Dash Rendar

From SWGoH Help Wiki


Dash Rendar

Charismatic Scoundrel Leader who gives Scoundrel allies Prepared

Unit-Character-Dash Rendar.png
Description
Alignment Light Side
Role SupportLeader
Faction ScoundrelSmuggler
Lead Synergy Scoundrel
Synergy PreparedScoundrel
Release Date November 18, 2021
Shards to Activate 25
Accelerated No Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Shipment
Weekly Shipment
Omicron Bonus Grand Arena
Debuffs StunDefense DownCritical Damage Down
Battle Mechanics Bonus Attack
Dispel Buffs - Target
Dispel Buffs - All Enemies
Turn Meter Gain - All Allies
Lead Mechanics Prepared
Critical Damage Up
Critical Damage
Bonus AttackDispel Buffs - TargetDispel Buffs - All EnemiesTurn Meter Gain - All Allies

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2091
Critical Chance 38.29%
Armor Penetration 61
General
Health 19927
Protection 28681
Speed 170
Potency 45%
Tenacity 47%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-Dash Rendar-portrait.png
Indicator-Gear-Level-12.png
85
Dash Rendar - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Cybernetics.pngMk 12 ArmaTek Cybernetics
Gear-Mk 12 ArmaTek Cybernetics Prototype.png
1Mk 12 ArmaTek Cybernetics Prototype
Gear-Mk 12 ArmaTek Cybernetics Prototype Salvage.png
30Mk 12 ArmaTek Cybernetics Prototype Salvage


Gear-Mk 7 Merr-Sonn Thermal Detonator.png
2Mk 7 Merr-Sonn Thermal Detonator
Gear-Mk 7 Merr-Sonn Thermal Detonator Salvage.png
40Mk 7 Merr-Sonn Thermal Detonator Salvage


Gear-Mk 12 ArmaTek Bayonet.pngMk 12 ArmaTek Bayonet
Gear-Mk 12 ArmaTek Bayonet Prototype.png
1Mk 12 ArmaTek Bayonet Prototype
Gear-Mk 12 ArmaTek Bayonet Prototype Salvage.png
30Mk 12 ArmaTek Bayonet Prototype Salvage


Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 12 ArmaTek Medpac.pngMk 12 ArmaTek Medpac
Gear-Mk 12 ArmaTek Medpac Prototype.png
1Mk 12 ArmaTek Medpac Prototype
Gear-Mk 12 ArmaTek Medpac Prototype Salvage.png
30Mk 12 ArmaTek Medpac Prototype Salvage


Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 12 ArmaTek Holo Lens.pngMk 12 ArmaTek Holo Lens
Gear-Mk 12 ArmaTek Holo Lens Prototype.png
1Mk 12 ArmaTek Holo Lens Prototype
Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
50Mk 12 ArmaTek Holo Lens Prototype Salvage


Gear-Mk 12 Czerka Implant Prototype.png
2Mk 12 Czerka Implant Prototype
Gear-Mk 12 Czerka Implant Prototype Salvage.png
40Mk 12 Czerka Implant Prototype Salvage


Gear-Mk 12 ArmaTek Holo Lens Component.png
1Mk 12 ArmaTek Holo Lens Component
Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 8 BioTech Implant Prototype.png
1Mk 8 BioTech Implant Prototype
Gear-Mk 8 BioTech Implant Component.png
50Mk 8 BioTech Implant Component


Gear-Mk 12 ArmaTek Fusion Furnace.pngMk 12 ArmaTek Fusion Furnace
Gear-Mk 12 ArmaTek Fusion Furnace Prototype.png
1Mk 12 ArmaTek Fusion Furnace Prototype
Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
50Mk 12 ArmaTek Fusion Furnace Prototype Salvage


Gear-Mk 12 Czerka Stun Cuffs Prototype.png
2Mk 12 Czerka Stun Cuffs Prototype
Gear-Mk 12 Czerka Stun Cuffs Prototype Salvage.png
40Mk 12 Czerka Stun Cuffs Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace Component.png
1Mk 12 ArmaTek Fusion Furnace Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 3 Czerka Stun Cuffs.png
1Mk 3 Czerka Stun Cuffs
Gear-Mk 3 Czerka Stun Cuffs Salvage.png
50Mk 3 Czerka Stun Cuffs Salvage


Gear-Power Cell Injector (Plasma).pngPower Cell Injector (Plasma)
Gear-Mk 5 Arakyd Droid Caller Salvage.png
50Mk 5 Arakyd Droid Caller Salvage
Gear-Injector Cell.png
1Injector Cell
Gear-Injector Cell Salvage.png
50Injector Cell Salvage


Gear-Mk 7 Kyrotech Shock Prod Prototype.png
2Mk 7 Kyrotech Shock Prod Prototype
Gear-Mk 7 Kyrotech Shock Prod Prototype Salvage.png
100Mk 7 Kyrotech Shock Prod Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace Prototype.png
1Mk 12 ArmaTek Fusion Furnace Prototype
Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
50Mk 12 ArmaTek Fusion Furnace Prototype Salvage


Special Offense
Damage 1966
Critical Chance 13.75%
Resistance Penetration 0
Survivability
Armor 30.37%
Resistance 13.56%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 25%
Accuracy 0%

Abilities

Tex.ability dashrendar basic.png Fearless Advance
Basic Ability Material Omega Level 8

Deal Physical damage 3 times to target enemy. For each critical hit, call another random Prepared ally to assist, dealing 75% less damage (limit once per ally).
More Details

Tex.ability dashrendar special01.png Stop Right There!
Special Ability Material Omega Level 8
2 Turn Cooldown

Deal Physical damage to target enemy and dispel all buffs on them. Then, Stun them for 1 turn. This attack deals 20% more damage for each buff dispelled.
More Details

Tex.ability dashrendar special02.png Seeker Missiles
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Physical damage 3 times to all enemies. The first instance of damage dispels Stealth and Dazes for 2 turns, the second instance of damage inflicts Defense Down for 2 turns, and the third instance of damage inflicts Critical Damage Down for 2 turns. This attack can't be evaded or resisted.
More Details

Tex.abilityui passive preparedforanything.png Prepared for Anything
Leader Ability Material Omicron Level 8

Scoundrel allies enter the battle Prepared, and Prepared allies gain an additional bonus based on their Role, doubled for Light Side Scoundrels. Whenever a Scoundrel ally gains Prepared, they gain Critical Damage Up and Offense Up for 1 turn.

Attacker: +15% Critical Damage
Tank: +15% Max Health
Support or Healer: 10% Potency and +10 Speed

While in Grand Arenas: If an ally loses Prepared, they gain Prepared.
Omicron
More Details
Unlocks at Gear Level 7.
Level 7:
Scoundrel allies enter the battle Prepared, and Prepared allies gain an additional bonus based on their Role, doubled for Light Side Scoundrels. Whenever a Scoundrel ally gains Prepared, they gain Critical Damage Up and Offense Up for 1 turn.

Attacker: +15% Critical Damage
Tank: +15% Max Health
Support or Healer: 10% Potency and +10 Speed
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Omicron.png
20
105000 While in Grand Arenas: If an ally loses Prepared, they gain Prepared
7 74
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 Double all role-based stacking bonuses for Prepared Light Side Scoundrels
6 64
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 Whenever a Scoundrel ally gains Prepared, they gain Critical Damage Up for 1 turn
5 54
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 Whenever a Scoundrel ally gains Prepared, they gain Offense Up for 1 turn
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 Prepared Supports or Healers gain 5% Potency and +5 Speed
3 34
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 Prepared Tanks gain 5% Max Health
2 24
Game-Icon-Ability Material Mk I.png
2
800 Prepared Attackers gain 5% Critical Damage
1 Description: Scoundrel allies enter the battle Prepared, and Prepared allies gain an additional bonus based on their Role.

Attacker: +10% Critical Damage
Tank: +10% Max Health
Support or Healer: 5% Potency and +5 Speed
Prepared for Anything

Tex.abilityui passive hotshot.png Hotshot
Unique Ability Material Zeta Level 8

Scoundrel allies gain 20% Max Health, 20% Potency, and 20% Offense. Whenever a Prepared ally scores a critical hit, all Prepared allies gain 2% Turn Meter.
More Details
Unlocks at Gear Level 5.
Level 7:
Scoundrel allies gain 20% Max Health, 20% Offense, and 20% Potency.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Whenever a Prepared ally scores a critical hit, all Prepared allies gain 2% Turn Meter
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 2% Max Health, Potency, and Offense
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 2% Max Health, Potency, and Offense
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 2% Max Health, Potency, and Offense
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 2% Max Health, Potency, and Offense
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 1% Max Health, Potency, and Offense
2 22
Game-Icon-Ability Material Mk I.png
2
900 1% Max Health, Potency, and Offense
1 Description: Scoundrel allies gain 10% Max Health, 10% Offense, and 10% Potency.
Hotshot

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Fearless Advance Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Stop Right There! Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Seeker Missiles Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Prepared for Anything Leader
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Omicron.png
20
? ? ?
Hotshot Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

<<<ADD INFO>>>

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Dash Rendar within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Fearless Advance -
  • Stop Right There! -
  • Seeker Missiles -
  • Prepared for Anything -
  • Hotshot -

Notes

Lore

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E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

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