Negotiator

From SWGoH Help Wiki


Negotiator

Offensive Jedi Capital Ship that uses Valor to bolster ally attacks and increase its Speed

Unit-Ship-Negotiator.png
Alignment Light Side
Role Capital Ship
Faction Galactic RepublicJedi
Crew General Kenobi
Lead Synergy Galactic RepublicJediAll
Synergy Galactic RepublicTarget LockUnending LoyaltyValorConcussion MineJedi
Release Date June 26, 2019
Shards to Activate 145
Acquisition Guild Events Store Mk II Guild Event Token 1350  (5x)
Mk II Guild Event Token 2700  (10x)
Mk II Guild Event Token 4050  (15x)
Grant Reinforcement Critical Damage Up
Buffs Critical Hit ImmunityOffense UpUnending LoyaltyProtection Up (25%)Valor
Debuffs Offense DownDazeTarget Lock
Battle Mechanics Turn Meter Gain - All Allies
Assist - Call All Allies
Cooldown Increase - All Enemies
Turn Meter Gain - Capital Ship
Cooldown Reduction - Capital Ship
PotencyAccuracyCritical Damage UpTurn Meter Gain - All AlliesAssist - Call All AlliesCooldown Increase - All EnemiesTurn Meter Gain - Capital ShipCooldown Reduction - Capital Ship

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 8441
Critical Chance 24.46%
Armor Penetration 0
General
Health 97256
Protection 0
Speed 174
Potency 40.09%
Tenacity 55.09%
Critical Damage 150%
Defense Penetration 0%
Crew Gear 12
Unit-Character-General Kenobi-portrait.png
Indicator-Gear-Level-12.png
General Kenobi - Gear 12
Indicator-Mod Dots-6.png
Crew Mod-6 Dots.pngAll crew - 6 dot mods

Unit-Ship-Negotiator-portrait.png
Indicator-Stars-7.png
Special Offense
Damage 2085
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 27.35%
Resistance 16.76%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability negotiator basic.png

Impeccable Timing
Basic • Level 8 Game-Icon-Ship Ability Material Prestige.png

Deal Physical damage to target enemy and grant target ally Critical Hit Immunity for 2 turns.

Target Lock: Inflict Offense Down for 2 turns
More Details
Tex.ability negotiator special01.png

Republic Protection
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
5 Turn Cooldown

Grant target ally Offense Up for 3 turns and all Galactic Republic allies Unending Loyalty for 3 turns, which can't be copied, dispelled, or prevented. Grant all allies Protection Up (25%) for 2 turns.

Unending Loyalty: Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires.
More Details
Tex.ability negotiator special02.png

Mobilize
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
4 Turn Cooldown

Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 30% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.

Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
More Details
Tex.ability negotiator special03.png

Y-Wing Assault
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
12 Turn Cooldown

Deal Physical damage to all enemies, place 3 Concussion Mines on them for 1 turn, and increase all enemy cooldowns to max (excludes Capital Ships). These Concussion Mines can't be dispelled, prevented, or resisted. This ability can't be evaded and starts on cooldown.

Concussion Mine: Deals damage equal to 10% of the target's Max Health and Dazes the target for 2 turns when it explodes. Can't be Dispelled.
More Details
Tex.abilityui passive faction galacticrepublic.png

Republic Determination
Commander • Level 8 Game-Icon-Ship Ability Material Prestige.png

Unit-Character-General Kenobi-portrait.png
General Kenobi
Crew
All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.

Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.
Prestige
More Details
Crew Member: General Kenobi
Level 7:
All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 5% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.

Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.
Level Crew Gear
Level
Ability Material Credits Adds
8 11
Game-Icon-Ship Ability Material Prestige.png
150
150000 +5% More Damage
7 11
Game-Icon-Ship Ability Material Prestige.png
80
80000 +5% Accuracy
6 10
Game-Icon-Ship Ability Material Prestige.png
60
60000 +5% Potency
5 9
Game-Icon-Ship Ability Material Prestige.png
40
40000 +5% Accuracy
4 8
Game-Icon-Ship Ability Material Prestige.png
30
30000 +5% Potency
3 7
Game-Icon-Ship Ability Material Prestige.png
20
20000 +5% Accuracy
2 6
Game-Icon-Ship Ability Material Prestige.png
10
10000 +5% Potency
1 Description: All allies have +10% Potency and Galactic Republic allies have +10% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 5% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.

Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Impeccable Timing Basic
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Republic Protection Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Mobilize Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Y-Wing Assault Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Republic Determination Unique
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
Paragraph
Any Faction - Very Low Synergy
Paragraph.

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Negotiator within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Impeccable Timing -
  • Republic Protection -
  • Mobilize -
  • Y-Wing Assault -
  • Republic Determination -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

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