Imperial TIE Bomber

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Imperial TIE Bomber

Debilitating Empire Tank that inflicts Burning, cripples enemies' Offense, and provides heavy defensive capability.

Unit-Ship-Imperial TIE Bomber.png
Alignment Dark Side
Role Tank
Faction Empire
Synergy Target LockBurning
Anti Rebel
Release Date June 4, 2020
Shards to Activate 80
Acquisition Dark Side Battles: 5-A (Hard) Game-Icon-Energy.png16
Buffs Taunt
Debuffs Target LockBurning
Battle Mechanics Dispel Buffs - All Enemies
Ability - Can't Evade
Stacking Increase - Max Protection
Ignore - Defense
Reinforcement Mechanics Burning
Assist - Call Ally
Dispel Buffs - All EnemiesAbility - Can't EvadeStacking Increase - Max ProtectionIgnore - DefenseBurningAssist - Call AllyBurningBurningTarget LockBurning

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 6937
Critical Chance 25%
Armor Penetration 0
General
Health 108298
Protection 88181
Speed 154
Potency 40.96%
Tenacity 55.96%
Critical Damage 150%
Defense Penetration 0%
Max
Unit-Ship-Imperial TIE Bomber-portrait.png
Indicator-Stars-7.png
Special Offense
Damage 1939
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 43.93%
Resistance 35.44%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability tiebomber basic.png

L-s1 Laser Cannons
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy and inflict Target Lock for 1 turn, which can't be resisted by Rebels.

Target Lock: Inflict Burning for 1 turn, which can't be dispelled from or resisted by Rebels.
More Details
Tex.ability tiebomber special01.png

Proton Bombardment
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Dispel all buffs on all enemies. Then, deal Physical damage and inflict Burning on them for 2 turns, which can't be dispelled from or resisted by Rebels. This ability can't be evaded.
More Details
Tex.abilityui passive empire.png

Dual-Pod Design
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

The Imperial TIE bomber has +20% Max Protection for each active Empire ally (including the allied Capital Ship) when it enters battle and gains 20% Max Protection every time another Empire ally enters battle from reinforcements. Empire allies ignore 20% Defense for each Rebel and each Target Locked enemy.

The Imperial TIE bomber gains Taunt at the end of the turn if an enemy is Target Locked and the TIE bomber isn't already Taunting. This effect expires at the end of the turn if there are no Target Locked enemies. While any Rebel enemy is Target Locked, all Rebel enemies deal 50% less damage.

While enemies are inflicted with Burning, they have -25% Offense, doubled for Light Side enemies. Rebel enemies can't attack out of turn while Burning.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
The Imperial TIE bomber has +20% Max Protection for each active Empire ally (including the allied Capital Ship) when it enters battle and gains 20% Max Protection every time another Empire ally enters battle from reinforcements. Empire allies ignore 20% Defense for each Rebel and each Target Locked enemy.

The Imperial TIE bomber gains Taunt at the end of the turn if an enemy is Target Locked and the TIE bomber isn't already Taunting. This effect expires at the end of the turn if there are no Target Locked enemies. While any Rebel enemy is Target Locked, all Rebel enemies deal 50% less damage.

While enemies are inflicted with Burning, they have -25% Offense, doubled for Light Side enemies.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 Rebel enemies can't attack out of turn while Burning
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 +10% Rebel damage penalty
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 Empire allies ignore 20% Defense for each Rebel and each Target Locked enemy
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +10% Rebel damage penalty
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 +5% Max Protection gains
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +5% Rebel damage penalty
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 +5% Max Protection gains
1 Description: The Imperial TIE bomber has +10% Max Protection for each active Empire ally (including the allied Capital Ship) when it enters battle and gains 10% Max Protection every time another Empire ally enters battle from reinforcements.

The Imperial TIE bomber gains Taunt at the end of the turn if an enemy is Target Locked and the TIE bomber isn't already Taunting. This effect expires at the end of the turn if there are no Target Locked enemies. While any Rebel enemy is Target Locked, all Rebel enemies deal 25% less damage.

While enemies are inflicted with Burning, they have -25% Offense, doubled for Light Side enemies.
Tex.abilityui passive bomb.png

Reserve Ordnance
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Inflict Burning on all enemies for 2 turns, which can't be dispelled from or resisted by Rebels. Then, call another random Empire ally to assist. This ability can't be evaded.
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 Burning can't be dispelled from or resisted by Rebels
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 Call another random Empire ally to assist
1 Description: Enter Battle: Inflict Burning on all enemies for 2 turns. This ability can't be evaded.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
L-s1 Laser Cannons Basic
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Proton Bombardment Special
Game-Icon-Ship Ability Material Mk I.png
30
Game-Icon-Ship Ability Material Mk II.png
30
Game-Icon-Ship Ability Material Mk III.png
20
Game-Icon-Ship Ability Material Omega.png
15
? ? ?
Dual-Pod Design Unique
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
? ? ?
Reserve Ordnance Reinforcement
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
? ? ?

Synergy

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Paragraph for each faction this unit has synergy with.
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Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Imperial TIE Bomber within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • L-s1 Laser Cannons -
  • Proton Bombardment -
  • Dual-Pod Design -
  • Reserve Ordnance -

Notes

Lore

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Trivia

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