Home One

From SWGoH Help Wiki


Home One

Versatile Rebel Capital Ship that uses Advantage and bonus attacks to turn the tide

Unit-Ship-Home One.png
Alignment Light Side
Role Capital Ship
Faction Rebel
Crew Admiral Ackbar
Lead Synergy RebelAll
Synergy Rebel
Release Date November 22, 2016
Shards to Activate 10
Acquisition
Buffs AdvantageMaster PlanProtection Up (30%)
Battle Mechanics Assist - Call Ally
Dispel Debuffs - Ally
Heal Protection - Ally
Heal Health - Ally
Turn Meter Gain - All Allies
Bonus Turn
Critical DamageAssist - Call AllyDispel Debuffs - AllyHeal Protection - AllyHeal Health - AllyTurn Meter Gain - All AlliesBonus Turn

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 5749
Critical Chance 24.46%
Armor Penetration 0
General
Health 105750
Protection 0
Speed 173
Potency 39.72%
Tenacity 54.72%
Critical Damage 150%
Defense Penetration 0%
Crew Gear 12
Unit-Character-Admiral Ackbar-portrait.png
Indicator-Gear-Level-12.png
Admiral Ackbar - Gear 12
Indicator-Mod Dots-6.png
Crew Mod-6 Dots.pngAll crew - 6 dot mods

Unit-Ship-Home One-portrait.png
Indicator-Stars-7.png
Special Offense
Damage 22191
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 20.07%
Resistance 29.61%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability moncalamarilibertycruiser basic.png

Mon Cal Cannons
Basic • Level 8 Game-Icon-Ship Ability Material Prestige.png

Deal Physical damage to target enemy and call a random ally to Assist.
More Details
Tex.ability moncalamarilibertycruiser special01.png

Seize the Advantage
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
3 Turn Cooldown

Dispel all debuffs on target ally. That ally recovers 50% Health and 50% Protection, and all allies gain Advantage for 2 turns.
More Details
Tex.ability moncalamarilibertycruiser special02.png

Defiant Volley
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
3 Turn Cooldown

Deal Special damage to all enemies and call two random allies to Assist.
More Details
Tex.ability moncalamarilibertycruiser special03.png

Master Plan
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
5 Turn Cooldown

All allies gain 100% Turn Meter and the Master Plan buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.

Master Plan: After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.
More Details
Tex.abilityui passive rebel.png

Band Together
Commander • Level 8 Game-Icon-Ship Ability Material Prestige.png

Unit-Character-Admiral Ackbar-portrait.png
Admiral Ackbar
Crew
Whenever an ally attacks out of turn, they have +50% Critical Damage and gain Protection Up (30%) for 2 turns. These bonuses are doubled for Rebel allies.

Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.
Prestige
More Details
Crew Member: Admiral Ackbar
Level 7:
Whenever an ally attacks out of turn, they have +40% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.

Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.
Level Crew Gear
Level
Ability Material Credits Adds
8 11
Game-Icon-Ship Ability Material Prestige.png
150
150000 +10% Critical Damage and +15% Protection Up
7 11
Game-Icon-Ship Ability Material Prestige.png
80
80000 +5% Critical Damage
6 10
Game-Icon-Ship Ability Material Prestige.png
60
60000 +5% Critical Damage
5 9
Game-Icon-Ship Ability Material Prestige.png
40
40000 +3% Critical Damage
4 8
Game-Icon-Ship Ability Material Prestige.png
30
30000 +2% Critical Damage
3 7
Game-Icon-Ship Ability Material Prestige.png
20
20000 +3% Critical Damage
2 6
Game-Icon-Ship Ability Material Prestige.png
10
10000 +2% Critical Damage
1 Description: Whenever an ally attacks out of turn, they have +20% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.

Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get Priority Best for
Mon Cal Cannons Basic
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Seize the Advantage Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Defiant Volley Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Master Plan Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Band Together Unique
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
Paragraph
Any Faction - Very Low Synergy
Paragraph.

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Home One within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Mon Cal Cannons -
  • Seize the Advantage -
  • Defiant Volley -
  • Master Plan -
  • Band Together -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

  • <<<USER EDIT>>>Any trivia you desire to add in list format.