Grand Admiral Thrawn
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.
|Mk 12 ArmaTek Visor|
|Mk 12 ArmaTek Wrist Band|
|Mk 12 ArmaTek Multi-tool|
|Mk 12 ArmaTek Data Pad|
|Mk 12 ArmaTek Key Pad|
|Power Cell Injector (Plasma)|
|Ability Name||Ability Type||Cost||Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.||Priority Number in order of most important, 1, to least important||Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.||Reasons|
|Yes||5||PVP||Although not the most important, this Omega can Stun enemies if they have Ability Block, making it especially ideal for PVP battles|
|Yes||1||All||A very important Ability, becoming easier to use with his Omega reducing Fracture's cooldown by 1 and increasing its damage|
|Grand Admiral's Command||Special||
|Yes||3||PVP||Adds tons another stack of Protection recovery, along with cooldown subtracted by 1, helping keep allies out of negative Status effects|
|Yes||4||All||Adds more Protection to all your Empire allies in battle when a Status is added or removed, increasing the team's survivability rate|
|Ebb and Flow||Unique||
|Yes||2||All||Causes Fracture to last longer on enemies due to enemy Speed Lowering and Turn Meter Loss, and is backed up by Thrawn's now 100% Counter Chance and Tenacity|
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Jedi - High Synergy
Light Side - Low Synergy
Any Faction - Very Low Synergy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Details of how to use and mod Grand Admiral Thrawn within specific teams can be found on the following pages:
- <<<ADD INFO>>> Add links to internal or external guides in list format here.
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
- Manipulate -
- Fracture -
- Grand Admiral's Command -
- Legendary Strategist -
- Ebb and Flow -
At the height of his career, Grand Admiral Thrawn served as commanding officer of the 7th Fleet, the flagship of which was the Imperial I-class Star Destroyer Chimaera. Deployed to the Lothal sector a few years after the start of the Galactic Civil War, Thrawn sought to defeat the rebels led by Captain Hera Syndulla. Following the Battle of Atollon, Thrawn's fleet worked with the First Legion led by the Sith Lord Darth Vader, whom Thrawn once knew as the Jedi Knight Anakin Skywalker, during a mission that resulted in the rescue of Force-sensitive Chiss girls. Resuming his task to eliminate Syndulla's cell, Thrawn and his forces were confronted by the rebels who intended to liberate Lothal once and for all. During the battle, the purrgil came to the aid of Jedi Padawan Ezra Bridger and inflicted much damage to the Seventh Fleet. Thrawn himself was on the bridge of his command ship when the creatures surrounded the Chimaera and pulled it into hyperspace, taking both Thrawn and Bridger into the great unknown.
Learn more about Grand Admiral Thrawn at https://starwars.fandom.com/wiki/Mitth'raw'nuruodo.
- Thrawn's more accurate Chiss birth name is Mitth'raw'nuruodo.
- Thrawn's translator and best friend was Eli Vanto, an Imperial Cadet who would serve under Thrawn as a protégé.