Omega

From SWGoH Help Wiki


Omega

Clever and empathetic attacker who utilizes buffs, debuffs, and the presence of her Bad Batch allies to take out her foes.

Unit-Character-Omega.png
Description
Alignment Light Side
Role Attacker
Faction Bad BatchClone Trooper
Synergy Bad Batch
Release Date July 15, 2021
Shards to Activate 25
Accelerated No Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition
Buffs Target PracticeStealthProtection UpDefense Penetration Up
Debuffs BlindDazeTarget Lock
Other Status Zeroed In
Battle Mechanics Bonus Attack
Turn Meter Reduction - Target
Turn Meter Gain - All Allies
Dispel Debuffs - Self
Stacking Increase - Speed
Stacking Increase - Offense
Assist - Self
Bonus AttackTurn Meter Reduction - TargetTurn Meter Gain - All AlliesDispel Debuffs - SelfStacking Increase - SpeedStacking Increase - OffenseAssist - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

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Physical Offense
Damage 2725
Critical Chance 40.5%
Armor Penetration 193
General
Health 21575
Protection 46186
Speed 130
Potency 9%
Tenacity 57%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-Omega-portrait.png
Indicator-Gear-Level-12.png
85
Omega - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Multi-tool.pngMk 12 ArmaTek Multi-tool
Gear-Mk 12 ArmaTek Multi-tool Prototype.png
1Mk 12 ArmaTek Multi-tool Prototype
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Gear-Mk 12 ArmaTek Multi-tool Prototype Salvage.png
30Mk 12 ArmaTek Multi-tool Prototype Salvage


Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
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Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 12 ArmaTek Bayonet.pngMk 12 ArmaTek Bayonet
Gear-Mk 12 ArmaTek Bayonet Prototype.png
1Mk 12 ArmaTek Bayonet Prototype
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Gear-Mk 12 ArmaTek Bayonet Prototype Salvage.png
30Mk 12 ArmaTek Bayonet Prototype Salvage


Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
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Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 12 ArmaTek Bayonet.pngMk 12 ArmaTek Bayonet
Gear-Mk 12 ArmaTek Bayonet Prototype.png
1Mk 12 ArmaTek Bayonet Prototype
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Gear-Mk 12 ArmaTek Bayonet Prototype Salvage.png
30Mk 12 ArmaTek Bayonet Prototype Salvage


Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
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Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 12 ArmaTek Fusion Furnace.pngMk 12 ArmaTek Fusion Furnace
Gear-Mk 12 ArmaTek Fusion Furnace Prototype.png
1Mk 12 ArmaTek Fusion Furnace Prototype
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Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
50Mk 12 ArmaTek Fusion Furnace Prototype Salvage


Gear-Mk 12 Czerka Stun Cuffs Prototype.png
2Mk 12 Czerka Stun Cuffs Prototype
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Gear-Mk 12 Czerka Stun Cuffs Prototype Salvage.png
40Mk 12 Czerka Stun Cuffs Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace Component.png
1Mk 12 ArmaTek Fusion Furnace Component
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Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
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Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 3 Czerka Stun Cuffs.png
1Mk 3 Czerka Stun Cuffs
Error in widget Expand Gear: unable to write file /var/www/sites/wiki/extensions/Widgets/compiled_templates/wrt61746217221025_80021262
Gear-Mk 3 Czerka Stun Cuffs Salvage.png
50Mk 3 Czerka Stun Cuffs Salvage


Gear-Mk 12 ArmaTek Data Pad.pngMk 12 ArmaTek Data Pad
Gear-Mk 12 ArmaTek Data Pad Prototype.png
1Mk 12 ArmaTek Data Pad Prototype
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Gear-Mk 12 ArmaTek Data Pad Prototype Salvage.png
50Mk 12 ArmaTek Data Pad Prototype Salvage


Gear-Mk 12 Czerka Shield Generator Prototype.png
2Mk 12 Czerka Shield Generator Prototype
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Gear-Mk 12 Czerka Shield Generator Prototype Salvage.png
40Mk 12 Czerka Shield Generator Prototype Salvage


Gear-Mk 12 ArmaTek Data Pad Component.png
1Mk 12 ArmaTek Data Pad Component
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Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
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Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 10 TaggeCo Holo Lens.png
1Mk 10 TaggeCo Holo Lens
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Gear-Mk 10 TaggeCo Holo Lens Salvage.png
50Mk 10 TaggeCo Holo Lens Salvage


Gear-Power Cell Injector (Ionic).pngPower Cell Injector (Ionic)
Gear-Injector Head.png
1Injector Head
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Gear-Injector Head Salvage.png
20Injector Head Salvage


Gear-Mk 8 Neuro-Saav Electrobinoculars Prototype.png
1Mk 8 Neuro-Saav Electrobinoculars Prototype
Error in widget Expand Gear: unable to write file /var/www/sites/wiki/extensions/Widgets/compiled_templates/wrt617462172ac353_39306687
Gear-Mk 8 Neuro-Saav Electrobinoculars Component.png
50Mk 8 Neuro-Saav Electrobinoculars Component


Gear-Mk 7 Kyrotech Shock Prod Prototype.png
2Mk 7 Kyrotech Shock Prod Prototype
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Gear-Mk 7 Kyrotech Shock Prod Prototype Salvage.png
100Mk 7 Kyrotech Shock Prod Prototype Salvage


Gear-Mk 12 ArmaTek Holo Lens Prototype.png
1Mk 12 ArmaTek Holo Lens Prototype
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Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
50Mk 12 ArmaTek Holo Lens Prototype Salvage


Special Offense
Damage 2717
Critical Chance 12.71%
Resistance Penetration 0
Survivability
Armor 42.65%
Resistance 24.87%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 5%
Accuracy 0%

Abilities

Tex.ability badbatchomega basic.png Disarming Shot
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy. If Omega has Evasion Up, inflict Blind and Daze for 1 turn.

If Omega has a buff that can be dispelled and it's her turn, she deals damage again dealing 50% less damage.
More Details
Error in widget Collapsible Ability: unable to write file /var/www/sites/wiki/extensions/Widgets/compiled_templates/wrt6174621776e442_69088422

Tex.ability badbatchomega special01.png Adaptive Learner
Special Ability Material Zeta Level 8
3 Turn Cooldown

Deal Physical damage and inflict target enemy with Zeroed In. Dispel Zeroed In from all other enemies and Omega gains a stack of Target Practice. These effects can't be copied, dispelled, prevented, or resisted and last until the end of the encounter, Zeroed In is removed from an enemy, or Omega is defeated.

If the target enemy is Exposed, this attack inflicts Target Lock for 2 turns and removes 10% Turn Meter.

Zeroed In: Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy

Target Practice: +5% Critical Chance, and Offense, and +10% Critical Damage per stack
More Details
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Adaptive Learner

Tex.ability badbatchomega special02.png Empathy First
Special Ability Material Omega Level 8
4 Turn Cooldown

Omega dispels all debuffs on herself and gains Stealth for 2 turns. Bad Batch allies gain Protection Up (40%) and Defense Penetration Up for 2 turns and 10% Turn Meter.

If Omega has Critical Chance Up, Bad Batch allies gain an additional 20% Turn Meter, and Protection Over Time (20%) for 2 turns.

If Omega already had Stealth and an enemy has Zeroed In, she gains a stack of Target Practice.
More Details
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Tex.abilityui passive badbatchomega.png Part of the Squad
Unique Ability Material Zeta Level 8

At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains +5 Speed, and +2% Offense (stacking, maximum 50 Speed and 20% Offense) for the rest of the encounter.

While Omega has Stealth, she has +10% Critical Damage, and when another Bad Batch ally uses a Special ability, Omega assists dealing 60% less damage. While Omega has Defense Up, she has +10% Critical Chance.

Omega's attacks deal 5% more damage for each buff she has, and 5% more damage for each debuff the enemy has.
More Details
Error in widget Collapsible Ability: unable to write file /var/www/sites/wiki/extensions/Widgets/compiled_templates/wrt617462177d2bc8_48737657
Unlocks at Gear Level 6.
Level 7:
At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains +2% Offense (stacking, maximum 20% Offense) for the rest of the encounter.

While Omega has Stealth, she has +10% Critical Damage. While Omega has Defense Up, she has +10% Critical Chance.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains +5 Speed (stacking, maximum 50 Speed)

While Stealthed, when a Bad Batch ally uses a Special ability, Omega assists dealing 60% less damage

Omega's attacks deal 5% more damage for each buff she has, and 5% more damage for each debuff the enemy has
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +2% Critical Chance while Omega has Defense Up
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +2% Critical Damage while Stealthed
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2% Critical Chance while Omega has Defense Up
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2% Critical Damage while Stealthed
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +1% Critical Chance while Omega has Defense Up
2 18
Game-Icon-Ability Material Mk I.png
2
900 +1% Critical Damage while Stealthed
1 Description: At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains +2% Offense (stacking, maximum 20% Offense) for the rest of the encounter.

While Omega has Stealth, she has +5% Critical Damage. While Omega has Defense Up, she has +5% Critical Chance.
Part of the Squad

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Disarming Shot Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Adaptive Learner Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
Empathy First Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Part of the Squad Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

<<<ADD INFO>>>

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
Paragraph
Any Faction - Very Low Synergy
Paragraph.

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Omega within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Disarming Shot -
  • Adaptive Learner -
  • Empathy First -
  • Part of the Squad -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

  • <<<USER EDIT>>>Any trivia you desire to add in list format.