Mob Enforcer

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Mob Enforcer

Scoundrel Support with enemy debuff ability and a thermal detonator.

Unit-Character-Mob Enforcer.png
Description
Alignment Dark Side
Role Support
Faction Hutt CartelScoundrel
Synergy ScoundrelHutt CartelBounty HunterDefense Down
Release Date November 24, 2015
Rework Date September 7, 2022
Shards to Activate 25
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Cantina Battles Store Cantina Battle Token 400  (10x)
Buffs Offense Up
Debuffs Defense DownDazeExposeVulnerable
Other Status Thermal Detonator
Battle Mechanics Bonus Turn
Cooldown Reduction - Self
Bonus TurnCooldown Reduction - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5779
Critical Chance 49.67%
Armor Penetration 260
General
Health 69099
Protection 50129
Speed 152
Potency 49%
Tenacity 38%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Mob Enforcer-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
85
Mob Enforcer - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 5640
Critical Chance 14.58%
Resistance Penetration 155
Survivability
Armor 53.42%
Resistance 33%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 40.5%
Accuracy 21%

Abilities

Tex.ability mobenforcer basic.png Dirty Fighting
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If the ally in the Leader slot is Hutt Cartel and the target already had Defense Down, inflict Daze, Expose, and Vulnerable for 2 turns instead.
More Details

Tex.ability mobenforcer special01.png Thermal Detonator
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to target enemy and detonate all Thermal Detonators on them. Then, inflict a Thermal Detonator on target enemy for 2 turns with a 40% chance for Mob Enforcer to gain a bonus turn. Instead, if this ability defeats an enemy, Mob Enforcer gains a bonus turn.
More Details

Tex.abilityui passive hp.png Underworld Moxie
Unique Ability Material Omega Level 8

At the start of the encounter, Mob Enforcer gains 25% Max Health for each Scoundrel ally, 25% Max Protection for each Bounty Hunter ally, and 10 Speed for each Hutt Cartel ally. Whenever an ally falls below 30% Health, Mob Enforcer gains Offense Up for 2 turns and the cooldown of Thermal Detonator is reduced by 1.
More Details
Unlocks at Gear Level 2.
Level 7:
At the start of the encounter, Mob Enforcer gains 15% Max Health for each Scoundrel ally. In addition, whenever an ally falls below 30% Health, there is a 55% chance that Mob Enforcer will gain Offense Up for 2 turns.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
5
80400 +10% Health for each Scoundrel ally; +25% Max Protection for each Bounty Hunter ally; +10 Speed for each Hutt Cartel ally; whenever an ally falls below 30% Health, Mob Enforcer gains Offense Up for 2 turns and the cooldown of Thermal Detonator is reduced by 1
7 70
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +2% Health
6 60
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +2% Health
5 50
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +15% Offense Up Chance
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2% Health
3 30
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 Add 40% chance to gain Offense Up for 2 turns when an ally falls below 30% Health
2 20
Game-Icon-Ability Material Mk I.png
2
900 +2% Health
1 Description: At the start of the encounter, Mob Enforcer gains 7% Max health for each Scoundrel ally.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Dirty Fighting Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Thermal Detonator Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Underworld Moxie Unique
Game-Icon-Ability Material Omega.png
5
? ? ?

Mods

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Synergy

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Unit Strategy

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Team Strategy

Details of how to use and mod Mob Enforcer within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Dirty Fighting -
  • Thermal Detonator -
  • Underworld Moxie -

Notes

Lore

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Trivia

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