General Skywalker

From SWGoH Help Wiki


General Skywalker

Fierce Jedi Attacker who protects his battalion at all costs

Unit-Character-General Skywalker.png
Description
Alignment Light Side
Role AttackerLeader
Faction 501stGalactic RepublicJedi
Lead Synergy 501st
Synergy Armor ShredDaze
Immune to Critical Hit
Release Date October 11, 2019
Shards to Activate 145
Accelerated Never Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Clash on Kamino
Guild Events Store Mk I Guild Event Token 1900  (5x)
Mk I Guild Event Token 3800  (10x)
Mk I Guild Event Token 5700  (15x)
Debuffs Daze
Other Status Armor Shred
Battle Mechanics Attack - Can't Evade
Cooldown Reduction - Self
Cooldown Reset - Self
Cooldown Increase - Target
Dispel Debuffs - Self
Stacking Reduction - Max Health
Counter
Turn Meter Gain - Self
Lead Mechanics Revive Immunity
Critical Damage
Stacking Increase - Offense
Advance
Cover
Attack - Can't EvadeCooldown Reduction - SelfCooldown Reset - SelfCooldown Increase - TargetDispel Debuffs - SelfStacking Reduction - Max HealthCounterTurn Meter Gain - SelfCooldown Reduction - TargetStacking Reduction - Max Health

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 7393
Critical Chance 65.21%
Armor Penetration 336
General
Health 72488
Protection 70188
Speed 157
Potency 65%
Tenacity 63%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-General Skywalker-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
General Skywalker - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 6367
Critical Chance 10%
Resistance Penetration 140
Survivability
Armor 54.28%
Resistance 29.75%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 30%
Accuracy 21%

Abilities

Tex.ability generalanakin basic.png Furious Slash
Basic Ability Material Zeta Level 8

Deal Physical damage to target enemy. This attack can't be evaded and has +65% Defense Penetration, tripled if all allies are 501st.

If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able.

Telekinesis: Deal Physical damage to target enemy. If possible, this attack will critically hit enemies with Armor Shred. If the target enemy is Dazed, reduce General Skywalker's ability cooldowns by 1.
More Details
Furious Slash

Tex.ability generalanakin special02.png Sundering Strike
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to target enemy and inflict Armor Shred. If they are Dazed, this attack deals double damage.

If this is the first ability General Skywalker uses during his turn, reset Force Grip's cooldown and use it if possible.
More Details

Tex.ability generalanakin basic special01.png Force Grip
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to all enemies and Daze them for 2 turns. If possible, this attack will critically hit enemies with Armor Shred.

If this is the first ability General Skywalker uses during his turn, reset Sundering Strike's cooldown and use it if possible.
More Details

Tex.abilityui passive 501.png General of the 501st
Leader Ability Material Zeta Level 8

All units can't be revived.
All 501st allies have +50% Critical Damage.
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter.

While there are other active 501st allies, General Skywalker:
- Can't drop below 100% Health
- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn
- Removes all other status effects when he takes Cover
- Leaves Cover, recovers 100% Protection, and takes a bonus turn when all other 501st allies are defeated

Advance:
- Taunt, which can't be dispelled or prevented
- Other 501st allies can't lose Health
Cover:
- Can't be targeted
- Immune to damage and status effects
- Speed set to 0
- Recover 10% Protection and Turn Meter at the end of every turn, doubled for allied 501st turns, which can't be prevented
Zeta
More Details
Unlocks at Gear Level 7.
Level 7:
All units can't be revived.
All 501st allies have +50% Critical Damage.

While there are other active 501st allies, General Skywalker:
- Can't drop below 100% Health
- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn
- Removes all other status effects when he takes Cover
- Leaves Cover, recovers 100% Protection, and takes a bonus turn when all other 501st allies are defeated

Advance:
- Taunt, which can't be dispelled or prevented
- Other 501st allies can't lose Health
Cover:
- Can't be targeted
- Immune to damage and status effects
- Speed set to 0
- Recover 10% Protection and Turn Meter at the end of every turn, doubled for allied 501st turns, which can't be prevented
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +10% Critical Damage
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +10% Critical Damage
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +10% Critical Damage
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +5% Critical Damage
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +5% Critical Damage
2 22
Game-Icon-Ability Material Mk I.png
2
800 +5% Critical Damage
1 Description: All units can't be revived.
All 501st allies have +5% Critical Damage.

While there are other active 501st allies, General Skywalker:
- Can't drop below 100% Health
- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn
- Removes all other status effects when he takes Cover
- Leaves Cover, recovers 100% Protection, and takes a bonus turn when all other 501st allies are defeated

Advance:
- Taunt, which can't be dispelled or prevented
- Other 501st allies can't lose Health
Cover:
- Can't be targeted
- Immune to damage and status effects
- Speed set to 0
- Recover 10% Protection and Turn Meter at the end of every turn, doubled for allied 501st turns, which can't be prevented
General of the 501st

Tex.abilityui passive jedi.png The Chosen One
Unique Ability Material Zeta Level 8

General Skywalker uses an additional ability during his turn.

Whenever General Skywalker critically hits an enemy during his turn, increase their cooldowns by 1 (excluding raid bosses and Galactic Legends), which can't be resisted.

If he is critically hit, General Skywalker dispels all debuffs on himself. Enemies attacking out of turn can't critically hit.

If the target enemy has no Protection when General Skywalker uses an ability, reduce their current Max Health by 20% for rest of the battle (stacking, excluding raid bosses and Galactic Legends), which can't be resisted.
More Details
Level 7:
General Skywalker uses an additional ability during his turn.

Whenever General Skywalker critically hits an enemy during his turn, increase their cooldowns by 1 (excluding raid bosses and Galactic Legends), which can't be resisted.

If he is critically hit, General Skywalker dispels all debuffs on himself. Enemies attacking out of turn can't critically hit.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 If the target enemy has no Protection when General Skywalker uses an ability, reduce their current Max Health by 20% for rest of the battle (stacking, excluding raid bosses), which can't be resisted
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +15% Cooldown increase chance
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +15% Cooldown increase chance
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +10% Cooldown increase chance
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +10% Cooldown increase chance
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Cooldown increase chance
2 24
Game-Icon-Ability Material Mk I.png
2
900 +5% Cooldown increase chance
1 Description: General Skywalker uses an additional ability during his turn.

Whenever General Skywalker critically hits an enemy during his turn, he has 40% chance to increase their cooldowns by 1 (excluding raid bosses and Galactic Legends), which can't be resisted.

If he is critically hit, General Skywalker dispels all debuffs on himself. Enemies attacking out of turn can't critically hit.
The Chosen One

Tex.abilityui passive def.png Hero with no Fear
Unique Ability Material Zeta Level 8

At the start of battle, General Skywalker gains 25% Defense, 15% Max Protection, and 25% Tenacity for each other 501st ally until all other 501st allies are defeated.

If all allies are 501st at the start of battle, General Skywalker gains the following:

- 100% counter chance and 50% Critical Chance

- When all other allies are defeated, General Skywalker can't be critically hit and gains 35% Turn Meter after every enemy turn
More Details
Unlocks at Gear Level 8.
Level 7:
At the start of battle, General Skywalker gains 25% Defense, 15% Max Protection, and 25% Tenacity for each other 501st ally until all other 501st allies are defeated.

If all allies are 501st at the start of battle, General Skywalker gains the following:

- When all other allies are defeated, General Skywalker can't be critically hit and gains 35% Turn Meter after every enemy turn
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 General Skywalker has +100% counter chance and +50% Critical Chance if all allies are 501st at the start of battle
7 75
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +10% Tenacity
6 65
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +10% Defense
5 55
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2.5% Protection
4 45
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +10% Tenacity
3 35
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +10% Defense
2 25
Game-Icon-Ability Material Mk I.png
2
900 +2.5% Protection
1 Description: At the start of battle, General Skywalker gains 5% Defense, 10% Max Protection, and 5% Tenacity for each other 501st ally until all other 501st allies are defeated.

If all allies are 501st at the start of battle, General Skywalker gains the following:

- When all other allies are defeated, General Skywalker can't be critically hit and gains 35% Turn Meter after every enemy turn
Hero with no Fear

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Furious Slash Basic
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
? ? ?
Sundering Strike Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Force Grip Special
Game-Icon-Ability Material Omega.png
5
? ? ?
General of the 501st Leader
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
? ? ?
The Chosen One Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?
Hero with no Fear Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy


501st - Extremely High Synergy
He gives bonuses to 501st allies from his Leader ability (General of the 501st), along with giving him the Advance and Cover mechanic. His Unique ability (Hero with No Fear) gives General Skywalker a large amount of benefits if all allies are 501st.

Jedi and Galactic Republic - Moderate Synergy
He can be a Jedi ally if you want him to be a linchpin on a Jedi team. There are also a lot of other more general Galactic Republic teams that General Skywalker can help greatly.
Dark Side and Sith - Extremely Low Synergy
He is meant specifically to be a leader for 501st characters (or a Jedi ally if you want him to be), so Dark Side synergy is EXTREMELY low.

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod General Skywalker within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Furious Slash -
  • Sundering Strike -
  • Force Grip -
  • General of the 501st -
  • The Chosen One -
  • Hero with no Fear -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

  • <<<USER EDIT>>>Any trivia you desire to add in list format.