Darth Maul

From SWGoH Help Wiki


Darth Maul

Deadly Attacker that gains power and extra turns as enemies are defeated

Unit-Character-Darth Maul.png
Description
Alignment Dark Side
Role AttackerLeader
Faction Sith
Lead Synergy Sith
Anti Jedi
Ship Scimitar
Release Date November 24, 2015
Rework Date February 15, 2017
Shards to Activate 80
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Fleet Arena Store Fleet Arena Token 400  (10x)
Guild Store Guild Token 450  (10x)
Buffs Offense Up
Debuffs Daze
Battle Mechanics Turn Meter Gain - Self
Lead Mechanics Evasion
Turn Meter Gain - Ally
Stealth
Critical Hit Immunity
Advantage
Turn Meter Gain - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2732
Critical Chance 48.83%
Armor Penetration 89
General
Health 16435
Protection 31302
Speed 100
Potency 0%
Tenacity 24%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-Darth Maul-portrait.png
Indicator-Gear-Level-12.png
85
Darth Maul - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Medpac.pngMk 12 ArmaTek Medpac
Gear-Mk 12 ArmaTek Medpac Prototype.png
1Mk 12 ArmaTek Medpac Prototype
Gear-Mk 12 ArmaTek Medpac Prototype Salvage.png
30Mk 12 ArmaTek Medpac Prototype Salvage


Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 12 ArmaTek Armor Plating.pngMk 12 ArmaTek Armor Plating
Gear-Mk 12 ArmaTek Armor Plating Prototype.png
1Mk 12 ArmaTek Armor Plating Prototype
Gear-Mk 12 ArmaTek Armor Plating Prototype Salvage.png
30Mk 12 ArmaTek Armor Plating Prototype Salvage


Gear-Mk 7 Nubian Design Tech.png
2Mk 7 Nubian Design Tech
Gear-Mk 7 Nubian Design Tech Salvage.png
40Mk 7 Nubian Design Tech Salvage


Gear-Mk 12 ArmaTek Bayonet.pngMk 12 ArmaTek Bayonet
Gear-Mk 12 ArmaTek Bayonet Prototype.png
1Mk 12 ArmaTek Bayonet Prototype
Gear-Mk 12 ArmaTek Bayonet Prototype Salvage.png
30Mk 12 ArmaTek Bayonet Prototype Salvage


Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 12 ArmaTek Thermal Detonator.pngMk 12 ArmaTek Thermal Detonator
Gear-Mk 12 ArmaTek Thermal Detonator Prototype.png
1Mk 12 ArmaTek Thermal Detonator Prototype
Gear-Mk 12 ArmaTek Thermal Detonator Prototype Salvage.png
50Mk 12 ArmaTek Thermal Detonator Prototype Salvage


Gear-Mk 12 Czerka Sensor Array Prototype.png
2Mk 12 Czerka Sensor Array Prototype
Gear-Mk 12 Czerka Sensor Array Prototype Salvage.png
40Mk 12 Czerka Sensor Array Prototype Salvage


Gear-Mk 12 ArmaTek Thermal Detonator Component.png
1Mk 12 ArmaTek Thermal Detonator Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 3 Carbanti Sensor Array.png
1Mk 3 Carbanti Sensor Array
Gear-Mk 3 Carbanti Sensor Array Salvage.png
50Mk 3 Carbanti Sensor Array Salvage


Gear-Mk 12 ArmaTek Key Pad.pngMk 12 ArmaTek Key Pad
Gear-Mk 12 ArmaTek Key Pad Prototype.png
1Mk 12 ArmaTek Key Pad Prototype
Gear-Mk 12 ArmaTek Key Pad Prototype Salvage.png
50Mk 12 ArmaTek Key Pad Prototype Salvage


Gear-Mk 12 Czerka Security Scanner Prototype.png
2Mk 12 Czerka Security Scanner Prototype
Gear-Mk 12 Czerka Security Scanner Prototype Salvage.png
40Mk 12 Czerka Security Scanner Prototype Salvage


Gear-Mk 12 ArmaTek Key Pad Component.png
1Mk 12 ArmaTek Key Pad Component
Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 4 Zaltin Bacta Gel.png
1Mk 4 Zaltin Bacta Gel
Gear-Mk 4 Zaltin Bacta Gel Salvage.png
50Mk 4 Zaltin Bacta Gel Salvage


Gear-Power Cell Injector (Ionic).pngPower Cell Injector (Ionic)
Gear-Injector Head.png
1Injector Head
Gear-Injector Head Salvage.png
20Injector Head Salvage


Gear-Mk 8 Neuro-Saav Electrobinoculars Prototype.png
1Mk 8 Neuro-Saav Electrobinoculars Prototype
Gear-Mk 8 Neuro-Saav Electrobinoculars Component.png
50Mk 8 Neuro-Saav Electrobinoculars Component


Gear-Mk 7 Kyrotech Shock Prod Prototype.png
2Mk 7 Kyrotech Shock Prod Prototype
Gear-Mk 7 Kyrotech Shock Prod Prototype Salvage.png
100Mk 7 Kyrotech Shock Prod Prototype Salvage


Gear-Mk 12 ArmaTek Holo Lens Prototype.png
1Mk 12 ArmaTek Holo Lens Prototype
Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
50Mk 12 ArmaTek Holo Lens Prototype Salvage


Special Offense
Damage 1140
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 24.78%
Resistance 13.32%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 20%
Accuracy 0%

Abilities

Tex.ability maul special01.png Raging Storm
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter and Offense Up for 2 turns. This attack deals double damage to Jedi.
More Details

Tex.ability maul basic.png Whirling Blades
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to all enemies and inflict Daze for 2 turns. This attack deals double damage to Jedi.
More Details

Tex.abilityui passive dodge.png Dancing Shadows
Leader Ability Material Zeta Level 8

All Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies.
Zeta
More Details
Unlocks at Gear Level 4.
Level 7:
All Sith allies gain 20% Evasion and gain 20% Turn Meter whenever they Evade or are Critically Hit.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +2.5% Evasion
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +5% Bonus Effect Power
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +2.5% Evasion
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +2.5% Evasion
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 Add +15% Turn Meter on Evade and when Crit
2 22
Game-Icon-Ability Material Mk I.png
2
800 +2.5% Evasion
1 Description: All Sith allies gain 10% Evasion.

Tex.abilityui passive dodge.png Power of Hatred
Unique Ability Material Omega Level 8

Darth Maul gains 20% Max Health, gains Max Health equal to 10% of the damage he deals, and Potency equal to 0.3% of his Max Health. Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.

First Enemy: 25% Critical Chance
Second Enemy: 25% Evasion
Third Enemy: 25% Max Health recovery on hitting with an attack
More Details
Unlocks at Gear Level 2.
Level 7:
Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.

First Enemy: 20% Critical Chance
Second Enemy: 20% Evasion
Third Enemy: 20% Max Health recovery on hitting with an attack
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
5
80400 +5% Critical Chance, Evasion, and Heal, +20% Max Health, gain Max Health equal to 10% of damage dealt, and Potency equal to 0.3% of Max Health
7 70
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +5% Heal
6 60
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Evasion
5 50
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +5% Critical Chance
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 Add 15% Max Health recovery on hit
3 30
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Evasion
2 20
Game-Icon-Ability Material Mk I.png
2
900 +5% Critical Chance
1 Description: Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.

First Enemy: 10% Critical Chance
Second Enemy: 10% Evasion

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get Priority Best for
Raging Storm Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Whirling Blades Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Dancing Shadows Leader
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
? ? ?
Power of Hatred Unique
Game-Icon-Ability Material Omega.png
5
? ? ?

Mods

Synergy

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Paragraph for each faction this unit has synergy with.
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Darth Maul within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Raging Storm -
  • Whirling Blades -
  • Dancing Shadows -
  • Power of Hatred -

Notes

Lore

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Trivia

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