Kylo Ren's Command Shuttle
|Kylo Ren's Command Shuttle|
Durable First Order Support with unparalleled ability to manipulate allied Turn Meter
Frontline or Reinforcement?
Can work well in either position, but needs to be complemented by other First Order ships on the frontline. Can be an effective reinforcement on its own however.
Excellent utility that allows you to control the flow of battle with dispels, ability block and turn meter distribution. Can be difficult to deal with due to its counter chance while having no protection and protection up on basic.
Not a huge damage dealer, First Order isn’t overly powerful in fleet at the moment, and KRCS requires First Order allies to truly shine. This ship is on the cusp of greatness.
- Light Side Hard Node 9-A
Utilize the irresistible ability block to shut down the most dangerous opponent or prevent an enemy from gaining taunt. Distribute turn meter when necessary, or apply advantage when you need a big damage burst. KRCS provides a great deal of utility, it can be difficult to properly use without experience.
Recommended Reinforcement Ability Level
Lv2 or 3. If you run KRCS with other First Order, go for Lv3. If not, Lv2 is likely good enough. The removal of turn meter from enemy reinforcements can make life difficult for the enemy team and allow you a chance to counter them before they go.
Recommended Omega Upgrade Order
- Advanced Jamming Array (Special)
- Zeal of the First Order (Crew)
- Defensive Fire (Surprise Raid)
- Strike Team (Crew)
- Surprise Raid (Crew)
The un-evadable and irresistible ability block from 1 is probably the most important Omega to do. 2 is helpful in making KRCS difficult to deal with, especially combined with a fully upgraded basic attack. 4 & 5 are less necessary, with 5 being more or less irrelevant.