Omega

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Omega

Clever and empathetic attacker who utilizes buffs, debuffs, and the presence of her Bad Batch allies to take out her foes.

Unit-Character-Omega.png
Description
Alignment Light Side
Role Attacker
Faction Bad BatchClone Trooper
Synergy Bad Batch
Release Date July 15, 2021
Shards to Activate 25
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Fleet Battles: 4-D (Hard) Game-Icon-Ship Energy.png20 (2x)
Omicron Bonus Territoy Battles
Buffs Target PracticeStealthProtection UpDefense Penetration Up
Debuffs BlindDazeTarget Lock
Other Status Zeroed In
Battle Mechanics Bonus Attack
Turn Meter Reduction - Target
Turn Meter Gain - All Allies
Dispel Debuffs - Self
Stacking Increase - Speed
Stacking Increase - Offense
Assist - Self
Bonus AttackTurn Meter Reduction - TargetTurn Meter Gain - All AlliesDispel Debuffs - SelfStacking Increase - SpeedStacking Increase - OffenseAssist - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 7349
Critical Chance 97.79%
Armor Penetration 413
General
Health 59163
Protection 63732
Speed 150
Potency 19%
Tenacity 67%
Critical Damage 171%
Defense Penetration 0%
Relic 9
Unit-Character-Omega-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
Omega - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 7577
Critical Chance 35.79%
Resistance Penetration 60
Survivability
Armor 55.56%
Resistance 36.41%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 10%
Accuracy 0%

Abilities

Tex.ability badbatchomega basic.png Disarming Shot
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy. If Omega has Evasion Up, inflict Blind and Daze for 1 turn.

If Omega has a buff that can be dispelled and it's her turn, she deals damage again dealing 50% less damage.
More Details

Tex.ability badbatchomega special01.png Adaptive Learner
Special Ability Material Zeta Level 8
3 Turn Cooldown

Deal Physical damage and inflict target enemy with Zeroed In. Dispel Zeroed In from all other enemies and Omega gains a stack of Target Practice. These effects can't be copied, dispelled, prevented, or resisted and last until the end of the encounter, Zeroed In is removed from an enemy, or Omega is defeated.

If the target enemy is Exposed, this attack inflicts Target Lock for 2 turns and removes 10% Turn Meter.

Zeroed In: Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy

Target Practice: +5% Critical Chance, and Offense, and +10% Critical Damage per stack
More Details
Adaptive Learner

Tex.ability badbatchomega special02.png Empathy First
Special Ability Material Omega Level 8
4 Turn Cooldown

Omega dispels all debuffs on herself and gains Stealth for 2 turns. Bad Batch allies gain Protection Up (40%) and Defense Penetration Up for 2 turns and 10% Turn Meter.

If Omega has Critical Chance Up, Bad Batch allies gain an additional 20% Turn Meter, and Protection Over Time (20%) for 2 turns.

If Omega already had Stealth and an enemy has Zeroed In, she gains a stack of Target Practice.
More Details

Tex.abilityui passive badbatchomega.png Part of the Squad
Unique Ability Material Omicron Level 9

At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains 5 Speed and 2% Offense (stacking, max 50 Speed and 20% Offense) for the rest of the encounter.

While Omega has Stealth, she has +10% Critical Damage, and when another Bad Batch ally uses a Special ability, Omega assists, dealing 60% less damage. While Omega has Defense Up, she has +10% Critical Chance.

Omega's attacks deal 5% more damage for each buff she has and 5% more damage for each debuff the enemy has.

While in Territory Battles: At the start of battle, all Bad Batch allies gain Max Health equal to 10% of their Max Protection for each of their own Relic Amplifier levels (max 100%). Then, they lose all Protection. Bad Batch allies take reduced damage from percent Health damage effects. These bonuses last until the first time Omega is defeated.

At the start of each encounter, Bad Batch allies gain 10% bonus Protection for 2 turns for each of Omega's Relic Amplifier levels. Whenever Omega uses her Basic ability, she deals damage again for each other Bad Batch ally, dealing 50% less damage.
More Details
Unlocks at Gear Level 6.
Level Unit
Level
Ability Material Credits Adds
9 85
Game-Icon-Ability Material Omicron.png
20
125000 While in Territory Battles: At the start of battle, all Bad Batch allies gain Max Health equal to 10% of their Max Protection for each of their own Relic Amplifier levels (max 100%); then, they lose all Protection; Bad Batch allies take reduced damage from percent Health damage effects; at the start of each encounter, Bad Batch allies gain 10% bonus Protection for 2 turns for each of Omega's Relic Amplifier levels (max 100%); whenever Omega uses her Basic ability, she deals damage again for each other Bad Batch ally, dealing 50% less damage
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains +5 Speed (stacking, maximum 50 Speed)

While Stealthed, when a Bad Batch ally uses a Special ability, Omega assists dealing 60% less damage

Omega's attacks deal 5% more damage for each buff she has, and 5% more damage for each debuff the enemy has
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +2% Critical Chance while Omega has Defense Up
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +2% Critical Damage while Stealthed
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2% Critical Chance while Omega has Defense Up
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2% Critical Damage while Stealthed
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +1% Critical Chance while Omega has Defense Up
2 18
Game-Icon-Ability Material Mk I.png
2
900 +1% Critical Damage while Stealthed
1 Description: At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains +2% Offense (stacking, maximum 20% Offense) for the rest of the encounter.

While Omega has Stealth, she has +5% Critical Damage. While Omega has Defense Up, she has +5% Critical Chance.
Part of the Squad

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Disarming Shot Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Adaptive Learner Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
Empathy First Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Part of the Squad Unique
Game-Icon-Ability Material Omicron.png
20
? ? ?

Mods

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Synergy

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Paragraph for each faction this unit has synergy with.
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Omega within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Disarming Shot -
  • Adaptive Learner -
  • Empathy First -
  • Part of the Squad -

Notes

Lore

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Trivia

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