Endurance

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Endurance

Defensive Jedi Capital Ship that uses Valor to gain a huge Speed advantage

Unit-Ship-Endurance.png
Alignment Light Side
Role Capital Ship
Faction Galactic RepublicJedi
Crew Mace Windu
Lead Synergy Galactic RepublicAll
Synergy ValorGalactic Republic
Release Date November 22, 2016
Shards to Activate 10
Acquisition Endurance Fleet Mastery
Grant Reinforcement Valor
Buffs TauntCritical Hit ImmunityValorProtection Up (150%)Retribution
Debuffs Target Lock
Battle Mechanics Heal Protection - Ally
Turn Meter Gain - Capital Ship
Cooldown Reduction - Capital Ship
OffenseDefenseValorHeal Protection - AllyTurn Meter Gain - Capital ShipCooldown Reduction - Capital Ship

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 10338
Critical Chance 24.46%
Armor Penetration 0
General
Health 150408
Protection 0
Speed 175
Potency 58.22%
Tenacity 73.22%
Critical Damage 150%
Defense Penetration 0%
Crew Relic 9
Unit-Character-Mace Windu-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
Mace Windu - Gear Relic 9
Indicator-Mod Dots-6.png
Crew Mod-6 Dots.pngAll crew - 6 dot mods

Unit-Ship-Endurance-portrait.png
Indicator-Stars-7.png
Special Offense
Damage 3105
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 32.87%
Resistance 33.36%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability venator basic.png

Strike True
Basic • Level 8 Game-Icon-Ship Ability Material Prestige.png

Deal Physical damage to target enemy and inflict Target Lock for 2 turns.
More Details
Tex.ability venator special01.png

Hold Fast
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
3 Turn Cooldown

Target ally recovers 100% Protection, and gains Taunt and Critical Hit Immunity for 2 turns.
More Details
Tex.ability venator special02.png

Fortune Favors the Bold
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
4 Turn Cooldown

Deal Physical damage to target enemy and all Target Locked enemies, then grant all allies Valor for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.

Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
More Details
Tex.ability venator special03.png

Convergence
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
15 Turn Cooldown

Unit-Character-Mace Windu-portrait.png
Mace Windu
Crew
All allies gain Protection Up (150%) for 2 turns, which can't be prevented or Dispelled, and Retribution for 2 turns. This ability starts on cooldown.
More Details
Tex.abilityui passive jedi.png

Honor and Might
Commander • Level 8 Game-Icon-Ship Ability Material Prestige.png

Allies with Protection have +15% Offense and Defense, doubled for Galactic Republic allies.

Reinforcement Bonus: Reinforcements gain Valor for 2 turns.
Prestige
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Allies with Protection have +12% Offense and Defense, doubled for Galactic Republic allies.

Reinforcement Bonus: Reinforcements gain Valor for 2 turns.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Prestige.png
150
150000 +3% Offense, +3% Defense
7 85
Game-Icon-Ship Ability Material Prestige.png
80
80000 +2% Offense, +2% Defense
6 85
Game-Icon-Ship Ability Material Prestige.png
60
60000 +1% Offense, +1% Defense
5 84
Game-Icon-Ship Ability Material Prestige.png
40
40000 +1% Offense, +1% Defense
4 80
Game-Icon-Ship Ability Material Prestige.png
30
30000 +1% Offense, +1% Defense
3 75
Game-Icon-Ship Ability Material Prestige.png
20
20000 +1% Offense, +1% Defense
2 71
Game-Icon-Ship Ability Material Prestige.png
10
10000 +1% Offense, +1% Defense
1 Description: Allies with Protection have +5% Offense and Defense, doubled for Galactic Republic allies.

Reinforcement Bonus: Reinforcements gain Valor for 2 turns.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Strike True Basic
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Hold Fast Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Fortune Favors the Bold Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Convergence Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Honor and Might Unique
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
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Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Endurance within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Strike True -
  • Hold Fast -
  • Fortune Favors the Bold -
  • Convergence -
  • Honor and Might -

Notes

Lore

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E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

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