Mara Jade, The Emperor's Hand

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Mara Jade, The Emperor's Hand

Dark Side force user Attacker who uses her allies to boost her own power and supports Emperor Palpatine

Unit-Character-Mara Jade, The Emperor's Hand.png
Description
Alignment Dark Side
Role Attacker
Faction EmpireUnaligned Force User
Synergy Emperor PalpatineShockEmpireSith
Anti JediJedi Knight Luke Skywalker
Release Date December 9, 2021
Shards to Activate 25
Accelerated No Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Light Side Battles: 6-D (Hard) Game-Icon-Energy.png16
Omicron Bonus Territory Wars
Buffs StealthLoyal Hand
Debuffs DazeStunVulnerableTenacity DownOffense DownShockStaggerUseful Pawn
Battle Mechanics Dispel Buffs - Target
Turn Meter Gain - Self
Turn Meter Gain - Ally
Dispel Buffs - TargetTurn Meter Gain - SelfTurn Meter Gain - Ally

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5963
Critical Chance 79.88%
Armor Penetration 37
General
Health 65015
Protection 63732
Speed 192
Potency 35%
Tenacity 74%
Critical Damage 171%
Defense Penetration 0%
Relic 9
Unit-Character-Mara Jade, The Emperor's Hand-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
85
Mara Jade, The Emperor's Hand - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 8102
Critical Chance 41%
Resistance Penetration 0
Survivability
Armor 47.47%
Resistance 37.35%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 5%
Accuracy 0%

Abilities

Tex.ability marajade basic.png Calculated Shot
Basic Ability Material Omega Level 8

Deal Special damage to target enemy twice and inflict Daze for 2 turns. If Emperor Palpatine is the Leader, he assists if it's Mara Jade's turn; otherwise, a random ally with Useful Pawn assists dealing 50% less damage.
More Details

Tex.ability marajade special01.png Ultimate Predator
Special Ability Material Zeta Level 8
4 Turn Cooldown

Dispel all buffs and inflict Stun and Vulnerable for 1 turn on target enemy. Then, deal Special damage to all enemies and inflict Tenacity Down for 1 turn. This ability deals double damage to Shocked enemies and Jedi.
More Details
Ultimate Predator

Tex.ability marajade special02.png Infiltrate and Disrupt
Special Ability Material Zeta Level 8
4 Turn Cooldown

Deal Special damage to all enemies and inflict Offense Down, Shock, and Stagger for 2 turns. Mara Jade gains Stealth for 2 turns and 1.25% Turn Meter for each debuff inflicted by this ability. If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each debuff inflicted by this ability.
More Details
Infiltrate and Disrupt

Tex.abilityui passive theemperorshand.png The Emperor's Hand
Unique Ability Material Omicron Level 8

If Emperor Palpatine is in the Leader slot at the start of the encounter, Empire and Sith allies have +20% Offense and Potency; otherwise, all other Dark Side allies gain Useful Pawn until the end of the encounter, which can't be copied or dispelled. Mara Jade has +10% Critical Chance, Critical Damage, and Offense for each ally with Useful Pawn. At the start of Mara Jade's and Emperor Palpatine's turns, she gains a stack of Loyal Hand (max 20 stacks) until the end of the encounter.

If Jedi Knight Luke Skywalker is on the enemy squad: Mara Jade Blinds Jedi Knight Luke Skywalker for 1 turn at the start of her turn, which can't be evaded or resisted.

Useful Pawn: -5% Critical Chance, Critical Damage, and Offense

Loyal Hand: +10% Max Protection and Offense

While in Territory Wars: At the start of battle, if the enemy Leader is not a Galactic Legend they lose 100% Protection, 50% Max Protection, and Mara Jade gains 100% Turn Meter. Whenever an enemy unit is defeated, all allies gain 20% Max Protection and Mara Jade inflicts Vulnerable for 1 turn on a random enemy, which can't be evaded or resisted.
More Details
Level 7:
If Emperor Palpatine is in the Leader slot at the start of the encounter, Empire and Sith allies have +20% Offense and Potency; otherwise, all other Dark Side allies gain Useful Pawn until the end of the encounter, which can't be copied or dispelled. Mara Jade has +10% Critical Chance, Critical Damage, and Offense for each ally with Useful Pawn. At the start of Mara Jade's and Emperor Palpatine's turns, she gains a stack of Loyal Hand (max 20 stacks) until the end of the encounter.

If Jedi Knight Luke Skywalker is on the enemy squad: Mara Jade Blinds Jedi Knight Luke Skywalker for 1 turn at the start of her turn, which can't be evaded or resisted.

Useful Pawn: -5% Critical Chance, Critical Damage, and Offense

Loyal Hand: +10% Max Protection and Offense
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Omicron.png
20
125000 While in Territory Wars: At the start of battle, if the enemy Leader is not a Galactic Legend they lose 100% Protection, 50% Max Protection, and Mara Jade gains 100% Turn Meter; whenever an enemy unit is defeated, inflict Vulnerable for 1 turn on a random enemy, which can't be prevented, and allies gain 20% Max Protection
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 At the start of Mara Jade's and Emperor Palpatine's turns, Mara Jade gains a stack of Loyal Hand until the end of the encounter
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Offense and Potency for Empire and Sith allies
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +5% Offense and Potency for Empire and Sith allies
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 If Jedi Knight Luke Skywalker is on the enemy squad: Mara Jade Blinds Jedi Knight Luke Skywalker for 1 turn at the start of her turn; this can't be evaded or resisted
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Potency for Empire and Sith allies
2 18
Game-Icon-Ability Material Mk I.png
2
900 +5% Offense for Empire and Sith allies
1 Description: If Emperor Palpatine is in the Leader slot at the start of the encounter, Empire and Sith allies have +5% Offense and Potency; otherwise, all other Dark Side allies gain Useful Pawn until the end of the encounter, which can't be copied or dispelled. Mara Jade has +10% Critical Chance, Critical Damage, and Offense for each ally with Useful Pawn. At the start of Mara Jade's turn, she gains a stack of Loyal Hand (max 20 stacks) until the end of the encounter.

Useful Pawn: -5% Critical Chance, Critical Damage, and Offense

Loyal Hand: +10% Max Protection and Offense
The Emperor's Hand

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Calculated Shot Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Ultimate Predator Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
Infiltrate and Disrupt Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
The Emperor's Hand Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Omicron.png
20
? ? ?

Mods

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Synergy

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Paragraph for each faction this unit has synergy with.
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Jedi - High Synergy
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Light Side - Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Mara Jade, The Emperor's Hand within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Calculated Shot -
  • Ultimate Predator -
  • Infiltrate and Disrupt -
  • The Emperor's Hand -

Notes

Errata

In the game the finisher on RHF is labeled Plasma, but the recipe and the gear id within the source code for the game are both for the Fusion finisher. Due to this the wiki will display the proper mats for the gear by listing the name as Fusion rather than Plasma as seen within the game.

Lore

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E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

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