Mara Jade, The Emperor's Hand

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Mara Jade, The Emperor's Hand

Dark Side force user Attacker who uses her allies to boost her own power and supports Emperor Palpatine

Unit-Character-Mara Jade, The Emperor's Hand.png
Description
Alignment Dark Side
Role Attacker
Faction EmpireUnaligned Force User
Synergy Emperor PalpatineShockEmpireSith
Anti JediJedi Knight Luke Skywalker
Release Date December 9, 2021
Shards to Activate 25
Accelerated No Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition
Omicron Bonus Territory Wars
Buffs StealthLoyal Hand
Debuffs DazeStunVulnerableTenacity DownOffense DownShockStaggerUseful Pawn
Battle Mechanics Dispel Buffs - Target
Turn Meter Gain - Self
Turn Meter Gain - Ally
Dispel Buffs - TargetTurn Meter Gain - SelfTurn Meter Gain - Ally

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 1762
Critical Chance 28.75%
Armor Penetration 37
General
Health 21527
Protection 46186
Speed 172
Potency 25%
Tenacity 64%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-Mara Jade, The Emperor's Hand-portrait.png
Indicator-Gear-Level-12.png
85
Mara Jade, The Emperor's Hand - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Multi-tool.pngMk 12 ArmaTek Multi-tool
Gear-Mk 12 ArmaTek Multi-tool Prototype.png
1Mk 12 ArmaTek Multi-tool Prototype
Gear-Mk 12 ArmaTek Multi-tool Prototype Salvage.png
30Mk 12 ArmaTek Multi-tool Prototype Salvage


Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 12 ArmaTek Medpac.pngMk 12 ArmaTek Medpac
Gear-Mk 12 ArmaTek Medpac Prototype.png
1Mk 12 ArmaTek Medpac Prototype
Gear-Mk 12 ArmaTek Medpac Prototype Salvage.png
30Mk 12 ArmaTek Medpac Prototype Salvage


Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 12 ArmaTek Tactical Data.pngMk 12 ArmaTek Tactical Data
Gear-Mk 12 ArmaTek Tactical Data Prototype.png
1Mk 12 ArmaTek Tactical Data Prototype
Gear-Mk 12 ArmaTek Tactical Data Prototype Salvage.png
30Mk 12 ArmaTek Tactical Data Prototype Salvage


Gear-Mk 8 Nubian Design Tech.png
2Mk 8 Nubian Design Tech
Gear-Mk 8 Nubian Design Tech Salvage.png
40Mk 8 Nubian Design Tech Salvage


Gear-Mk 12 ArmaTek Fusion Furnace.pngMk 12 ArmaTek Fusion Furnace
Gear-Mk 12 ArmaTek Fusion Furnace Prototype.png
1Mk 12 ArmaTek Fusion Furnace Prototype
Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
50Mk 12 ArmaTek Fusion Furnace Prototype Salvage


Gear-Mk 12 Czerka Stun Cuffs Prototype.png
2Mk 12 Czerka Stun Cuffs Prototype
Gear-Mk 12 Czerka Stun Cuffs Prototype Salvage.png
40Mk 12 Czerka Stun Cuffs Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace Component.png
1Mk 12 ArmaTek Fusion Furnace Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 3 Czerka Stun Cuffs.png
1Mk 3 Czerka Stun Cuffs
Gear-Mk 3 Czerka Stun Cuffs Salvage.png
50Mk 3 Czerka Stun Cuffs Salvage


Gear-Mk 12 ArmaTek Holo Lens.pngMk 12 ArmaTek Holo Lens
Gear-Mk 12 ArmaTek Holo Lens Prototype.png
1Mk 12 ArmaTek Holo Lens Prototype
Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
50Mk 12 ArmaTek Holo Lens Prototype Salvage


Gear-Mk 12 Czerka Implant Prototype.png
2Mk 12 Czerka Implant Prototype
Gear-Mk 12 Czerka Implant Prototype Salvage.png
40Mk 12 Czerka Implant Prototype Salvage


Gear-Mk 12 ArmaTek Holo Lens Component.png
1Mk 12 ArmaTek Holo Lens Component
Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 8 BioTech Implant Prototype.png
1Mk 8 BioTech Implant Prototype
Gear-Mk 8 BioTech Implant Component.png
50Mk 8 BioTech Implant Component


Gear-Power Cell Injector (Plasma).pngPower Cell Injector (Plasma)
Gear-Mk 5 Arakyd Droid Caller Salvage.png
50Mk 5 Arakyd Droid Caller Salvage
Gear-Injector Cell.png
1Injector Cell
Gear-Injector Cell Salvage.png
50Injector Cell Salvage


Gear-Mk 7 Kyrotech Shock Prod Prototype.png
2Mk 7 Kyrotech Shock Prod Prototype
Gear-Mk 7 Kyrotech Shock Prod Prototype Salvage.png
100Mk 7 Kyrotech Shock Prod Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace Prototype.png
1Mk 12 ArmaTek Fusion Furnace Prototype
Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
50Mk 12 ArmaTek Fusion Furnace Prototype Salvage


Special Offense
Damage 2774
Critical Chance 15.83%
Resistance Penetration 0
Survivability
Armor 28.73%
Resistance 20.36%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability marajade basic.png Calculated Shot
Basic Ability Material Omega Level 8

Deal Special damage to target enemy twice and inflict Daze for 2 turns. If Emperor Palpatine is the Leader, he assists if it's Mara Jade's turn; otherwise, a random ally with Useful Pawn assists dealing 50% less damage.
More Details

Tex.ability marajade special01.png Ultimate Predator
Special Ability Material Zeta Level 8
4 Turn Cooldown

Dispel all buffs and inflict Stun and Vulnerable for 1 turn on target enemy. Then, deal Special damage to all enemies and inflict Tenacity Down for 1 turn. This ability deals double damage to Shocked enemies and Jedi.
More Details
Ultimate Predator

Tex.ability marajade special02.png Infiltrate and Disrupt
Special Ability Material Zeta Level 8
4 Turn Cooldown

Deal Special damage to all enemies and inflict Offense Down, Shock, and Stagger for 2 turns. Mara Jade gains Stealth for 2 turns and 1.25% Turn Meter for each debuff inflicted by this ability. If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each debuff inflicted by this ability.
More Details
Infiltrate and Disrupt

Tex.abilityui passive theemperorshand.png The Emperor's Hand
Unique Ability Material Omicron Level 8

If Emperor Palpatine is in the Leader slot at the start of the encounter, Empire and Sith allies have +20% Offense and Potency; otherwise, all other Dark Side allies gain Useful Pawn until the end of the encounter, which can't be copied or dispelled. Mara Jade has +10% Critical Chance, Critical Damage, and Offense for each ally with Useful Pawn. At the start of Mara Jade's and Emperor Palpatine's turns, she gains a stack of Loyal Hand (max 20 stacks) until the end of the encounter.

If Jedi Knight Luke Skywalker is on the enemy squad: Mara Jade Blinds Jedi Knight Luke Skywalker for 1 turn at the start of her turn, which can't be evaded or resisted.

Useful Pawn: -5% Critical Chance, Critical Damage, and Offense

Loyal Hand: +10% Max Protection and Offense

While in Territory Wars: At the start of battle, if the enemy Leader is not a Galactic Legend they lose 100% Protection, 50% Max Protection, and Mara Jade gains 100% Turn Meter. Whenever an enemy unit is defeated, all allies gain 20% Max Protection and Mara Jade inflicts Vulnerable for 1 turn on a random enemy, which can't be evaded or resisted.
More Details
Level 7:
If Emperor Palpatine is in the Leader slot at the start of the encounter, Empire and Sith allies have +20% Offense and Potency; otherwise, all other Dark Side allies gain Useful Pawn until the end of the encounter, which can't be copied or dispelled. Mara Jade has +10% Critical Chance, Critical Damage, and Offense for each ally with Useful Pawn. At the start of Mara Jade's and Emperor Palpatine's turns, she gains a stack of Loyal Hand (max 20 stacks) until the end of the encounter.

If Jedi Knight Luke Skywalker is on the enemy squad: Mara Jade Blinds Jedi Knight Luke Skywalker for 1 turn at the start of her turn, which can't be evaded or resisted.

Useful Pawn: -5% Critical Chance, Critical Damage, and Offense

Loyal Hand: +10% Max Protection and Offense
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Omicron.png
20
125000 While in Territory Wars: At the start of battle, if the enemy Leader is not a Galactic Legend they lose 100% Protection, 50% Max Protection, and Mara Jade gains 100% Turn Meter; whenever an enemy unit is defeated, inflict Vulnerable for 1 turn on a random enemy, which can't be prevented, and allies gain 20% Max Protection
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 At the start of Mara Jade's and Emperor Palpatine's turns, Mara Jade gains a stack of Loyal Hand until the end of the encounter
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Offense and Potency for Empire and Sith allies
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +5% Offense and Potency for Empire and Sith allies
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 If Jedi Knight Luke Skywalker is on the enemy squad: Mara Jade inflicts Blind on Jedi Knight Luke Skywalker for 1 turn at the start of her turn; this cannot be prevented
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Potency for Empire and Sith allies
2 18
Game-Icon-Ability Material Mk I.png
2
900 +5% Offense for Empire and Sith allies
1 Description: If Emperor Palpatine is in the Leader slot at the start of the encounter, Empire and Sith allies have +5% Offense and Potency; otherwise, all other Dark Side allies gain Useful Pawn until the end of the encounter, which can't be copied or dispelled. Mara Jade has +10% Critical Chance, Critical Damage, and Offense for each ally with Useful Pawn. At the start of Mara Jade's turn, she gains a stack of Loyal Hand (max 20 stacks) until the end of the encounter.

Useful Pawn: -5% Critical Chance, Critical Damage, and Offense

Loyal Hand: +10% Max Protection and Offense
The Emperor's Hand

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Calculated Shot Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Ultimate Predator Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
Infiltrate and Disrupt Special
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
The Emperor's Hand Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Omicron.png
20
? ? ?

Mods

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Synergy

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Light Side - Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Mara Jade, The Emperor's Hand within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Calculated Shot -
  • Ultimate Predator -
  • Infiltrate and Disrupt -
  • The Emperor's Hand -

Notes

Lore

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Trivia

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