Malevolence

From SWGoH Help Wiki


Malevolence

Separatist Capital Ship that powers up both Separatists and Droids and has the means to shut down entire enemy fleets.

Unit-Ship-Malevolence.png
Alignment Dark Side
Role Capital Ship
Faction SeparatistDroid
Crew General Grievous
Lead Synergy SeparatistDroidAll
Synergy SeparatistDroidBuzz Droids
Release Date November 27, 2019
Shards to Activate 145
Acquisition Guild Events Store Mk II Guild Event Token 1350  (4x)
Mk II Guild Event Token 2700  (8x)
Mk II Guild Event Token 4050  (8x)
Buffs Overcharge
Debuffs Offense DownStun
Battle Mechanics Dispel Debuffs - Ally
Turn Meter Gain - All Allies
Assist - Call Ally
Dispel Buffs - All Enemies
Turn Meter Reduction - All Enemies
Summon
Turn Meter Gain - Self
Critical AvoidanceDispel Debuffs - AllyTurn Meter Gain - All AlliesAssist - Call AllyDispel Buffs - All EnemiesTurn Meter Reduction - All EnemiesSummonTurn Meter Gain - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 8260
Critical Chance 24.46%
Armor Penetration 0
General
Health 118386
Protection 0
Speed 166
Potency 40.57%
Tenacity 55.57%
Critical Damage 150%
Defense Penetration 0%
Crew Gear 12
Unit-Character-General Grievous-portrait.png
Indicator-Gear-Level-12.png
General Grievous - Gear 12
Indicator-Mod Dots-6.png
Crew Mod-6 Dots.pngAll crew - 6 dot mods

Unit-Ship-Malevolence-portrait.png
Indicator-Stars-7.png
Special Offense
Damage 2085
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 33.85%
Resistance 25.56%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability malevolence basic.png

Fire!
Basic • Level 8 Game-Icon-Ship Ability Material Prestige.png

Deal Physical damage to target enemy and Stun them for 1 turn.
More Details
Tex.ability malevolence special01.png

Charging Malevolence
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
3 Turn Cooldown

Dispel all debuffs on target ally and grant them 1 stack of Overcharge for 2 turns. Grant all allies 20% Turn Meter. Then, call target ally to assist.

Overcharge: +20% Offense and Defense per stack (max 5 stacks), can't be copied
More Details
Tex.ability malevolence special02.png

All Cannons Fire!
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
4 Turn Cooldown

Deal Physical damage to all enemies and inflict Offense Down for 2 turns. This attack deals 10% more damage for each ally with Overcharge.
More Details
Tex.ability malevolence special03.png

Fire The Ion Cannon!
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
5 Turn Cooldown

Stun the enemy Capital Ship for 1 turn. Dispel all buffs from all enemies and remove all Protection and Turn Meter from them (including the Capital Ship). Affected enemies can't recover Protection or gain bonus Protection for the rest of the battle. These effects can't be dispelled, evaded, or resisted. This ability starts on cooldown.
More Details
Tex.abilityui passive faction separatist.png

Let Them Come
Commander • Level 8 Game-Icon-Ship Ability Material Prestige.png

Unit-Character-General Grievous-portrait.png
General Grievous
Crew
Separatist allies have +50% Critical Avoidance. Malevolence triples the effects of Buzz Droids on enemies.

Each time the Malevolence uses a Special ability (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield. The Malevolence gains 30% Turn Meter whenever an allied Vulture Droid is defeated.

Whenever another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.

Reinforcement Bonus: Reinforcements gain Overcharge for 2 turns.
Prestige
More Details
Crew Member: General Grievous
Level 7:
Separatist allies have +50% Critical Avoidance. Malevolence triples the effects of Buzz Droids on enemies.

Each time the Malevolence uses a Special ability (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield.

Whenever another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.

Reinforcement Bonus: Reinforcements gain Overcharge for 2 turns.
Level Crew Gear
Level
Ability Material Credits Adds
8 11
Game-Icon-Ship Ability Material Prestige.png
150
150000 Malevolence gains 30% Turn Meter whenever an allied Vulture Droid is defeated
7 11
Game-Icon-Ship Ability Material Prestige.png
80
80000 +5% Critical Avoidance
6 10
Game-Icon-Ship Ability Material Prestige.png
60
60000 +5% Critical Avoidance
5 9
Game-Icon-Ship Ability Material Prestige.png
40
40000 +5% Critical Avoidance
4 8
Game-Icon-Ship Ability Material Prestige.png
30
30000 +5% Critical Avoidance
3 7
Game-Icon-Ship Ability Material Prestige.png
20
20000 +5% Critical Avoidance
2 6
Game-Icon-Ship Ability Material Prestige.png
10
10000 +5% Critical Avoidance
1 Description: Separatist allies have +20% Critical Avoidance. Malevolence triples the effects of Buzz Droids on enemies.

Each time the Malevolence uses a Special ability (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield.

Whenever another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.

Reinforcement Bonus: Reinforcements gain Overcharge for 2 turns.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get Priority Best for
Fire! Basic
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Charging Malevolence Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
All Cannons Fire! Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Fire The Ion Cannon! Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Let Them Come Unique
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?

Synergy

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Paragraph for each faction this unit has synergy with.
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Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Malevolence within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Fire! -
  • Charging Malevolence -
  • All Cannons Fire! -
  • Fire The Ion Cannon! -
  • Let Them Come -

Notes

Lore

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Trivia

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