Datamined Information

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Unreleased Content!
This page contains content that has not been released yet.


Below is any interesting information found from datamining SWGoH. Since this is datamined, nothing is 100% confirmed to be happening or not. A lot of the time, things are found in the datamine that may never actually make it to the game.

8/1/2019

Malevolence (Vulture Droid Marquee)

Unique - Let Them Come

Malevolence triples the effects of Buzz Droids on enemies. Each time the Malevolence uses a Special ability, it summons a Vulture Droid (if there is an available slot on the battlefield).

When another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.

Reinforcement Bonus: Reinforcements gain Offense Up for 2 turns.

Special - Fire The Ion Cannon

Dispel buffs from all enemies and remove all Protection and turn Meter from them (including the Capital Ship). Affected enemies can't recover Protection or gain bonus Protection for the rest of the battle. Stun the enemy Capital Ship for 1 turn, which can't be dispelled. These effects can't be evaded or resisted. This ability starts on cooldown.

Special - Charging Malevolence

Grant all allies 25% Turn Meter and target ally 1 stack of Overcharge for 2 turns. Then, call target ally to assist.

Overcharge: +20% Offense and Defense per stack (max 5 stacks); can't be copied

Special - All Cannons Fire!

Deal Physical damage to all enemies and inflict Critical Chance Down for 2 turns. This attack deals 10% more damage for each allied ship with Overcharge.

Newsletter - Hi Holotable Heroes,

The Variable Geometry Self-Propelled Battle Droid, also known as the Vulture Droid, is coming to the holotables! This Droid starfighter, commonly used by the Trade Federation, is a fast and agile attacker that is easily damaged, but also easily replaced. These mass-produced ships are capable of launching Buzz Droids at enemy ships and ripping through their armor, weakening it for further attacks. For the first time on the holotables, this ship doesn’t require any crew, which means you can unlock the Vulture Droid and use it to reinforce your armada immediately. Bolster your fleet with this Separatist starfighter today!

See you on the holotables!

SUMMONUNIT_SHIPS_DESC - This ship's stats scale with the summoner's stats.\n- This ship can only be summoned if there are fewer than 5 active ships. If an effect counts defeated ships, this ship doesn't count.\n- If the Capital Ship is the only other allied combatant, this ship escapes from battle.

P2 requirements change - Dark Side (6-Star+)

Event Units: Chimaera, Vulture Droid

Filtered: Vulture Droid

Marquee - Victory Counts: - 5 per tier (1x rewards only)

Borrowed: Vulture Droid (Reinforcement), General Grievous' Malevolence

Strategy Tips: Buzz Droid Barrage inflicts all enemies with Buzz Droids when the Vulture Droid reinforces. When fully upgraded, all enemies are Blinded and a random Droid ally is called to assist.

Overcharge: +20% Offense and Defense per stack (max 5 stacks); can't be copied(edited)

7/4/2019

  • New Units (used for the Shaak Ti marquee?)
    • Security Snow Droid
    • Security Battle Droid
    • Pilot Snow Droid
    • Pilot Battle Droid
    • Command Snow Droid
    • Command Battle Droid
  • Grand Arena Champion
    • Stats
      • Championship Undersized Squad Battles Won
      • Championship Territories Defeated
      • Championship Successful Battle Defends
      • Championship Promotions Earned
      • Championship Offensive Battles Won
      • Championship Best Score Earned
      • Lifetime Championship Score
      • Championship Points Earned
      • Championship Full Rounds Cleared
      • Championship Banners Earned
    • All players start in Carbonite League each Championship
    • Your Division is determined by your Galactic Power (GP) at the beginning of each Championship. Improve your League and Division to earn more rewards!
    • Division {0}: GP {1} - {2}
    • Champion Division 1 - 11 exist
  • Territory Battles
  • Misc
    • TERRITORY_COMMAND_ERROR_COMMAND_REQUIRED_MESSAGE - You must enter a command
    • TERRITORY_CHANNEL_ACTIVITY_BATTLE_WITH_MET_REQUIREMENT_AVAILABLE - {0} is now available, and your guild is cleared for battle!
    • PRE_BATTLE_REMOVE_ALLY_MESSAGE - Are you sure you want to remove your ally?

3/6/2019

  • Grand Arena season name Aurodium defined again
  • Grand Arena season new label "Rewards in:"
  • Added EA Network Connect with crystals gift for connecting
  • Most TU15 language added
  • Push Notifications for Grand Arena defense/attack/join

12/19/2018

  • Slave 1 is January's login character

Territory War Buffs

  • At the start of battle, Imperial Troopers gain 2 stacks of Endless Ranks. When an enemy is defeated, all Imperial Troopers gain 1 stack of Endless Ranks. Endless Ranks: When an Imperial Trooper is defeated, they consume 1 stack of Endless Rank from all Imperial Trooper allies, revive with 100% Health and 100% Protection, reset all their cooldowns, and gain a bonus turn
  • Jawas have 50% chance to Stun the target enemy when they use an ability, which can't be evaded. Jawas gain 20% Offense for each Stunned enemy. When Jawas attack a Stunned enemy, they Shock them for 2 turns and call all other Jawa allies to assist
  • First Order allies gain Advantage for 2 turns at the start of battle and whenever they are inflicted with a debuff. If they have Advantage when they use an ability, First Order allies recover 10% Health and 10% Protection and inflict Target Lock on target enemy for 2 turns.
  • At the start of battle, Clone Troopers gain 25% Health, 25% Protection, 25% Offense, and 25% Defense for each Clone Trooper ally. Clone Troopers gain 100% Critical Chance and 100% Critical Damage while they have no debuffs. When they attack out of turn, Clone Troopers dispel all debuffs on other Clone Troopers allies, dispel all buffs on the target enemy, and gain 20% Turn Meter.

12/4/2018

Grand Arena General info

  • All players start in Bronzium League each Season
  • Earn League promotion based on your rank at the end of an Event
  • Division I is locked in for the top 8,192 players based on GP at the start of the 1st event each Season
  • End of Event Rewards are granted at the end of each Event based on your League
  • End of Season Rewards are sent at the end of the Season based on your League and Division

Grand Arena League info

  • Bronzium -> Top 4 ranks advance to Chromium League
  • Chromium -> top 4 advance to Aurodium league
  • Aurodium -> Rank 1 advances to Carbonite League
  • Carbonite -> Rank 1 advances to Kyber League (Division I only)
  • Kyber -> Top 32 players each season in Division I