Phantom II

From SWGoH Help Wiki


Phantom II

Evasive Rebel attacker that provides as a decoy for the Ghost while applying buffs to allies

Unit-Ship-Phantom II.png
Alignment Light Side
Role Attacker
Faction RebelPhoenixCargo Ship
Crew Sabine WrenEzra BridgerChopper
Synergy RebelGhostTarget Lock
Release Date April 13, 2017
Shards to Activate 25
Acquisition Dark Side Battles: 9-D (Hard) Game-Icon-Energy.png20
Fleet Arena Store Fleet Arena Token 400  (4x)
Guild Events Store Mk I Guild Event Token 400  (4x)
Rebel Roundup
Buffs StealthForesightTauntCritical Hit ImmunityCritical Chance UpAdvantageDefense UpOffense UpSpeed Up
Debuffs Target LockSpeed Down
Reinforcement Mechanics Stealth
Advantage
Offense Up
Cooldown Reduction - Capital Ship
StealthAdvantageOffense UpCooldown Reduction - Capital Ship

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 10600
Critical Chance 39.08%
Armor Penetration 0
General
Health 83782
Protection 23079
Speed 171
Potency 40.17%
Tenacity 55.17%
Critical Damage 150%
Defense Penetration 0%
Crew Gear 12
Unit-Character-Sabine Wren-portrait.png
Indicator-Gear-Level-12.png
Sabine Wren - Gear 12
Indicator-Mod Dots-6.png
Crew Mod-6 Dots.pngAll crew - 6 dot mods

Unit-Character-Chopper-portrait.png
Indicator-Gear-Level-12.png
Chopper - Gear 12
Unit-Ship-Phantom II-portrait.png
Indicator-Stars-7.png
Unit-Character-Ezra Bridger-portrait.png
Indicator-Gear-Level-12.png
Ezra Bridger - Gear 12

Special Offense
Damage 1939
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 23.76%
Resistance 9.94%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability phantom2 basic.png

Slip Away
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy with a 75% chance to gain Stealth for 2 turns.
More Details
Tex.ability phantom2 special01.png

Sights Locked
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Sabine Wren-portrait.png
Sabine Wren
Crew
Inflict Target Lock on target enemy for 2 turns, with a 70% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted. If target enemy is Empire, also inflict Speed Down for 2 turns, which can't be Evaded.
More Details
Tex.ability phantom2 special02.png

Maximum Impact
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Ezra Bridger-portrait.png
Ezra Bridger
Crew
Deal Physical damage to target enemy with a 70% chance to grant all allies Critical Chance Up for 2 turns.
More Details
Tex.abilityui passive flatmech.png

Chopper Does It All
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Unit-Character-Chopper-portrait.png
Chopper
Crew
While Phantom II has no Protection, it has a 60% Chance each to gain Advantage, Defense Up, Foresight, Offense Up, and Speed Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability.
More Details
Crew Member: Chopper
Level 7:
While Phantom II has no Protection, it has a 50% Chance each to gain Advantage, Defense Up, Foresight, Offense Up, and Speed Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability.
Level Crew Gear
Level
Ability Material Credits Adds
8 11
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 +10% Buff Chance
7 11
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 Add Speed Up for 2 turns
6 1
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +5% Buff Chance
5 1
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +5% Buff Chance
4 1
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 Add Defense Up for 2 turns
3 1
Game-Icon-Ship Ability Material Mk I.png
5
1250 +5% Buff Chance
2 1
Game-Icon-Ship Ability Material Mk I.png
5
1250 +5% Buff Chance
1 Description: While Phantom II has no Protection, it has a 30% Chance each to gain Advantage, Foresight, and Offense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability.
Tex.abilityui passive taunt.png

Distraction Tactics
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Phantom II gains 5% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. While Ghost is present, Phantom II gains Critical Hit Immunity, which can't be prevented or Dispelled.
More Details
Level 7:
Phantom II gains 5% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 While Ghost is present, Phantom II gains Critical Hit Immunity, which can't be prevented or Dispelled
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 +1% Evasion
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +1% Evasion
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +0.5% Evasion
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 +0.5% Evasion
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +0.5% Evasion
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 +0.5% Evasion
1 Description: Phantom II gains 1% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades.
Tex.abilityui passive systems.png

Covert Strike
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Phantom II gains Stealth, Advantage, and Offense Up for 2 turns, and reduces the cooldown of Call Reinforcement on the allied Capital Ship by 1.
More Details
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 Reduce cooldown of Call Reinforcement on allied Capital Ship by 1
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 Add Advantage and Offense Up for 2 turns
1 Description: Enter Battle: Phantom II gains Stealth for 2 turns.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get Priority Best for
Slip Away Basic
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Sights Locked Special
Game-Icon-Ship Ability Material Mk I.png
30
Game-Icon-Ship Ability Material Mk II.png
30
Game-Icon-Ship Ability Material Mk III.png
20
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Maximum Impact Special
Game-Icon-Ship Ability Material Mk I.png
30
Game-Icon-Ship Ability Material Mk II.png
30
Game-Icon-Ship Ability Material Mk III.png
20
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Distraction Tactics Unique
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
? ? ?
Chopper Does It All Unique
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
? ? ?
Covert Strike Reinforcement
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
? ? ?

Synergy

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Paragraph for each faction this unit has synergy with.
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Phantom II within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Slip Away -
  • Sights Locked -
  • Maximum Impact -
  • Distraction Tactics -
  • Chopper Does It All -
  • Covert Strike -

Notes

Lore

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Trivia

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