Deal Physical damage to target enemy and gain 1 stack of Insight, which can't be copied, dispelled, or prevented. If Moff Gideon has at least 4 stacks of Insight, he gains the Special ability Subversive Volley. Insight stacks last until the end of the encounter.
Subversive Volley: Deal Physical damage to all enemies and Daze them for 2 turns. This Daze can't be resisted by enemies with the Leader tag. Moff Gideon loses all stacks of Insight and this ability is removed.
More Details
Level 7:
Deal Physical damage to target enemy and gain 1 stack of Insight, which can't be copied, dispelled, or prevented. If Moff Gideon has at least 4 stacks of Insight, he gains the Special ability Subversive Volley. Insight stacks last until the end of the encounter.
Subversive Volley: Deal Physical damage to all enemies and Daze them for 2 turns. This Daze can't be resisted by enemies with the Leader tag. Moff Gideon loses all stacks of Insight and this ability is removed.
Level
Unit Level
Ability Material
Credits
Adds
8
74
5
43800
+10% Damage
7
64
16
13
9
24700
+5% Damage
6
54
10
9
6
8200
+5% Damage
5
44
7
7
5
4100
+10% Damage
4
34
5
5
4
2100
+5% Damage
3
24
4
4
1400
+5% Damage
2
14
3
700
+10% Damage
1
Description: Deal Physical damage to target enemy and gain 1 stack of Insight, which can't be copied, dispelled, or prevented. If Moff Gideon has at least 4 stacks of Insight, he gains the Special ability Subversive Volley. Insight stacks last until the end of the encounter.
Subversive Volley: Deal Physical damage to all enemies and Daze them for 2 turns. This Daze can't be resisted by enemies with the Leader tag. Moff Gideon loses all stacks of Insight and this ability is removed.
Darksaber Lunge Special Level 8 4 Turn Cooldown
Deal Physical damage to target enemy and inflict Armor Shred for the rest of the battle.
More Details
Unlocks at Gear Level 2.
Level 7:
Deal Physical damage to target enemy and inflict Armor Shred for the rest of the battle. (4 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
76
5
80400
+15% Damage
7
66
12
10
7
45200
+5% Damage
6
56
8
7
5
15100
+5% Damage
5
46
5
5
4
7500
+5% Damage
4
36
4
4
3
3800
+5% Damage
3
26
3
3
2500
+5% Damage
2
16
2
1300
+5% Damage
1
Description: Deal Physical damage to target enemy and inflict Armor Shred for the rest of the battle. (4 Turn Cooldown)
Control the Situation Special Level 8 6 Turn Cooldown
Call all Imperial Trooper allies to assist, dealing 30% less damage. All units lose 100% Turn Meter, which can't be resisted. Allies gain 25% Turn Meter. Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up.
More Details
Unlocks at Gear Level 4.
Level 7:
Call all Imperial Trooper allies to assist, dealing 30% less damage. All units lose 100% Turn Meter, which can't be resisted. Allies gain 25% Turn Meter. (6 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
76
40
16
20
145000
Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up
7
66
12
10
7
45200
Allies gain 25% Turn Meter
6
56
8
7
5
15100
-10% Damage penalty
5
46
5
5
4
7500
-10% Damage penalty
4
36
4
4
3
3800
-10% Damage penalty
3
26
3
3
2500
-10% Damage penalty
2
16
2
1300
-10% Damage penalty
1
Description: Call all Imperial Trooper allies to assist, dealing 80% less damage. All units lose 100% Turn Meter, which can't be resisted. (6 Turn Cooldown)
Tactical Deployment Leader Level 8
At the start of battle, if Moff Gideon has exactly one Dark Side Tank ally, two Dark Side Attacker allies, and one additional Dark Side Support ally, excluding summoned allies, all Dark Side allies gain 30% Max Health and Max Protection. If all allies are also Imperial Troopers:
- Whenever an enemy with the Leader tag uses an ability, Imperial Trooper allies gain 10% Offense (stacking) until the end of the encounter
- Whenever an enemy with the Leader tag takes a turn, Moff Gideon gains 1 stack of Insight
- Imperial Trooper allies gain 40% Offense and revive with 50% Health and Protection the first time they are defeated each encounter
Zeta
More Details
Unlocks at Gear Level 6.
Level 7:
At the start of battle, if Moff Gideon has exactly one Dark Side Tank ally, two Dark Side Attacker allies, and one additional Dark Side Support ally, excluding summoned allies, all Dark Side allies gain 30% Max Health and Max Protection.
Level
Unit Level
Ability Material
Credits
Adds
8
82
20
10
20
105000
If all allies are also Imperial Troopers, when an enemy with the Leader tag uses an ability, allied Imperial Troopers gain 10% Offense (stacking) and when an enemy with the Leader tag takes a turn, Moff Gideon gains 1 stack of Insight; additionally, allied Imperial Troopers gain +40% Offense and revive at 50% Max Health and 50% Max Protection the first time they are defeated in the encounter
7
72
9
7
5
28800
+10% Max Protection
6
62
6
5
4
9600
+10% Max Health
5
52
4
4
3
4800
+10% Max Protection
4
42
3
3
2
2400
+10% Max Health
3
32
2
2
1600
+5% Max Protection
2
22
2
800
+5% Max Health
1
Description: At the start of battle, if Moff Gideon has exactly one Dark Side Tank ally, two Dark Side Attacker allies, and one additional Dark Side Support ally, excluding summoned allies, all Dark Side allies gain 5% Max Health and Max Protection.
Know Your Adversaries Unique Level 8
At the start of Moff Gideon's first turn of each encounter, he inflicts Demoralized on all enemies (excludes raid bosses) until they are defeated, Moff Gideon is defeated, or the end of the encounter. Demoralized can't be copied, dispelled, or resisted.
Demoralized: -50% Offense, -25% Critical Chance, -25% Critical Damage; this does not stack with other debuffs
More Details
Level 7:
At the start of Moff Gideon's first turn of each encounter, he inflicts Demoralized on all enemies (excludes raid bosses) until they are defeated, Moff Gideon is defeated, or the end of the encounter. Demoralized can't be copied, dispelled, or resisted.
Demoralized: -40% Offense, -20% Critical Chance, -20% Critical Damage; this does not stack with other debuffs
Description: At the start of Moff Gideon's first turn of each encounter, he inflicts Demoralized on all enemies (excludes raid bosses) until they are defeated, Moff Gideon is defeated, or the end of the encounter. Demoralized can't be copied, dispelled, or resisted.
Demoralized: -5% Offense, -5% Critical Chance, -5% Critical Damage; this does not stack with other debuffs
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
Disruptive Shot
Basic
5
Yes
4
All
Just adds damage increase, while helpful can wait
Darksaber Lunge
Special
5
Yes
5
All
Just adds damage increase, while helpful can wait
Control the Situation
Special
40
16
20
Yes
2
All
Adds bonuses to any ally based on their role (tanks taunt, support get Protection Up, attackers get Offense), great for Plug-and-Play
Tactical Deployment
Leader
20
10
20
Yes
3
All
Only good if using as a Lead for a specific setup of Imperial Troopers, gives stacking Offense and revives
Know Your Adversaries
Unique
5
Yes
1
All
Increases the reduction of all Demoralized stats.
Mods
General
Most important stat is Speed, focus other stats on Potency, damage, or survivability as the battle demands.
Synergy
Any - Very High Synergy
Moff Gideon works very well as a Plug-and-Play non-lead character making him a good choice for a wide variety of teams, maximizing his utility. His unique, Know Your Adversaries, puts a debuff on all enemies at the beginning of the encounter called Demoralized that decreases Offense by 50% and Critical Chance and Critical Damage by 25% that cannot be resisted or dispelled. This can quickly cripple the power of strong teams until he is defeated. His special, Control the Situation, resets all Turn Meter by 100% for everyone and then increases all of your allies Turn Meter by 25%, instantly giving you the potential to slow down enemies about to take a turn and give your units a chance at going first. That same special also makes tanks Taunt for 2 turns, Attackers gain 50% Offense, and Support gain 100% Protection Up. His first special ability can provide Armor Shred for increased damage to a single target and his granted ability, by Insight, can put a 2 turn Daze on all enemies with Leader tag enemies unable to resist it.
Imperial Trooper - High Synergy
To maximize all of Gideon's Kit, he is best suited as the leader for an Imperial Trooper team. In the leader role, if all allies are Imperial Troopers and there are two Attackers, one tank and another support they will all gain 30% Max Health and Max Protection, gain a stacking 10% Offense each time an enemy with a Leader tag uses an ability until the end of the encounter and revive with 50% Health and Protection and 40% Offense the first time they are defeated. Moff will also gain 1 stack of Insight each time an enemy with the Leader tag takes a turn when in the above mentioned Imperial Trooper team. His second special, Control the Situation, calls all Imperial Troopers to assist. Moff works especially well with Death Trooper, Snowtrooper, Shoretrooper, and Admiral Piett.
Dark Side - Low Synergy
When Leading a Dark Side team with a setup of 1 tank, 2 attackers, and another support, they all gain 30% Max Health and Protection. Compared to other Leader abilities that could utilize Moff as an ally, this setup is not ideal for utilizing his max potential.
Unit Strategy
In most situations you will want Moff Gideon to be faster than all of your opponents characters so he can go first and use Control the Situation to reset all of their Turn Meter. If all of your team is faster than your opponent and Moff is the slowest it can potentially let your entire team go twice before the opponent has a chance to go once. If only Moff is faster than your opponents it still has the potential of letting your entire team go before them thanks to the 25% Turn Meter gain given to your allies.
Next ability to use would be Darksaber Lunge to get Armor Shred one if the most dangerous opponents or tank. After that it will be his Basic until he can either use his granted ability or his specials are off of cooldown.
Team Strategy
Details of how to use and mod Moff Gideon within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
Disruptive Shot - There are no counters to the mechanics of this ability.
Subversive Volley (Granted) - Bring characters with high tenacity or Tenacity Up to prevent the Daze.
Darksaber Lunge - Bring characters with Ability Block.
Tactical Deployment - Limit the number of Leaders used in your team or overpower them with speed and damage so they don't have time to stack up Offense.