Eighth Brother

From SWGoH Help Wiki


Eighth Brother

A stealthy member of the Inquisitorious with an arsenal of tricks and weapons to surprise his opponent.

Unit-Character-Coming Soon.png
Description
Alignment Dark Side
Role AttackerLeader
Faction EmpireInquisitoriusUnaligned Force User
Lead Synergy EmpireInquisitorius
Synergy Purge
Anti Jedi
Release Date March 24, 2022
Shards to Activate 25
Accelerated No Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition
Omicron Bonus Territory Wars
Buffs StealthAccuracy UpPotency Up
Debuffs PurgeAccuracy DownBurningBlindHealing ImmunitySpeed DownAbility BlockBuff ImmunityArmor Shred
Battle Mechanics Bonus Damage
Heal Health - Self
Heal Protection - Self
Lead Mechanics Accuracy
Potency
Purge
Bonus DamageHeal Health - SelfHeal Protection - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2596
Critical Chance 37.04%
Armor Penetration 39
General
Health 18919
Protection 45975
Speed 166
Potency 13%
Tenacity 61%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-Eighth Brother-portrait.png
Indicator-Gear-Level-12.png
85
Eighth Brother - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Multi-tool.pngMk 12 ArmaTek Multi-tool
Gear-Mk 12 ArmaTek Multi-tool Prototype.png
1Mk 12 ArmaTek Multi-tool Prototype
Gear-Mk 12 ArmaTek Multi-tool Prototype Salvage.png
30Mk 12 ArmaTek Multi-tool Prototype Salvage


Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 12 ArmaTek Medpac.pngMk 12 ArmaTek Medpac
Gear-Mk 12 ArmaTek Medpac Prototype.png
1Mk 12 ArmaTek Medpac Prototype
Gear-Mk 12 ArmaTek Medpac Prototype Salvage.png
30Mk 12 ArmaTek Medpac Prototype Salvage


Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 12 ArmaTek Bayonet.pngMk 12 ArmaTek Bayonet
Gear-Mk 12 ArmaTek Bayonet Prototype.png
1Mk 12 ArmaTek Bayonet Prototype
Gear-Mk 12 ArmaTek Bayonet Prototype Salvage.png
30Mk 12 ArmaTek Bayonet Prototype Salvage


Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 12 ArmaTek Key Pad.pngMk 12 ArmaTek Key Pad
Gear-Mk 12 ArmaTek Key Pad Prototype.png
1Mk 12 ArmaTek Key Pad Prototype
Gear-Mk 12 ArmaTek Key Pad Prototype Salvage.png
50Mk 12 ArmaTek Key Pad Prototype Salvage


Gear-Mk 12 Czerka Security Scanner Prototype.png
2Mk 12 Czerka Security Scanner Prototype
Gear-Mk 12 Czerka Security Scanner Prototype Salvage.png
40Mk 12 Czerka Security Scanner Prototype Salvage


Gear-Mk 12 ArmaTek Key Pad Component.png
1Mk 12 ArmaTek Key Pad Component
Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 4 Zaltin Bacta Gel.png
1Mk 4 Zaltin Bacta Gel
Gear-Mk 4 Zaltin Bacta Gel Salvage.png
50Mk 4 Zaltin Bacta Gel Salvage


Gear-Mk 12 ArmaTek Key Pad.pngMk 12 ArmaTek Key Pad
Gear-Mk 12 ArmaTek Key Pad Prototype.png
1Mk 12 ArmaTek Key Pad Prototype
Gear-Mk 12 ArmaTek Key Pad Prototype Salvage.png
50Mk 12 ArmaTek Key Pad Prototype Salvage


Gear-Mk 12 Czerka Security Scanner Prototype.png
2Mk 12 Czerka Security Scanner Prototype
Gear-Mk 12 Czerka Security Scanner Prototype Salvage.png
40Mk 12 Czerka Security Scanner Prototype Salvage


Gear-Mk 12 ArmaTek Key Pad Component.png
1Mk 12 ArmaTek Key Pad Component
Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 4 Zaltin Bacta Gel.png
1Mk 4 Zaltin Bacta Gel
Gear-Mk 4 Zaltin Bacta Gel Salvage.png
50Mk 4 Zaltin Bacta Gel Salvage


Gear-Power Cell Injector (Plasma).pngPower Cell Injector (Plasma)
Gear-Mk 5 Arakyd Droid Caller Salvage.png
50Mk 5 Arakyd Droid Caller Salvage
Gear-Injector Cell.png
1Injector Cell
Gear-Injector Cell Salvage.png
50Injector Cell Salvage


Gear-Mk 7 Kyrotech Shock Prod Prototype.png
2Mk 7 Kyrotech Shock Prod Prototype
Gear-Mk 7 Kyrotech Shock Prod Prototype Salvage.png
100Mk 7 Kyrotech Shock Prod Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace Prototype.png
1Mk 12 ArmaTek Fusion Furnace Prototype
Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
50Mk 12 ArmaTek Fusion Furnace Prototype Salvage


Special Offense
Damage 1565
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 31.04%
Resistance 19.96%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 10%
Accuracy 0%

Abilities

Tex.ability eighthbrother basic.png Whirling Strike
Basic Ability Material Omega Level 8

If Eighth Brother did not have Stealth this turn, he gains Stealth for 3 turns. Then, deal Physical damage to target enemy and, if the target is a Jedi, inflict 1 stack of Purge (max 6) until the end of the encounter, which can't be copied or resisted.
More Details

Tex.ability eighthbrother special01.png Photon Grenades
Special Ability Material Omega Level 8
3 Turn Cooldown

If Eighth Brother did not have Stealth this turn, he gains Stealth for 3 turns. Deal Physical damage to all enemies and inflict Accuracy Down and Burning for 2 turns. Jedi enemies damaged by this ability are instead are inflicted with Blind and Burning for 2 turns, which can't be resisted.
More Details

Tex.ability eighthbrother special02.png Bladed Hilt
Special Ability Material Zeta Level 8
5 Turn Cooldown

If Eighth Brother did not have Stealth this turn, he gains Stealth for 3 turns. Deal Physical damage and consume up to 5 stacks of Purge. For each stack of Purge consumed this way after the first, deal Physical damage again.

- 1+ stack consumed: Inflict Healing Immunity for 2 turns
- 2+ stacks consumed: Inflict Speed Down for 2 turns
- 3+ stacks consumed: Inflict Ability Block for 1 turn
- 4+ stacks consumed: Inflict Buff Immunity for 2 turns
- 5 stacks consumed: Inflict Armor Shred for the rest of the battle

These debuffs cannot be resisted by Jedi enemies.
More Details
Bladed Hilt

Tex.abilityui passive jediwillneverbevictorious.png More Than Enough
Leader Ability Material Omicron Level 8

Empire allies have +5% Accuracy and +5% Potency. Inquisitorius allies have an additional +30% Accuracy and +30% Potency. Jedi enemies that gain Foresight from Jedi Unique abilities also gain Blind for 2 turns which can't be evaded or resisted. Whenever other Inquisitorius allies use a Basic ability, they have a 30% chance to inflict a stack of Purge (max 6) until the end of the encounter, which can't be copied, evaded, or resisted.

While in Territory Wars: Whenever a Jedi enemy gains Taunt from Jedi Unique abilities, all enemies take damage equal to 20% of their max Health. This damage can't defeat enemies. Whenever a Jedi enemy gains Critical Hit Immunity from Jedi Unique abilities, they dispel Critical Hit Immunity and gain Vulnerable for one 1 turn, which can't be resisted.
Omicron
More Details
Level 7:
Empire allies have +5% Accuracy and +5% Potency. Inquisitorius allies have an additional +30% Accuracy and +30% Potency. Jedi enemies that gain Foresight from Jedi Unique abilities also gain Blind for 2 turns which can't be evaded or resisted. Whenever other Inquisitorius allies use a Basic ability, they have a 30% chance to inflict a stack of Purge (max 6) until the end of the encounter, which can't be copied, evaded, or resisted.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Omicron.png
20
105000 While in Territory Wars: Whenever a Jedi enemy gains Taunt from Jedi Unique abilities, all enemies take damage equal to 20% of their max Health; this damage can't defeat enemies; Whenever a Jedi enemy gains Critical Hit Immunity from Jedi Unique abilities, they dispel Critical Hit Immunity and gain Vulnerable for one 1 turn, which can't be resisted
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 Whenever other Inquisitorius allies use a Basic ability, they have a 30% chance to inflict a stack of Purge (max 6) until the end of the encounter, which can't be copied, evaded, or resisted
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 Inquisitorious allies have +5% Accuracy and +5% Potency; Jedi enemies that gain Foresight from Jedi Unique abilities also gain Blind for 2 turns which can't be evaded or resisted
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 Empire allies have +1% Accuracy and +1% Potency; Inquisitorious Allies have an additional +5% Accuracy and +5% Potency
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 Empire allies have +1% Accuracy and +1% Potency; Inquisitorious Allies have an additional +5% Accuracy and +5% Potency
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 Empire allies have +1% Accuracy and +1% Potency; Inquisitorious Allies have an additional +5% Accuracy and +5% Potency
2 22
Game-Icon-Ability Material Mk I.png
2
800 Empire allies have +1% Accuracy and +1% Potency; Inquisitorious Allies have an additional +5% Accuracy and +5% Potency
1 Description: Empire Allies have +1% Accuracy and +1% Potency. Inquisitorius Allies gain an additional +5% Accuracy and +5% Potency.
More Than Enough

Tex.abilityui passive stealth.png Hunting A Shadow
Unique Ability Material Omega Level 8

At the start of battle, Eighth Brother gains Stealth for 3 turns. Whenever Eighth Brother gains Stealth, he recovers 20% Health and 20% Protection.

Whenever Eighth Brother uses any of his abilities during his turn, if he had Stealth at the beginning of the turn, he loses Stealth and gains Accuracy Up and Potency Up for 2 turns. If that ability was Whirling Strike or Photon Grenades, he inflicts 1 stack of Purge (max 6) on any enemy damaged by that ability.
More Details
Level 7:
At the start of battle, Eighth Brother gains Stealth for 3 turns. Whenever Eighth Brother gains Stealth, he recovers 10% Health and 10% Protection.

Whenever Eighth Brother uses any of his abilities during his turn, if he had Stealth at the beginning of the turn, he loses Stealth and gains Accuracy Up and Potency Up for 2 turns. If that ability was Whirling Strike or Photon Grenades, he inflicts 1 stack of Purge (max 6) on any enemy damaged by that ability.
Level Unit
Level
Ability Material Credits Adds
8 78
Game-Icon-Ability Material Omega.png
5
80400 +10% Max Health and Protection recovery
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +5% Protection recovery
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Health recovery
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +3% Protection recovery
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +3% Health recovery
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 Whenever Eighth Brother gains Stealth, he recovers 2% Protection
2 18
Game-Icon-Ability Material Mk I.png
2
900 Whenever Eighth Brother gains Stealth, he recovers 2% Health
1 Description: At the start of battle, Eighth Brother gains Stealth for 3 turns.

Whenever Eighth Brother uses any of his abilities during his turn, if he had Stealth at the beginning of the turn, he loses Stealth and gains Accuracy Up and Potency Up for 2 turns. If that ability was Whirling Strike or Photon Grenades, he inflicts 1 stack of Purge (max 6) on any enemy damaged by that ability.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Whirling Strike Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Photon Grenades Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Bladed Hilt Special
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?
More Than Enough Leader
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Omicron.png
20
? ? ?
Hunting A Shadow Unique
Game-Icon-Ability Material Omega.png
5
? ? ?

Mods

<<<ADD INFO>>>

Synergy

-Second Sister

-Ninth Sister

-Seventh Sister

-Darth Vader

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Eighth Brother within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Whirling Strike -
  • Photon Grenades -
  • Bladed Hilt -
  • More Than Enough -
  • Hunting A Shadow -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

  • <<<USER EDIT>>>Any trivia you desire to add in list format.