT-7567 "Rex"-portrait.png
CT-7567 "Rex"
Crew
Rex's ARC-170 and another target ally gain 50% Turn Meter and recover 50% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally.
More Details
Tex.shipability passive shield.png

Ready and Able
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

While Rex's ARC-170 is active, Galactic Republic allies have +10% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 15% Protection.
More Details
Level 7:
While Rex's ARC-170 is active, Galactic Republic allies have +10% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 10% Protection.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 +5% Protection recovery
7 83
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 +1% Protection recovery
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +1% Protection recovery
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +1% Protection recovery
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 +5% Tenacity
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +1% Protection recovery
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 +1% Protection recovery
1 Description: While Rex's ARC-170 is active, Galactic Republic allies have +5% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 5% Protection.
Tex.abilityui passive systems.png

No Man Left Behind
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Grant allies a buff for 2 turns, based on their role:
- Tank: Defense Up
- Support: Health Up (20%)
- Attacker: Critical Chance Up
More Details
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 Grant all Attacker allies Critical Chance Up for 2 turns
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 Grant all Support allies Health Up (20%) for 2 turns
1 Description: Enter Battle: Grant allies a buff for 2 turns, based on their role:
- Tank: Defense Up

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Hair Trigger Basic
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Republic Coordination Special
Game-Icon-Ship Ability Material Mk I.png
30
Game-Icon-Ship Ability Material Mk II.png
30
Game-Icon-Ship Ability Material Mk III.png
20
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Ready and Able Unique
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
? ? ?
No Man Left Behind Reinforcement
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
? ? ?

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
Paragraph
Any Faction - Very Low Synergy
Paragraph.

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Rex's ARC-170 within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Hair Trigger -
  • Republic Coordination -
  • Ready and Able -
  • No Man Left Behind -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

  • <<<USER EDIT>>>Any trivia you desire to add in list format.