Jedi Knight Anakin

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Jedi Knight Anakin

High-pressure Jedi attacker that punishes enemies for wounding his allies

Unit-Character-Jedi Knight Anakin.png
Description
Alignment Light Side
Role AttackerLeader
Faction Galactic RepublicJedi
Lead Synergy JediClone Trooper
Synergy Galactic RepublicPadmé Amidala
Ship Anakin's Eta-2 Starfighter
Release Date November 24, 2015
Rework Date May 1, 2019
Shards to Activate 10
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Dark Side Battles: 1-B (Hard) Game-Icon-Energy.png12 (2x)
Dark Side Battles: 3-E (Hard) Game-Icon-Energy.png12 (2x)
Buffs Offense UpCritical Chance UpProtection Up (10%)
Debuffs Healing ImmunityBuff Immunity
Battle Mechanics Dispel Buffs - All Enemies
Bonus Turn
Bonus Turn - Ally
Lead Mechanics Offense
Critical Damage
Advantage
Dispel Buffs - All EnemiesBonus TurnBonus Turn - Ally

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2420
Critical Chance 43.79%
Armor Penetration 40
General
Health 20609
Protection 30677
Speed 144
Potency 31%
Tenacity 31%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-Jedi Knight Anakin-portrait.png
Indicator-Gear-Level-12.png
85
Jedi Knight Anakin - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Armor Plating.pngMk 12 ArmaTek Armor Plating
Gear-Mk 12 ArmaTek Armor Plating Prototype.png
1Mk 12 ArmaTek Armor Plating Prototype
Gear-Mk 12 ArmaTek Armor Plating Prototype Salvage.png
30Mk 12 ArmaTek Armor Plating Prototype Salvage


Gear-Mk 7 Nubian Design Tech.png
2Mk 7 Nubian Design Tech
Gear-Mk 7 Nubian Design Tech Salvage.png
40Mk 7 Nubian Design Tech Salvage


Gear-Mk 12 ArmaTek Multi-tool.pngMk 12 ArmaTek Multi-tool
Gear-Mk 12 ArmaTek Multi-tool Prototype.png
1Mk 12 ArmaTek Multi-tool Prototype
Gear-Mk 12 ArmaTek Multi-tool Prototype Salvage.png
30Mk 12 ArmaTek Multi-tool Prototype Salvage


Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 12 ArmaTek Bayonet.pngMk 12 ArmaTek Bayonet
Gear-Mk 12 ArmaTek Bayonet Prototype.png
1Mk 12 ArmaTek Bayonet Prototype
Gear-Mk 12 ArmaTek Bayonet Prototype Salvage.png
30Mk 12 ArmaTek Bayonet Prototype Salvage


Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 12 ArmaTek Fusion Furnace.pngMk 12 ArmaTek Fusion Furnace
Gear-Mk 12 ArmaTek Fusion Furnace Prototype.png
1Mk 12 ArmaTek Fusion Furnace Prototype
Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
50Mk 12 ArmaTek Fusion Furnace Prototype Salvage


Gear-Mk 12 Czerka Stun Cuffs Prototype.png
2Mk 12 Czerka Stun Cuffs Prototype
Gear-Mk 12 Czerka Stun Cuffs Prototype Salvage.png
40Mk 12 Czerka Stun Cuffs Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace Component.png
1Mk 12 ArmaTek Fusion Furnace Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 3 Czerka Stun Cuffs.png
1Mk 3 Czerka Stun Cuffs
Gear-Mk 3 Czerka Stun Cuffs Salvage.png
50Mk 3 Czerka Stun Cuffs Salvage


Gear-Mk 12 ArmaTek Stun Gun.pngMk 12 ArmaTek Stun Gun
Gear-Mk 12 ArmaTek Stun Gun Prototype.png
1Mk 12 ArmaTek Stun Gun Prototype
Gear-Mk 12 ArmaTek Stun Gun Prototype Salvage.png
50Mk 12 ArmaTek Stun Gun Prototype Salvage


Gear-Mk 12 Czerka Hypo Syringe Prototype.png
2Mk 12 Czerka Hypo Syringe Prototype
Gear-Mk 12 Czerka Hypo Syringe Prototype Salvage.png
40Mk 12 Czerka Hypo Syringe Prototype Salvage


Gear-Mk 12 ArmaTek Stun Gun Component.png
1Mk 12 ArmaTek Stun Gun Component
Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 5 A-KT Stun Gun Prototype.png
1Mk 5 A-KT Stun Gun Prototype
Gear-Mk 5 A-KT Stun Gun Prototype Salvage.png
50Mk 5 A-KT Stun Gun Prototype Salvage


Gear-Power Cell Injector (Plasma).pngPower Cell Injector (Plasma)
Gear-Mk 5 Arakyd Droid Caller Salvage.png
50Mk 5 Arakyd Droid Caller Salvage
Gear-Injector Cell.png
1Injector Cell
Gear-Injector Cell Salvage.png
50Injector Cell Salvage


Gear-Mk 7 Kyrotech Shock Prod Prototype.png
2Mk 7 Kyrotech Shock Prod Prototype
Gear-Mk 7 Kyrotech Shock Prod Prototype Salvage.png
100Mk 7 Kyrotech Shock Prod Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace Prototype.png
1Mk 12 ArmaTek Fusion Furnace Prototype
Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
50Mk 12 ArmaTek Fusion Furnace Prototype Salvage


Special Offense
Damage 1828
Critical Chance 12.5%
Resistance Penetration 15
Survivability
Armor 27.6%
Resistance 10.15%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 5%
Accuracy 0%

Abilities

Tex.ability anakinknight basic.png Deft Bladework
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with an 80% chance to inflict Healing Immunity and Buff Immunity for 2 turns.
More Details

Tex.ability anakinknight special01.png Overpowering Assault
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to all enemies and grant all allies Offense Up and Critical Chance Up for 2 turns. For each enemy critically hit, grant Protection Up (10%, stacking) to each Galactic Republic ally for 1 turn. If Padmé Amidala is an ally, dispel all buffs on all enemies. This attack can't be evaded.
More Details

Tex.abilityui passive attack buff.png On the Offensive
Leader Ability Material Omega Level 8

Jedi and Clone allies have +30% Offense and +20% Critical Damage and other allies have half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns.
Omega
More Details
Unlocks at Gear Level 2.
Level 7:
Jedi and Clone allies have +22% Offense and +20% Critical Damage and other allies have half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
3
51200 +8% Offense
7 70
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +5% Critical Damage
6 60
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +4% Offense
5 50
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +2% Offense
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +5% Critical Damage
3 30
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +4% Offense
2 20
Game-Icon-Ability Material Mk I.png
2
800 +2% Offense
1 Description: Jedi and Clone allies have +10% Offense and +10% Critical Damage and other allies have half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns.

Tex.abilityui passive speed.png Righteous Fury
Unique Ability Material Zeta Level 8

Whenever another ally falls below 50% Health or is defeated, Anakin takes a bonus turn, and his next attack deals 100% more damage if all allies were Galactic Republic at the start of battle. If Padmé Amidala is an ally, she takes a bonus turn after each of Anakin's bonus turns.
More Details
Unlocks at Gear Level 4.
Level 7:
Whenever another ally falls below 50% Health or is defeated, Anakin takes a bonus turn, and his next attack deals 100% more damage if all allies were Galactic Republic at the start of battle.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 If Padmé Amidala is an ally, she takes a bonus turn after each of Anakin's bonus turns
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +10% More damage
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +10% More damage
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +10% More damage
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +10% More damage
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +10% More damage
2 22
Game-Icon-Ability Material Mk I.png
2
900 +10% More damage
1 Description: Whenever another ally falls below 50% Health or is defeated, Anakin takes a bonus turn, and his next attack deals 40% more damage if all allies were Galactic Republic at the start of battle.
Righteous Fury

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Deft Bladework Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Overpowering Assault Special
Game-Icon-Ability Material Omega.png
5
? ? ?
On the Offensive Leader
Game-Icon-Ability Material Omega.png
3
? ? ?
Righteous Fury Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
Paragraph
Any Faction - Very Low Synergy
Paragraph.

Unit Strategy

Overpowering Assault is his strongest move, and can be used whenever but after righteous fury kicks in then is the best time to use it. also try using Deft Bladework can be used on Healers to get Healing Immunity on them to get them out early

Team Strategy

Details of how to use and mod Jedi Knight Anakin within specific teams can be found on the following pages:

Jedi Knight Anakin works best in Jedi teams, of course.Try teams with better max health to keep Jedi Knight Anakin alive. Qui Gon Jinn lead with an Omicron Is deadly when Overpowering Assault is used correctly

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Deft Bladework - Anti-Debuff characters like Ahsoka Tano (Fulcrum) or Grand Master Yoda
  • Overpowering Assault - Some Defensive Support Characters like Plo Koon to provide Defense to the enemy's offensive assault.
  • On the Offensive - You won't be seeing this one often, but if you do, bring in a tank to pair with a defensive Leader
  • Righteous Fury - Not much you can do to stop this. target Anakin before anyone else to deal with this great Unique

Notes

Lore

During the Clone Wars, Skywalker trained a Padawan, Ahsoka Tano, who ultimately left the Jedi Order after she was framed for the terrorist attack on the Jedi Temple. The loss of Tano affected Skywalker on a personal level, causing him to feel more isolated and bitter towards the Jedi High Council.
Learn more about Jedi Knight Anakin at
https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand

Trivia

Defense, Max health or Speed Mods are the best for Anakin. Probably Max Health because the enemy targets Jedi Knight Anakin a lot. maybe bring in a taunter to deal with this like mace windu's resilient defense.

Jedi Knight Anakin is the first character you unlock in this game. He replaced Jedi Consular