Phantom II (Old)

From SWGoH Wiki
Jump to navigationJump to search
Phantom II
PHANTOM2.png
Power:64055
Alignment:Light Side
Categories:Cargo Ship, Phoenix, Rebel
Role:Attacker


Evasive Rebel attacker that provides as a decoy for the Ghost while applying buffs to allies

Frontline or Reinforcement?

9 times out of 10 Phantom is used as a reinforcement, simply because it’s reinforcement ability is so good.

Strengths

Very high potential damage output. Great buddy-synergy with Ghost. Can be annoying to deal with its constant taunting, stealth and foresight.

Weaknesses

Low damage basic, easy to kill once free of buffs.

Farming Locations

  • Fleet Shipments
  • Guild Event Shop
  • Dark Side Hard Node 9-D

Playstyle

Phantom is often the first reinforcement off the bench for those that use it. It comes on with damage increasing buffs and delivers a huge hit, possibly finishing an enemy off. The beauty of it’s reinforcement ability is however that it reduces the time before you can call another reinforcement, giving you a stronger board presence.

Recommended Reinforcement Ability Level

Lv3, to gain the reinforcement ability cooldown bonus.

Recommended Omega Upgrade Order

1) Maximum Impact (Crew)

2) Distraction Tactics (Unique)

3) Slip Away (Basic)

4) Chopper does it all (Crew)

5) Sights Locked (Crew)

The damage bonus for Maximum Impact is by far the most important Omega. Distraction Tactics is handy but not essential, and the rest are more or less the same.

Recommended Gear Level

G11+