Moff Gideon

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Moff Gideon

Empire Leader that can lead a fireteam into battle and punish enemies with the Leader tag

Unit-Character-Moff Gideon.png
Description
Alignment Dark Side
Role SupportLeader
Faction EmpireImperial RemnantImperial Trooper
Lead Synergy Dark SideImperial Trooper
Synergy Imperial Remnant
Anti Leader
Release Date December 3, 2020
Shards to Activate 50
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Cantina Battles: 4-E Game-Icon-Cantina Energy.png10 (2x)
Light Side Battles: 2-D (Hard) Game-Icon-Energy.png12 (2x)
Buffs TauntOffense UpProtection Up
Debuffs DazeDemoralized
Other Status InsightArmor Shred
Battle Mechanics Granted Ability
Assist - Call All Allies
Turn Meter Reduction - All Enemies (100%)
Turn Meter Gain - All Allies
Lead Mechanics Max Health
Max Protection
Stacking Offense
Revive
Granted AbilityAssist - Call All AlliesTurn Meter Reduction - All Enemies (100%)Turn Meter Gain - All AlliesDaze

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 7208
Critical Chance 53.63%
Armor Penetration 113
General
Health 60970
Protection 54451
Speed 198
Potency 87%
Tenacity 55%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Moff Gideon-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
85
Moff Gideon - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 7800
Critical Chance 10%
Resistance Penetration 10
Survivability
Armor 51.83%
Resistance 42.07%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
21%
Health Steal 15%
Accuracy 21%

Abilities

Tex.ability moffgideon basic.png Disruptive Shot
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and gain 1 stack of Insight, which can't be copied, dispelled, or prevented. If Moff Gideon has at least 4 stacks of Insight, he gains the Special ability Subversive Volley. Insight stacks last until the end of the encounter.

Subversive Volley: Deal Physical damage to all enemies and Daze them for 2 turns. This Daze can't be resisted by enemies with the Leader tag. Moff Gideon loses all stacks of Insight and this ability is removed.
More Details

Tex.ability moffgideon special01.png Darksaber Lunge
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Physical damage to target enemy and inflict Armor Shred for the rest of the battle.
More Details

Tex.ability moffgideon special02.png Control the Situation
Special Ability Material Zeta Level 8
6 Turn Cooldown

Call all Imperial Trooper allies to assist, dealing 30% less damage. All units lose 100% Turn Meter, which can't be resisted. Allies gain 25% Turn Meter. Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up.
More Details
Control the Situation

Tex.abilityui passive tacticaldeployment.png Tactical Deployment
Leader Ability Material Zeta Level 8

Dark Side allies have +30% Max Health and Max Protection, and Imperial Trooper allies have +15% Offense.

At the start of battle, if all allies are Imperial Troopers and Moff Gideon has exactly one Tank ally, two Attacker allies, and one additional Support ally, excluding summoned allies (in 3v3 Grand Arenas, if all allies are Imperial Troopers and Moff Gideon has any combination where the team includes no more than one Tank, two Attackers, and/or an additional Support ally the conditions of this ability will be met):

- Whenever an enemy with the Leader tag uses an ability, Imperial Trooper allies gain 10% Offense (stacking) until the end of the encounter
- Whenever an enemy with the Leader tag takes a turn, Moff Gideon gains 1 stack of Insight
- Imperial Trooper allies have an additional +25% Offense and revive with 50% Health and Protection the first time they are defeated each encounter
Zeta
More Details
Unlocks at Gear Level 6.
Level 7:
Dark Side allies have +30% Max Health and Max Protection, and Imperial Trooper allies have +15% Offense.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 At the start of battle, if all allies are Imperial Troopers and Moff Gideon has exactly one Tank ally, two Attacker allies, and one additional Support ally, excluding summoned allies (in 3v3 Grand Arenas, if all allies are Imperial Troopers and Moff Gideon has any combination where the team includes no more than one Tank, two Attackers, and/or an additional Support ally the conditions of this ability will be met): Whenever an enemy with the Leader tag uses an ability, Imperial Trooper allies gain 10% Offense (stacking) until the end of the encounter; whenever an enemy with the Leader tag takes a turn, Moff Gideon gains 1 stack of Insight; Imperial Trooper allies have an additional +25% Offense and revive with 50% Health and Protection the first time they are defeated each encounter
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +5% Offense
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +10% Max Protection
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +10% Max Health
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +5% Offense
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +10% Max Protection
2 22
Game-Icon-Ability Material Mk I.png
2
800 +10% Max Health
1 Description: Dark Side allies have +10% Max Health and Max Protection, and Imperial Trooper allies have +5% Offense.
Tactical Deployment

Tex.abilityui passive moffgideon.png Know Your Adversaries
Unique Ability Material Omega Level 8

At the start of Moff Gideon's first turn of each encounter, he inflicts Demoralized on all enemies (excludes raid bosses and Galactic Legends) until they are defeated, Moff Gideon is defeated, or the end of the encounter. Demoralized can't be copied, dispelled, or resisted.

Demoralized: -50% Offense, -25% Critical Chance, -25% Critical Damage; this does not stack with other debuffs
More Details
Level 7:
At the start of Moff Gideon's first turn of each encounter, he inflicts Demoralized on all enemies (excludes raid bosses and Galactic Legends) until they are defeated, Moff Gideon is defeated, or the end of the encounter. Demoralized can't be copied, dispelled, or resisted.

Demoralized: -40% Offense, -20% Critical Chance, -20% Critical Damage; this does not stack with other debuffs
Level Unit
Level
Ability Material Credits Adds
8 78
Game-Icon-Ability Material Omega.png
5
80400 Demoralized: -10% Offense, -5% Critical Chance, -5% Critical Damage
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 Demoralized: -10% Offense, -5% Critical Chance
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 Demoralized: -5% Offense, -5% Critical Chance, -5% Critical Damage
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 Demoralized: -5% Offense, -5% Critical Damage
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 Demoralized: -5% Offense, -5% Critical Chance
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 Demoralized: -5% Offense, -5% Critical Damage
2 18
Game-Icon-Ability Material Mk I.png
2
900 Demoralized: -5% Offense
1 Description: At the start of Moff Gideon's first turn of each encounter, he inflicts Demoralized on all enemies (excludes raid bosses and Galactic Legends) until they are defeated, Moff Gideon is defeated, or the end of the encounter. Demoralized can't be copied, dispelled, or resisted.

Demoralized: -5% Offense, -5% Critical Chance, -5% Critical Damage; this does not stack with other debuffs

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Disruptive Shot Basic
Game-Icon-Ability Material Omega.png
5
Yes 4 All Just adds damage increase, while helpful can wait
Darksaber Lunge Special
Game-Icon-Ability Material Omega.png
5
Yes 5 All Just adds damage increase, while helpful can wait
Control the Situation Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
Yes 2 All Adds bonuses to any ally based on their role (tanks taunt, support get Protection Up, attackers get Offense), great for Plug-and-Play
Tactical Deployment Leader
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
Yes 3 All Only good if using as a Lead for a specific setup of Imperial Troopers, gives stacking Offense and revives
Know Your Adversaries Unique
Game-Icon-Ability Material Omega.png
5
Yes 1 All Increases the reduction of all Demoralized stats.

Mods

General

Most important stat is Speed, focus other stats on Potency, damage, or survivability as the battle demands.
Mod-Set-Speed.pngMod-Set-Potency.pngMod-Primary-Receiver-Speed.pngMod-Primary-Holo-Array-Critical Damage.pngMod-Primary-Data-Bus-Protection.pngMod-Primary-Multiplexer-Potency.png

Synergy

Any - Very High Synergy
Moff Gideon works very well as a Plug-and-Play non-lead character making him a good choice for a wide variety of teams, maximizing his utility. His unique, Know Your Adversaries, puts a debuff on all enemies at the beginning of the encounter called Demoralized that decreases Offense by 50% and Critical Chance and Critical Damage by 25% that cannot be resisted or dispelled. This can quickly cripple the power of strong teams until he is defeated. His special, Control the Situation, resets all Turn Meter by 100% for everyone and then increases all of your allies Turn Meter by 25%, instantly giving you the potential to slow down enemies about to take a turn and give your units a chance at going first. That same special also makes tanks Taunt for 2 turns, Attackers gain 50% Offense, and Support gain 100% Protection Up. His first special ability can provide Armor Shred for increased damage to a single target and his granted ability, by Insight, can put a 2 turn Daze on all enemies with Leader tag enemies unable to resist it.

Imperial Trooper - High Synergy
To maximize all of Gideon's Kit, he is best suited as the leader for an Imperial Trooper team. In the leader role, if all allies are Imperial Troopers and there are two Attackers, one tank and another support they will all gain 30% Max Health and Max Protection, gain a stacking 10% Offense each time an enemy with a Leader tag uses an ability until the end of the encounter and revive with 50% Health and Protection and 40% Offense the first time they are defeated. Moff will also gain 1 stack of Insight each time an enemy with the Leader tag takes a turn when in the above mentioned Imperial Trooper team. His second special, Control the Situation, calls all Imperial Troopers to assist. Moff works especially well with Death Trooper, Snowtrooper, Shoretrooper, and Admiral Piett.

Dark Side - Low Synergy
When Leading a Dark Side team with a setup of 1 tank, 2 attackers, and another support, they all gain 30% Max Health and Protection. Compared to other Leader abilities that could utilize Moff as an ally, this setup is not ideal for utilizing his max potential.

Unit Strategy

In most situations you will want Moff Gideon to be faster than all of your opponents characters so he can go first and use Control the Situation to reset all of their Turn Meter. If all of your team is faster than your opponent and Moff is the slowest it can potentially let your entire team go twice before the opponent has a chance to go once. If only Moff is faster than your opponents it still has the potential of letting your entire team go before them thanks to the 25% Turn Meter gain given to your allies.

Next ability to use would be Darksaber Lunge to get Armor Shred one if the most dangerous opponents or tank. After that it will be his Basic until he can either use his granted ability or his specials are off of cooldown.

Team Strategy

Details of how to use and mod Moff Gideon within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

  • Disruptive Shot - There are no counters to the mechanics of this ability.
  • Subversive Volley (Granted) - Bring characters with high tenacity or Tenacity Up to prevent the Daze.
  • Darksaber Lunge - Bring characters with Ability Block.
  • Control the Situation - Bring characters that are immune to Turn Meter Reduction or use Ability Block.
  • Tactical Deployment - Limit the number of Leaders used in your team or overpower them with speed and damage so they don't have time to stack up Offense.
  • Know Your Adversaries - Kill Moff Gideon.

Notes

Lore

https://starwars.fandom.com/wiki/Gideon

Trivia

  • <<<USER EDIT>>>Any trivia you desire to add in list format.