Darth Malak

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Darth Malak

Brutal Sith Tank who terrorizes and drains enemies to stay alive

Unit-Character-Darth Malak.png
Description
Alignment Dark Side
Role Tank
Faction SithSith Empire
Anti Sith
Release Date April 12, 2019
Shards to Activate 145
Accelerated Never Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Star Forge Showdown
Guild Events Store Mk I Guild Event Token 1900  (5x)
Mk I Guild Event Token 3800  (10x)
Mk I Guild Event Token 5700  (15x)
Buffs Dark InfusionTaunt
Debuffs Tenacity DownShockStunFearHealing Immunity
Battle Mechanics Dispel Buffs - Target
Turn Meter Gain Immunity
Protection to Health
Bonus Turn
Attack - Can't Counter
Attack - Can't Evade
Dispel Buffs - TargetTurn Meter Gain ImmunityProtection to HealthBonus TurnAttack - Can't CounterAttack - Can't Evade

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5955
Critical Chance 51.38%
Armor Penetration 189
General
Health 80924
Protection 102090
Speed 173
Potency 55%
Tenacity 76%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-Darth Malak-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
85
Darth Malak - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 4607
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 64.28%
Resistance 48.36%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 45.5%
Accuracy 0%

Abilities

Tex.ability darthmalak basic.png Rend
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
More Details

Tex.ability darthmalak special01.png Torture
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to target enemy, dispel all buffs on them, and Shock them for 2 turns. If the target already had Shock or Fear, Stun them for 2 turns.
More Details

Tex.ability darthmalak special02.png Drain Life
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal damage to target enemy equal to 100% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. Then, recover Health equal to the damage dealt. This ability can't be countered or evaded and starts on cooldown.

Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.
More Details

Tex.abilityui passive taunt.png Gnawing Terror
Unique Ability Material Zeta Level 8

Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends). At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded.
More Details
Unlocks at Gear Level 4.
Level 7:
Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends).
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Add at the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +25% Taunt chance
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +20% Taunt chance
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 Add chance to Taunt whenever an enemy is inflicted with Fear
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +15% Taunt chance
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +10% Taunt chance
2 24
Game-Icon-Ability Material Mk I.png
2
900 +5% Taunt chance
1 Description: Darth Malak has a 25% chance to Taunt for 1 turn whenever an enemy is inflicted with Shock. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends).
Gnawing Terror

Tex.abilityui passive darthmalak.png Jaws of Life
Unique Ability Material Zeta Level 8

Darth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health.

Darth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health.

The first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset.
More Details
Level 7:
Darth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health.

Darth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Add the first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 Add Defense
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Threshold stats
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 Add Tenacity
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5% Threshold stats
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 Add Health Steal
2 22
Game-Icon-Ability Material Mk I.png
2
900 +5% Threshold stats
1 Description: Darth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health.

Darth Malak gains 20% Critical Avoidance while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health.
Jaws of Life

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Rend Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Torture Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Drain Life Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Gnawing Terror Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?
Jaws of Life Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

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Unit Strategy

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Team Strategy

Details of how to use and mod Darth Malak within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Rend -
  • Torture -
  • Drain Life -
  • Gnawing Terror -
  • Jaws of Life -

Notes

Lore

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Trivia

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