MG-100 StarFortress SF-17

From SWGoH Help Wiki


MG-100 StarFortress SF-17

Resilient Resistance Tank that can take punishment and debilitate enemies

Heal Protection - SelfCounterDispel Buffs - TargetTurn Meter Reduction - TargetHeal Health - SelfAssist - Call All AlliesThe Sweet SpotTenacity Up

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 2143
Critical Chance 25%
Armor Penetration 0
General
Health 27558
Protection 0
Speed 90
Potency 0%
Tenacity 15%
Critical Damage 150%
Defense Penetration 0%
Crew Relic 9
Unit-Character-Resistance Trooper-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
Resistance Trooper - Gear Relic 9
Indicator-Mod Dots-6.png
Crew Mod-6 Dots.pngAll crew - 6 dot mods

Unit-Ship-MG-100 StarFortress SF-17-portrait.png
Indicator-Stars-7.png
Unit-Character-Rose Tico-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
Rose Tico - Gear Relic 9

Special Offense
Damage 1939
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 27.64%
Resistance 9.94%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability mg100 basic.png

Gunners, Look Alive
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

If it's the StarFortress' turn, deal Physical damage twice. Inflict Target Lock for 2 turns.

If the target enemy has 5 stacks of The Sweet Spot, recover 15% Protection.
More Details
Tex.ability mg100 special01.png

Begin Drop Sequence
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Resistance Trooper-portrait.png
Resistance Trooper
Crew
Deal Physical damage and dispel all buffs from target enemy. Remove 10% Turn Meter per stack of The Sweet Spot. Inflict Evasion Down for 2 turns which can't be resisted. If the target enemy has 5 stacks of The Sweet Spot, place 3 Concussion Mines on them, which can't be evaded or resisted.

Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled
More Details
Tex.ability mg100 special02.png

Tico Sister Legacy
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Rose Tico-portrait.png
Rose Tico
Crew
Recover 50% Health and gain Taunt for 2 turns. Call all other Resistance allies to assist, dealing 50% less damage. If the enemy has 5 stacks of The Sweet Spot, the damage penalty is removed.
More Details
Tex.abilityui passive sweetspot.png

The Sweet Spot
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

At the start of battle, if all allies are Resistance, the StarFortress is immune to critical hits for 1 turn. The StarFortress gains Taunt for 1 turn if an ally with Deflector Shield receives damage from an enemy. If the StarFortress loses Taunt it gains Taunt for 1 turn if it didn't already have Taunt and if another Resistance ally has Deflector Shield. While the StarFortress has Taunt it has 100% counter chance.

Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.

Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.

The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
At the start of battle, if all allies are Resistance, the StarFortress is immune to critical hits for 1 turn. The StarFortress gains Taunt for 1 turn if an ally with Deflector Shield receives damage from an enemy. If the StarFortress loses Taunt it gains Taunt for 1 turn if it didn't already have Taunt and if another Resistance ally has Deflector Shield. While the StarFortress has Taunt it has 50% counter chance.

Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.

Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.

The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 +50% Counter chance
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 At the start of battle, if all allies are Resistance, the StarFortress is immune to critical hits for 1 turn
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +15% Counter chance
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 If the StarFortress loses Taunt, it gains Taunt for 1 turn if it didn't already have Taunt and if another Resistance ally has Deflector Shield
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 +15% Counter chance
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +10% Counter chance
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 Gain Taunt for 1 turn if an ally with Deflector Shield receives damage from an enemy
1 Description: While the StarFortress has Taunt it has 10% counter chance.

Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.

Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.

The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot
Tex.abilityui passive hardware.png

All Clear, Bring the Bombs
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Apply 2 stacks of The Sweet Spot to all enemies. Resistance allies gain Tenacity Up for 2 turns.
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 Resistance allies gain Tenacity Up for 2 turns
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 +1 stack of The Sweet Spot
1 Description: Enter Battle: Apply a stack of The Sweet Spot to all enemies.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Gunners, Look Alive Basic
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Begin Drop Sequence Special
Game-Icon-Ship Ability Material Mk I.png
30
Game-Icon-Ship Ability Material Mk II.png
30
Game-Icon-Ship Ability Material Mk III.png
20
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Tico Sister Legacy Special
Game-Icon-Ship Ability Material Mk I.png
30
Game-Icon-Ship Ability Material Mk II.png
30
Game-Icon-Ship Ability Material Mk III.png
20
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
The Sweet Spot Unique
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
? ? ?
All Clear, Bring the Bombs Reinforcement
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
? ? ?

Synergy

-Raddus

-Rey’s Millennium Falcon

-Poe Dameron’s X-wing

-Resistance X-wing

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod MG-100 StarFortress SF-17 within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Gunners, Look Alive -
  • Begin Drop Sequence -
  • Tico Sister Legacy -
  • The Sweet Spot -
  • All Clear, Bring the Bombs -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

  • <<<USER EDIT>>>Any trivia you desire to add in list format.