Mace Windu

From SWGoH Help Wiki


Mace Windu

Aggressive Jedi tank with devastating damage if left unchecked

Unit-Character-Mace Windu.png
Description
Alignment Light Side
Role TankLeaderFleet Commander
Faction Galactic RepublicJedi
Lead Synergy Jedi
Synergy JediGalactic Republic
Anti Stealth
Ship Endurance
Release Date November 24, 2015
Rework Date March 16, 2022
Shards to Activate 80
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Light Side Battles: 2-E (Hard) Game-Icon-Energy.png12 (2x)
Fleet Arena Store Fleet Arena Token 400  (10x)
Squad Arena Store Squad Arena Token 400  (10x)
Fanatical Devotion
Bronzium Data Card
Omicron Bonus Territory Wars
Buffs Resilient DefenseForesight
Debuffs Ability BlockStunShatterpointSpeed Down
Battle Mechanics Bonus Damage
Turn Meter Gain - Self
Heal Health - Self
Dispel Buffs - Target
Turn Meter Reduction - Target
Assist - Call Ally
Turn Meter Swap
Heal Protection - Self
Heal Protection - Ally
Stacking Increase - Offense
Counter
Heal Protection - All Allies
Lead Mechanics Health
Offense
Heal Health
Bonus DamageTurn Meter Gain - SelfHeal Health - SelfDispel Buffs - TargetTurn Meter Reduction - TargetAssist - Call AllyTurn Meter SwapHeal Protection - SelfHeal Protection - AllyStacking Increase - OffenseCounterHeal Protection - All Allies

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 4604
Critical Chance 43.75%
Armor Penetration 80
General
Health 70828
Protection 73309
Speed 143
Potency 46%
Tenacity 47%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Mace Windu-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
Mace Windu - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 7962
Critical Chance 18.13%
Resistance Penetration 140
Survivability
Armor 46.41%
Resistance 56.68%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
31.5%
Health Steal 15%
Accuracy 0%

Abilities

Tex.ability macewindu basic.png Invincible Assault
Basic Ability Material Omega Level 8

Deal Special damage to target enemy and inflict Ability Block for 1 turn. This attack deals bonus damage equal to 5% of Mace's Max Health. If Mace is above 50% Health, he gains 15% Turn Meter. If Mace is below 50% Health, he recovers Health equal to 100% of the damage dealt.
More Details

Tex.ability macewindu special01.png Smite
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Special damage to target enemy and dispel all buffs on them. If target enemy had Shatterpoint, Stun them for 1 turn and remove 50% Turn Meter, then Mace gains 50% Turn Meter.
More Details

Tex.ability macewindu special02.png This Party's Over
Special Ability Material Zeta Level 8
3 Turn Cooldown

Deal Special damage to target enemy and call target other ally to assist. If target enemy had Shatterpoint and target ally is Galactic Republic, swap Turn Meter with target ally. If target enemy had Shatterpoint and target ally is Jedi, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter. Both Mace and target ally recover 30% Protection.
More Details
This Party's Over

Tex.abilityui passive takeaseat.png Take a Seat
Leader Ability Material Omega Level 8

Jedi allies gain 20% Max Health and Offense, and recover 10% of their Health when they score a critical hit.
Omega
More Details
Unlocks at Gear Level 4.
Level 7:
Jedi allies gain 20% Max Health and Offense
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
3
51200 Jedi allies recover 10% of their Health when they score a critical hit
7 70
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +5% Max Health
6 60
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +5% Max Health
5 50
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +5% Offense
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +5% Offense
3 30
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +5% Max Health
2 20
Game-Icon-Ability Material Mk I.png
2
800 +5% Max Health
1 Description: Jedi allies gain 10% Offense.

Tex.abilityui passive def.png Vaapad
Unique Ability Material Zeta Level 8

Mace gains 30% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 3 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.

Resilient Defense: Enemies will target this unit; lose one stack when damaged by an attack
More Details
Level 7:
Mace gains 30% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 3 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.

Resilient Defense: Enemies will target this unit; lose one stack when damaged by an attack
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 3 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Max Health
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +5% Max Health
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Max Health
2 18
Game-Icon-Ability Material Mk I.png
2
900 +5% Max Health
1 Description: Mace gains 10% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 1 stack of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.

Resilient Defense: Enemies will target this unit; lose one stack when damaged by an attack
Vaapad

Tex.abilityui passive senseweakness.png Sense Weakness
Unique Ability Material Omicron Level 9

Mace gains 30% Offense. At the start of Mace's turn, dispel Stealth on all enemies and a random enemy (excluding raid bosses and Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. Shatterpoint is dispelled at the end of each ally's turn. When an ally damages an enemy with Shatterpoint, all allies recover 10% Protection, and all Galactic Republic Jedi allies gain Foresight for 1 turn.

Shatterpoint: Receiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit

While in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. When an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter.
More Details
Level Unit
Level
Ability Material Credits Adds
9 85
Game-Icon-Ability Material Omicron.png
20
125000 While in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted; when an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 When an ally damages an enemy with Shatterpoint, all allies recover 10% Protection, and all Galactic Republic Jedi allies gain Foresight for 1 turn
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +5% Offense
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Offense
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 At the start of Mace's turn, a random enemy is inflicted with Speed Down for 1 turn
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5% Offense
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Offense
2 22
Game-Icon-Ability Material Mk I.png
2
900 +5% Offense
1 Description: Mace gains 5% Offense. At the start of Mace's turn, dispel Stealth on all enemies and a random enemy (excluding raid bosses and Galactic Legends) is inflicted with Shatterpoint, which can't be evaded or resisted. Shatterpoint is dispelled at the end of each ally's turn.

Shatterpoint: Receiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit
Sense Weakness

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Invincible Assault Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Smite Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Vaapad Leader
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
Shatterpoint Unique
Game-Icon-Ability Material Omega.png
3
? ? ?

Mods

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
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Any Faction - Very Low Synergy
Paragraph.

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Mace Windu within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Invincible Assault -
  • Smite -
  • Vaapad -
  • Shatterpoint -

Notes

Lore

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Trivia

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