Emperor Palpatine

From SWGoH Help Wiki

This page is a stub. Key elements of this article are incomplete. You can help the SWGoH Wiki by expanding it.

Emperor Palpatine
EMPERORPALPATINE.png
Power:24148
Alignment:Dark Side
Categories:Empire, Sith
Role:Support
Leader:Empire and Sith


Overwhelming Sith Support who inflicts Shock and can Stun targets for multiple turns.

Lore

Emperor Palpatine, with his Sith name called Darth Sidious, a Force-sensitive humanmale from Naboo, was the Dark Lord of the Sith who founded the Galactic Empire after toppling its predecessor, the Galactic Republic from within. For that he sent his apprentice Darth Maul into the Battle of Naboo (Sidious personally took care of it, he made the Trade Federation attack Naboo) to kill some Jedi. After the death of Darth Maul he took a new apprentice, the dallen Jedi Count Dooku, now called Darth Tyranus, and led the galaxy into the Clone Wars. In ~ 19 BBY, several members of the Jedi High Council moved to arrest the Chancellor upon discovering his true identity as the Dark Lord. The attempt ultimately failed, however, due to the Jedi Knight Anakin Skywalker, whom Sidious influenced into betraying the Jedi. Replacing the late Tyranus with Skywalker, who adopted the name of Darth Vader as Sidious' third and final apprentice, the Sith Lords initiated Order 66 and, therefore, began a systematic purge that all but annihilated the Jedi Order. The Clone Wars ended with Sidious' ascension as Emperor of the First Galactic Empire. As Emperor of the Galactic Empire one of his biggest challenges was to hunt down the Rebels led by Princess Leia Organa. For that he used his new apprentice, Darth Vader. When Palpatine found out that Vader had a son, (Commander) Luke Skywalker, Sidious tried to turn the aspiring Jedi to the dark side and even manipulated him into dueling with Vader during the Battle of Endor in 4 ABY. However, in failing to turn Skywalker from the light side of the Force, he unleashed the power of the dark side by torturing the young Jedi with a barrage of Force lightning. But the agony he inflicted on his apprentice's son caused the former Anakin Skywalker to overthrow his dark Master at the cost of his own life, resulting in the complete destruction of the Sith as foretold in the prophecy of the Chosen One.

Further Media Appearance

Emperor Palpatine / Darth Sidious can be found in:

  1. Star Wars Episode 1-6 [Movies]
  2. Star Wars: The Clone Wars [Animation Series]
  3. Darth Vader: Dark Lord of the Sith 1-12 [Comics]
  4. Kanan [Comics]
  5. Thrawn [Comics]
  6. ...

Strengths

Both in terms of area of the game, such as specifically good in say TW (on toons like Enfys) and against specific teams (i.e. imps vs ns). Link to relevant write ups

Weaknesses

Arena, Grand Arena, Territory War, Territory Battle, Events, Cantina Battles, ...

As Teams with Emperor Palpatine are mainly based on Debuffs, their biggest weakness are teams that remove or resist Debuffs.

Examples for those Teams are:

  • zBastila lead Jedi: Bastila's Lead Zeta changes the entire Jedi team, her zeta gives all jedi +150% tenacity.
  • Jedi Knight Revan lead Jedi: Revan is meta, yet on of the strongest Characters in the game and a huge counter to Palpatine (especially with lead zeta, then Jedi Allies start the fight with 1 round of tenacity up).

Another weakness are foresight teams as then your debuffs won't land:

Of course ther metas or super strong teams can also defeat Palpatine teams:

  • Traya lead Sith: Traya teams are very strong, she has synergy with Darth Nihilus and Darth Sion and her "Isolation" - Debuff can wipe out a tank for a whole match - although Islation is not as badass as Thrawn's "Fracture"
  • CLS lead Rebels (Han&Chewie or Han&Chewie&C3PO): Chewie can be very frustrating, he has a good synergy with Han and C3PO's "Translation" Buff and "Confusion" Debuff just makes it worse.

Raids:

Palpatine builds don't have that kind of a use in raids yet due to relying on debuffs. There might come a Raid in which debuffs are useful, but yet this is only speculation.

Farming Locations

Emperor Palpatine is obtainable from the Emperor's Demise Legendary event, where he can be unlocked at 5* with any 5 Rebel characters.

Around G8 is recommended as this event is relatively easy. Examples of teams you could use would be:

Characters from Luke's Hero's Journey Phoenix Squadron

Playstyle

Playing an Emperor Palpatine Team you have to take a look on the debuffs. Stun is one of the meaner debuffs in the game, and that can give you what you want: The Win. With his lead zeta you can easy generate turnmeter with debuffs, and turnmeter is what makes a team playable.

If you have Vader in your Team and you want to play Palpatine lead, I highly recommend the lead zeta. It makes a huge difference because then you can just generate turnmeter if:

  1. Your Vader is fast enough
  2. Your Vader has enough potency
  3. Your enemy doesnt have tons of tenacity (~> Weaknesses)

Typical gameplay: At the beginning of the fight usually Vader has the first turn (except the enemy has Han). You use Vader's first special to put some debuffs on your enemies. Because of this part of Palpatines lead (When an Empire ally inflicts a debuff during their turn, they gain 20% Turn Meter.) Vader also has the next turn: Then you use his second Special, the lightsaber throw. By doing that you remve the 3-4 debuffs on one enemy (usually 3 x Damage Over Time and 1 x Speed Down). Because of this part (the zeta part) of Palpatines lead (When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter.) all Empire and Sith allies gain 15-20% turnmeter ... which can change a match.

Zeta & Omega Abilities

Lightning Strike [Omega] {Recommended}

· Basic · Level 8

Deal Special damage to target enemy and Shock them for 3 turns. Then, Palpatine gains 15% Turn Meter for each Shocked enemy. Shock: Can't gain Health, Buffs, or Bonus Turn Meter.

Power of the Dark Side [Omega] {Recommended}

· Special · Level 8

4 turn cooldown

Deal Special damage to all enemies with a 70% chance to Stun them for 1 turn. Shocked enemies are Stunned for 2 turns and have their Shock dispelled. All allies gain Offense Up for 2 turns.

Let the Hate Flow [Omega] {Additive}

· Special · Level 8

3 turn cooldown

All other units lose 5% Health and Palpatine recovers Health equal to 150% of the total amount lost. Palpatine gains 50% Turn Meter for each Shocked enemy. All allies gain Health Steal Up for 1 turn.

Emperor of the Galactic Empire [Zeta] {Recommended}

· Leader · Level 8

Empire and Sith allies have +35% Potency and 35% Max Health. Jedi and Rebel enemies have -35% Potency and -35% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 20% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 20% Health. When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter.

Crackling Doom  [Zeta] {Additive}

· Unique · Level 8

While Palpatine is active, at the start of each enemy turn, they take damage equal to 20% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies. Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter.

Mod Recommendations

List mod recommendations for this character

Synergy Teams

Under Palpatine lead generally all Empire and Sith, most likely tp be mentioned is Palpatine (L), Vader, Thrawn, Nihilus, Sion.

Except Palpatine lead of course all Empire and SIth leads, most likely to be mentioned Traya lead (for example Traya (L), Nihilus, Sion, Palpatine, Batila Shan (Fallen)).

Trivia

Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.