Mission Vao

From SWGoH Help Wiki


Mission Vao

Slippery Scoundrel Attacker who blinds her enemies

Turn Meter Gain - SelfDispel Debuffs - SelfTurn Meter Gain - SelfStacking Increase - PotencyAssist - Call AllyStacking Increase - OffenseHeal Health - AllyDamage Over Time

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2647
Critical Chance 44.29%
Armor Penetration 112
General
Health 17067
Protection 33567
Speed 134
Potency 32%
Tenacity 30%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-Mission Vao-portrait.png
Indicator-Gear-Level-12.png
85
Mission Vao - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Multi-tool.pngMk 12 ArmaTek Multi-tool
Gear-Mk 12 ArmaTek Multi-tool Prototype.png
1Mk 12 ArmaTek Multi-tool Prototype
Gear-Mk 12 ArmaTek Multi-tool Prototype Salvage.png
30Mk 12 ArmaTek Multi-tool Prototype Salvage


Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 12 ArmaTek Cybernetics.pngMk 12 ArmaTek Cybernetics
Gear-Mk 12 ArmaTek Cybernetics Prototype.png
1Mk 12 ArmaTek Cybernetics Prototype
Gear-Mk 12 ArmaTek Cybernetics Prototype Salvage.png
30Mk 12 ArmaTek Cybernetics Prototype Salvage


Gear-Mk 7 Merr-Sonn Thermal Detonator.png
2Mk 7 Merr-Sonn Thermal Detonator
Gear-Mk 7 Merr-Sonn Thermal Detonator Salvage.png
40Mk 7 Merr-Sonn Thermal Detonator Salvage


Gear-Mk 12 ArmaTek Medpac.pngMk 12 ArmaTek Medpac
Gear-Mk 12 ArmaTek Medpac Prototype.png
1Mk 12 ArmaTek Medpac Prototype
Gear-Mk 12 ArmaTek Medpac Prototype Salvage.png
30Mk 12 ArmaTek Medpac Prototype Salvage


Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 12 ArmaTek Key Pad.pngMk 12 ArmaTek Key Pad
Gear-Mk 12 ArmaTek Key Pad Prototype.png
1Mk 12 ArmaTek Key Pad Prototype
Gear-Mk 12 ArmaTek Key Pad Prototype Salvage.png
50Mk 12 ArmaTek Key Pad Prototype Salvage


Gear-Mk 12 Czerka Security Scanner Prototype.png
2Mk 12 Czerka Security Scanner Prototype
Gear-Mk 12 Czerka Security Scanner Prototype Salvage.png
40Mk 12 Czerka Security Scanner Prototype Salvage


Gear-Mk 12 ArmaTek Key Pad Component.png
1Mk 12 ArmaTek Key Pad Component
Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 4 Zaltin Bacta Gel.png
1Mk 4 Zaltin Bacta Gel
Gear-Mk 4 Zaltin Bacta Gel Salvage.png
50Mk 4 Zaltin Bacta Gel Salvage


Gear-Mk 12 ArmaTek Holo Lens.pngMk 12 ArmaTek Holo Lens
Gear-Mk 12 ArmaTek Holo Lens Prototype.png
1Mk 12 ArmaTek Holo Lens Prototype
Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
50Mk 12 ArmaTek Holo Lens Prototype Salvage


Gear-Mk 12 Czerka Implant Prototype.png
2Mk 12 Czerka Implant Prototype
Gear-Mk 12 Czerka Implant Prototype Salvage.png
40Mk 12 Czerka Implant Prototype Salvage


Gear-Mk 12 ArmaTek Holo Lens Component.png
1Mk 12 ArmaTek Holo Lens Component
Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 8 BioTech Implant Prototype.png
1Mk 8 BioTech Implant Prototype
Gear-Mk 8 BioTech Implant Component.png
50Mk 8 BioTech Implant Component


Gear-Power Cell Injector (Ionic).pngPower Cell Injector (Ionic)
Gear-Injector Head.png
1Injector Head
Gear-Injector Head Salvage.png
20Injector Head Salvage


Gear-Mk 8 Neuro-Saav Electrobinoculars Prototype.png
1Mk 8 Neuro-Saav Electrobinoculars Prototype
Gear-Mk 8 Neuro-Saav Electrobinoculars Component.png
50Mk 8 Neuro-Saav Electrobinoculars Component


Gear-Mk 7 Kyrotech Shock Prod Prototype.png
2Mk 7 Kyrotech Shock Prod Prototype
Gear-Mk 7 Kyrotech Shock Prod Prototype Salvage.png
100Mk 7 Kyrotech Shock Prod Prototype Salvage


Gear-Mk 12 ArmaTek Holo Lens Prototype.png
1Mk 12 ArmaTek Holo Lens Prototype
Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
50Mk 12 ArmaTek Holo Lens Prototype Salvage


Special Offense
Damage 1433
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 23.88%
Resistance 13.68%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 5%
Accuracy 0%

Abilities

Tex.ability mission basic.png Don't Blink
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with a 70% chance to inflict Daze for 2 turns. Mission gains 10% Turn Meter if target enemy was debuffed.
More Details

Tex.ability mission special01.png Street Smarts
Special Ability Material Omega Level 8
3 Turn Cooldown

Mission Dispels all debuffs on herself, gains 50% Turn Meter and Stealth for 1 turn. Mission and Zaalbar gain Protection Up (50%) for 2 turns. Inflict Blind on target enemy for 2 turns.
More Details

Tex.abilityui passive potency.png Now You See Me
Unique Ability Material Omega Level 8

Mission has +80% Potency and inflicts Damage Over Time on target enemy for 2 turns when she uses an ability, which can't be Evaded. When an enemy Resists, Mission gains +20% Potency (stacking) until she inflicts a Damage Over Time effect.
More Details
Unlocks at Gear Level 2.
Level 7:
Mission has +80% Potency and inflicts Damage Over Time on target enemy for 2 turns when she uses an ability, which can't be Evaded.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
5
80400 When an enemy Resists, Mission gains +20% Potency (stacking) until she inflicts a Damage Over Time effect
7 70
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +5% Potency
6 60
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Potency
5 50
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +5% Potency
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5% Potency
3 30
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Potency
2 20
Game-Icon-Ability Material Mk I.png
2
900 +5% Potency
1 Description: Mission has +50% Potency and inflicts Damage Over Time on target enemy for 2 turns when she uses an ability, which can't be Evaded.

Tex.abilityui passive mission zaalbar.png Me and Big Z Forever
Unique Ability Material Zeta Level 8

Mission has +50% Offense. If Zaalbar is present, he also gains this bonus. Once per turn, Mission Assists when Zaalbar uses an ability. When Zaalbar takes damage from an attack, Mission gains 10% Offense (stacking) for 2 turns. When Mission deals damage to an enemy, Zaalbar recovers 10% Health.
More Details
Unlocks at Gear Level 4.
Level 7:
Mission has +50% Offense. If Zaalbar is present, he also gains this bonus. When Zaalbar takes damage from an attack, Mission gains 10% Offense (stacking) for 2 turns. When Mission deals damage to an enemy, Zaalbar recovers 10% Health.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Once per turn, Mission Assists when Zaalbar uses an ability
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +10% Offense
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Offense
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +5% Offense
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +10% Offense
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Offense
2 22
Game-Icon-Ability Material Mk I.png
2
900 +5% Offense
1 Description: Mission has +10% Offense. If Zaalbar is present, he also gains this bonus. When Zaalbar takes damage from an attack, Mission gains 10% Offense (stacking) for 2 turns. When Mission deals damage to an enemy, Zaalbar recovers 10% Health.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get Priority Best for
Don't Blink Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Street Smarts Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Now You See Me Unique
Game-Icon-Ability Material Omega.png
5
? ? ?
Me and Big Z Forever Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Mission Vao within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Don't Blink -
  • Street Smarts -
  • Now You See Me -
  • Me and Big Z Forever -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

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