Darth Maul

From SWGoH Help Wiki


Darth Maul

Deadly Attacker that gains power and extra turns as enemies are defeated

Unit-Character-Darth Maul.png
Description
Alignment Dark Side
Role AttackerLeader
Faction Sith
Lead Synergy Sith
Anti Jedi
Ship Scimitar
Release Date November 24, 2015
Rework Date February 15, 2017
Shards to Activate 80
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Fleet Arena Store Fleet Arena Token 400  (10x)
Guild Store Guild Token 450  (10x)
Buffs Offense Up
Debuffs Daze
Battle Mechanics Turn Meter Gain - Self
Lead Mechanics Evasion
Turn Meter Gain - Ally
Stealth
Critical Hit Immunity
Advantage
Turn Meter Gain - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 7671
Critical Chance 97.25%
Armor Penetration 199
General
Health 58033
Protection 45128
Speed 120
Potency 0%
Tenacity 34%
Critical Damage 171%
Defense Penetration 0%
Relic 9
Unit-Character-Darth Maul-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
85
Darth Maul - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 5758
Critical Chance 31%
Resistance Penetration 0
Survivability
Armor 52.19%
Resistance 30.14%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 25%
Accuracy 0%

Abilities

Tex.ability maul special01.png Raging Storm
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter and Offense Up for 2 turns. This attack deals double damage to Jedi.
More Details

Tex.ability maul basic.png Whirling Blades
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to all enemies and inflict Daze for 2 turns. This attack deals double damage to Jedi.
More Details

Tex.abilityui passive dodge.png Dancing Shadows
Leader Ability Material Zeta Level 8

All Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies.
Zeta
More Details
Unlocks at Gear Level 4.
Level 7:
All Sith allies gain 20% Evasion and gain 20% Turn Meter whenever they Evade or are Critically Hit.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +2.5% Evasion
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +5% Bonus Effect Power
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +2.5% Evasion
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +2.5% Evasion
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 Add +15% Turn Meter on Evade and when Crit
2 22
Game-Icon-Ability Material Mk I.png
2
800 +2.5% Evasion
1 Description: All Sith allies gain 10% Evasion.
Dancing Shadows

Tex.abilityui passive dodge.png Power of Hatred
Unique Ability Material Omega Level 8

Darth Maul gains 20% Max Health, gains Max Health equal to 10% of the damage he deals, and Potency equal to 0.3% of his Max Health. Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.

First Enemy: 25% Critical Chance
Second Enemy: 25% Evasion
Third Enemy: 25% Max Health recovery on hitting with an attack
More Details
Unlocks at Gear Level 2.
Level 7:
Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.

First Enemy: 20% Critical Chance
Second Enemy: 20% Evasion
Third Enemy: 20% Max Health recovery on hitting with an attack
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
5
80400 +5% Critical Chance, Evasion, and Heal, +20% Max Health, gain Max Health equal to 10% of damage dealt, and Potency equal to 0.3% of Max Health
7 70
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +5% Heal
6 60
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Evasion
5 50
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +5% Critical Chance
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 Add 15% Max Health recovery on hit
3 30
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Evasion
2 20
Game-Icon-Ability Material Mk I.png
2
900 +5% Critical Chance
1 Description: Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.

First Enemy: 10% Critical Chance
Second Enemy: 10% Evasion

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Raging Storm Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Whirling Blades Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Dancing Shadows Leader
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
? ? ?
Power of Hatred Unique
Game-Icon-Ability Material Omega.png
5
? ? ?

Mods

Synergy

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Paragraph for each faction this unit has synergy with.
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Darth Maul within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Raging Storm -
  • Whirling Blades -
  • Dancing Shadows -
  • Power of Hatred -

Notes

Lore

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Trivia

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