Galactic Legend

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Galactic Legends ....

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Characters

Characters

Name Ship Buffs Debuffs Other Status Locations
Unit-Character-Jedi Master Luke Skywalker-portrait.png
Status Effect-Advantage.pngAdvantage
Status Effect-Critical Damage Up.pngCritical Damage Up
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Status Effect-Jedi Lessons.pngJedi Lessons
Status Effect-Jedi Legacy.pngJedi Legacy
Status Effect-Daze.pngDaze
Status Effect-Ability Block.pngAbility Block
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Expose.pngExpose
Status Effect-Tenacity Down.pngTenacity Down
Status Effect-Breach.pngBreach
The Journey's End
Unit-Character-Rey-portrait.png
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Status Effect-Lifeblood.pngLifeblood
Status Effect-Inspired.pngInspired
Status Effect-Mastery Increased.pngMastery Increased
Heir to the Light Side
Unit-Character-Sith Eternal Emperor-portrait.png
Status Effect-Retribution.pngRetribution
Status Effect-Speed Up.pngSpeed Up
Status Effect-Taunt.pngTaunt
Status Effect-Deceived.pngDeceived
Status Effect-Linked.pngLinked
The Final Order
Unit-Character-Supreme Leader Kylo Ren-portrait.png
Status Effect-Advantage.pngAdvantage
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Stun.pngStun
Status Effect-Siphon.pngSiphon
Status Effect-Mastery Increased.pngMastery Increased
Status Effect-Mastery Decreased.pngMastery Decreased
Heir to the Dark Side

Leader Abilities

Unit-Character-Jedi Master Luke Skywalker-portrait-tr.png Jedi Master Luke Skywalker Game-Icon-Ability Material Zeta.png
Lead Synergy: JediLight Side
Synergy: JediLight Side

All Light Side allies have +10% Max Health and Max Protection, doubled for Jedi allies. All Jedi allies have +30% Offense and +40 Speed.

If all allies are Jedi at the start of battle (excluding summoned allies), Jedi Master Luke Skywalker Taunts while he has Protection.

The first time each other Jedi ally falls below 100% Health, they dispel all debuffs on themselves and gain Critical Hit Immunity, Defense Up, and Tenacity Up for 2 turns. Then, Luke Taunts for 2 turns, which can't be copied, dispelled, or prevented.

At the start of battle, Jedi allies gain the granted ability Inherited Teachings.

Inherited Teachings: Gain Jedi Lessons for 3 turns and call target other Light Side ally to assist, dealing 90% less damage. Then, they deal true damage to the target enemy based on 60% of Jedi Master Luke Skywalker's base Max Protection, which can't be evaded.

If that ally is a Jedi, they gain Jedi Lessons for 3 turns and 15% Turn Meter, recover Protection equal to 5% of Luke's base Max Protection, and reduce the cooldown of their Inherited Teachings ability by 1.

This ability can't be used if there are no other Jedi allies. (Cooldown: 2)

Unit-Character-Rey-portrait-tr.png Rey Game-Icon-Ability Material Zeta.png
Lead Synergy: Light Side
Synergy: Light Side

Light Side allies have +40% Mastery, +30 Speed, and +30% Max Health. Whenever an enemy gains bonus Turn Meter, Inspired Light Side allies gain 5% Mastery (stacking) until the end of the encounter.

The first time each Light Side ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and recover 50% Health when it expires.

Unit-Character-Sith Eternal Emperor-portrait-tr.png Sith Eternal Emperor Game-Icon-Ability Material Zeta.png
Lead Synergy: SithDark Side
Synergy: SithDark Side

Dark Side allies have +25% Mastery, +30% Potency, and +20 Speed, doubled for Sith allies.

Whenever a Deceived or Linked enemy uses an ability, Sith Eternal Emperor gains 10% Mastery (stacking) until the end of encounter and other Sith allies gain half that amount. Whenever a Linked enemy uses an ability, Sith Eternal Emperor gains 8% Ultimate Charge.

Whenever a Sith ally is defeated, dispel all debuffs on other Sith allies and they recover 100% Health and Protection. Sith allies can't be revived, and they ignore defense when targeting a Jedi enemy.

Unit-Character-Supreme Leader Kylo Ren-portrait-tr.png Supreme Leader Kylo Ren Game-Icon-Ability Material Zeta.png
Lead Synergy: Dark Side
Synergy: Dark Side

Dark Side allies have +30 Speed, +40% Mastery, and +50% Critical Damage, and they can't be critically hit while they have Advantage.

Whenever a Dark Side ally loses Advantage without scoring a critical hit, they gain Advantage for 1 turn at the end of the turn.

Whenever a Dark Side ally gains Advantage, if they didn't already have it, they gain a bonus based on their role:
- Tanks Taunt for 2 turns
- Attackers gain Critical Damage Up for 2 turns
- Supports and Healers gain 20% Turn Meter



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