Darth Malak

From SWGoH Help Wiki


Darth Malak

Brutal Sith Tank who terrorizes and drains enemies to stay alive

Unit-Character-Darth Malak.png
Description
Alignment Dark Side
Role Tank
Faction SithSith Empire
Release Date April 12, 2019
Shards to Activate 145
Acquisition
Guild Events Store Mk I Guild Event Token 1900  (5x)
Mk I Guild Event Token 3800  (10x)
Mk I Guild Event Token 5700  (15x)

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2798
Critical Chance 30.96%
Armor Penetration 39
General
Health 35114
Protection 54952
Speed 153
Potency 45%
Tenacity 56%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-Darth Malak-portrait.png
Indicator-Gear-Level-12.png
85
Darth Malak - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Armor Plating.pngMk 12 ArmaTek Armor Plating
Gear-Mk 12 ArmaTek Armor Plating Prototype.png
1Mk 12 ArmaTek Armor Plating Prototype
Gear-Mk 12 ArmaTek Armor Plating Prototype Salvage.png
30Mk 12 ArmaTek Armor Plating Prototype Salvage


Gear-Mk 7 Nubian Design Tech.png
2Mk 7 Nubian Design Tech
Gear-Mk 7 Nubian Design Tech Salvage.png
40Mk 7 Nubian Design Tech Salvage


Gear-Mk 12 ArmaTek Visor.pngMk 12 ArmaTek Visor
Gear-Mk 12 ArmaTek Visor Prototype.png
1Mk 12 ArmaTek Visor Prototype
Gear-Mk 12 ArmaTek Visor Prototype Salvage.png
30Mk 12 ArmaTek Visor Prototype Salvage


Gear-Mk 7 CEC Fusion Furnace.png
2Mk 7 CEC Fusion Furnace
Gear-Mk 7 CEC Fusion Furnace Salvage.png
40Mk 7 CEC Fusion Furnace Salvage


Gear-Mk 12 ArmaTek Multi-tool.pngMk 12 ArmaTek Multi-tool
Gear-Mk 12 ArmaTek Multi-tool Prototype.png
1Mk 12 ArmaTek Multi-tool Prototype
Gear-Mk 12 ArmaTek Multi-tool Prototype Salvage.png
30Mk 12 ArmaTek Multi-tool Prototype Salvage


Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 12 ArmaTek Stun Gun.pngMk 12 ArmaTek Stun Gun
Gear-Mk 12 ArmaTek Stun Gun Prototype.png
1Mk 12 ArmaTek Stun Gun Prototype
Gear-Mk 12 ArmaTek Stun Gun Prototype Salvage.png
50Mk 12 ArmaTek Stun Gun Prototype Salvage


Gear-Mk 12 Czerka Hypo Syringe Prototype.png
2Mk 12 Czerka Hypo Syringe Prototype
Gear-Mk 12 Czerka Hypo Syringe Prototype Salvage.png
40Mk 12 Czerka Hypo Syringe Prototype Salvage


Gear-Mk 12 ArmaTek Stun Gun Component.png
1Mk 12 ArmaTek Stun Gun Component
Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 5 A-KT Stun Gun Prototype.png
1Mk 5 A-KT Stun Gun Prototype
Gear-Mk 5 A-KT Stun Gun Prototype Salvage.png
50Mk 5 A-KT Stun Gun Prototype Salvage


Gear-Mk 12 ArmaTek Thermal Detonator.pngMk 12 ArmaTek Thermal Detonator
Gear-Mk 12 ArmaTek Thermal Detonator Prototype.png
1Mk 12 ArmaTek Thermal Detonator Prototype
Gear-Mk 12 ArmaTek Thermal Detonator Prototype Salvage.png
50Mk 12 ArmaTek Thermal Detonator Prototype Salvage


Gear-Mk 12 Czerka Sensor Array Prototype.png
2Mk 12 Czerka Sensor Array Prototype
Gear-Mk 12 Czerka Sensor Array Prototype Salvage.png
40Mk 12 Czerka Sensor Array Prototype Salvage


Gear-Mk 12 ArmaTek Thermal Detonator Component.png
1Mk 12 ArmaTek Thermal Detonator Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 3 Carbanti Sensor Array.png
1Mk 3 Carbanti Sensor Array
Gear-Mk 3 Carbanti Sensor Array Salvage.png
50Mk 3 Carbanti Sensor Array Salvage


Gear-Power Cell Injector (Fusion).pngPower Cell Injector (Fusion)
Gear-Mk 5 Arakyd Droid Caller.png
50Mk 5 Arakyd Droid Caller
Gear-Injector Handle.png
1Injector Handle
Gear-Injector Handle Salvage.png
50Injector Handle Salvage


Gear-Mk 9 Kyrotech Battle Computer Prototype.png
2Mk 9 Kyrotech Battle Computer Prototype
Gear-Mk 9 Kyrotech Battle Computer Prototype Salvage.png
100Mk 9 Kyrotech Battle Computer Prototype Salvage


Gear-Mk 12 ArmaTek Data Pad Prototype.png
1Mk 12 ArmaTek Data Pad Prototype
Gear-Mk 12 ArmaTek Data Pad Prototype Salvage.png
50Mk 12 ArmaTek Data Pad Prototype Salvage


Special Offense
Damage 1519
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 41%
Resistance 32.72%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 25%
Accuracy 0%

Abilities

Tex.ability darthmalak basic.png Rend
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
More Details

Tex.ability darthmalak special01.png Torture
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to target enemy, dispel all buffs on them, and Shock them for 2 turns. If the target already had Shock or Fear, Stun them for 2 turns.
More Details

Tex.ability darthmalak special02.png Drain Life
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal damage to target enemy equal to 100% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. Then, recover Health equal to the damage dealt. This ability can't be countered or evaded and starts on cooldown.

Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.
More Details

Tex.abilityui passive taunt.png Gnawing Terror
Unique Ability Material Zeta Level 8

Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. Sith enemies can't gain bonus Turn Meter (excludes Raid Bosses). At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded.
More Details
Unlocks at Gear Level 4.
Level 7:
Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. Sith enemies can't gain bonus Turn Meter (excludes Raid Bosses).
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Add at the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +25% Taunt chance
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +20% Taunt chance
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 Add chance to Taunt whenever an enemy is inflicted with Fear
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +15% Taunt chance
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +10% Taunt chance
2 24
Game-Icon-Ability Material Mk I.png
2
900 +5% Taunt chance
1 Description: Darth Malak has a 25% chance to Taunt for 1 turn whenever an enemy is inflicted with Shock. Sith enemies can't gain bonus Turn Meter (excludes Raid Bosses).

Tex.abilityui passive darthmalak.png Jaws of Life
Unique Ability Material Zeta Level 8

Darth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health.

Darth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health.

The first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset.
More Details
Level 7:
Darth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health.

Darth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Add the first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 Add Defense
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Threshold stats
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 Add Tenacity
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5% Threshold stats
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 Add Health Steal
2 22
Game-Icon-Ability Material Mk I.png
2
900 +5% Threshold stats
1 Description: Darth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health.

Darth Malak gains 20% Critical Avoidance while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get Priority Best for
Rend Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Torture Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Drain Life Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Gnawing Terror Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?
Jaws of Life Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

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Paragraph for each faction this unit has synergy with.
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Darth Malak within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Rend -
  • Torture -
  • Drain Life -
  • Gnawing Terror -
  • Jaws of Life -

Notes

Lore

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Trivia

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