Commander Luke Skywalker

From SWGoH Help Wiki


Commander Luke Skywalker

Determined Rebel hero who can ignore debuffs or ignore Taunts

Turn Meter Reduction - Target (30%)Turn Meter Reduction - Target (100%)Dispel Buffs - TargetCooldown Reduction - SelfDispel Debuffs - SelfHeal Health - SelfHeal Protection - SelfIgnore - TauntCounterTurn Meter Gain - SelfTurn Meter Gain - All AlliesHeal Health - SelfHeal Protection - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2988
Critical Chance 43.75%
Armor Penetration 151
General
Health 18046
Protection 30107
Speed 152
Potency 1%
Tenacity 23%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-Commander Luke Skywalker-portrait.png
Indicator-Gear-Level-12.png
85
Commander Luke Skywalker - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Cybernetics.pngMk 12 ArmaTek Cybernetics
Gear-Mk 12 ArmaTek Cybernetics Prototype.png
1Mk 12 ArmaTek Cybernetics Prototype
Gear-Mk 12 ArmaTek Cybernetics Prototype Salvage.png
30Mk 12 ArmaTek Cybernetics Prototype Salvage


Gear-Mk 7 Merr-Sonn Thermal Detonator.png
2Mk 7 Merr-Sonn Thermal Detonator
Gear-Mk 7 Merr-Sonn Thermal Detonator Salvage.png
40Mk 7 Merr-Sonn Thermal Detonator Salvage


Gear-Mk 12 ArmaTek Multi-tool.pngMk 12 ArmaTek Multi-tool
Gear-Mk 12 ArmaTek Multi-tool Prototype.png
1Mk 12 ArmaTek Multi-tool Prototype
Gear-Mk 12 ArmaTek Multi-tool Prototype Salvage.png
30Mk 12 ArmaTek Multi-tool Prototype Salvage


Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 12 ArmaTek Medpac.pngMk 12 ArmaTek Medpac
Gear-Mk 12 ArmaTek Medpac Prototype.png
1Mk 12 ArmaTek Medpac Prototype
Gear-Mk 12 ArmaTek Medpac Prototype Salvage.png
30Mk 12 ArmaTek Medpac Prototype Salvage


Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 12 ArmaTek Key Pad.pngMk 12 ArmaTek Key Pad
Gear-Mk 12 ArmaTek Key Pad Prototype.png
1Mk 12 ArmaTek Key Pad Prototype
Gear-Mk 12 ArmaTek Key Pad Prototype Salvage.png
50Mk 12 ArmaTek Key Pad Prototype Salvage


Gear-Mk 12 Czerka Security Scanner Prototype.png
2Mk 12 Czerka Security Scanner Prototype
Gear-Mk 12 Czerka Security Scanner Prototype Salvage.png
40Mk 12 Czerka Security Scanner Prototype Salvage


Gear-Mk 12 ArmaTek Key Pad Component.png
1Mk 12 ArmaTek Key Pad Component
Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 4 Zaltin Bacta Gel.png
1Mk 4 Zaltin Bacta Gel
Gear-Mk 4 Zaltin Bacta Gel Salvage.png
50Mk 4 Zaltin Bacta Gel Salvage


Gear-Mk 12 ArmaTek Key Pad.pngMk 12 ArmaTek Key Pad
Gear-Mk 12 ArmaTek Key Pad Prototype.png
1Mk 12 ArmaTek Key Pad Prototype
Gear-Mk 12 ArmaTek Key Pad Prototype Salvage.png
50Mk 12 ArmaTek Key Pad Prototype Salvage


Gear-Mk 12 Czerka Security Scanner Prototype.png
2Mk 12 Czerka Security Scanner Prototype
Gear-Mk 12 Czerka Security Scanner Prototype Salvage.png
40Mk 12 Czerka Security Scanner Prototype Salvage


Gear-Mk 12 ArmaTek Key Pad Component.png
1Mk 12 ArmaTek Key Pad Component
Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 4 Zaltin Bacta Gel.png
1Mk 4 Zaltin Bacta Gel
Gear-Mk 4 Zaltin Bacta Gel Salvage.png
50Mk 4 Zaltin Bacta Gel Salvage


Gear-Power Cell Injector (Ionic).pngPower Cell Injector (Ionic)
Gear-Injector Head.png
1Injector Head
Gear-Injector Head Salvage.png
20Injector Head Salvage


Gear-Mk 8 Neuro-Saav Electrobinoculars Prototype.png
1Mk 8 Neuro-Saav Electrobinoculars Prototype
Gear-Mk 8 Neuro-Saav Electrobinoculars Component.png
50Mk 8 Neuro-Saav Electrobinoculars Component


Gear-Mk 7 Kyrotech Shock Prod Prototype.png
2Mk 7 Kyrotech Shock Prod Prototype
Gear-Mk 7 Kyrotech Shock Prod Prototype Salvage.png
100Mk 7 Kyrotech Shock Prod Prototype Salvage


Gear-Mk 12 ArmaTek Holo Lens Prototype.png
1Mk 12 ArmaTek Holo Lens Prototype
Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
50Mk 12 ArmaTek Holo Lens Prototype Salvage


Special Offense
Damage 1486
Critical Chance 10.83%
Resistance Penetration 0
Survivability
Armor 25.13%
Resistance 12.61%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 5%
Accuracy 0%

Abilities

Tex.ability commanderluke basic.png Destined Strike
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns. If the target already had Speed Down, remove 30% Turn Meter. If the target already had Defense Down, inflict Stun for 1 turn.
More Details

Tex.ability commanderluke special01.png Use the Force
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Physical damage to target enemy, Dispel all buffs on them, remove 100% Turn Meter, and inflict Buff Immunity and Tenacity Down for 2 turns. Reduce the cooldown of this ability by 1 if the target didn't have full Health.
More Details

Tex.ability commanderluke special02.png Call to Action
Special Ability Material Omega Level 8
4 Turn Cooldown

Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 40% Health and 40% Protection. If Luke doesn't have the Call to Action unique buff, he gains it until the next time this ability is used.

Call to Action: Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can't be Dispelled or prevented.
More Details

Tex.abilityui passive rebel.png Rebel Maneuvers
Leader Ability Material Zeta Level 8

Rebel allies have +50% Counter Chance, +50% Defense, and +15% Offense. Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter.
Zeta
More Details
Unlocks at Gear Level 4.
Level 7:
Rebel allies have +50% Counter Chance, +50% Defense, and +15% Offense.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +10% Counter Chance
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +5% Offense
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +10% Defense
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +10% Counter Chance
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +5% Offense
2 22
Game-Icon-Ability Material Mk I.png
2
800 +10% Defense
1 Description: Rebel allies have +30% Counter Chance, +30% Defense, and +5% Offense.

Tex.abilityui passive counterattack.png Learn Control
Unique Ability Material Zeta Level 8

While Luke doesn't have Call to Action, he has +50% Counter Chance, +50% Critical Avoidance, +50% Defense, +100% Tenacity, and gains 10% Turn Meter whenever another Rebel ally takes damage.
More Details
Unlocks at Gear Level 6.
Level 7:
While Luke doesn't have Call to Action, he has +50% Counter Chance, +50% Defense, and gains 10% Turn Meter whenever another Rebel ally takes damage.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +10% Counter Chance
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Counter Chance
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +10% Counter Chance
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5% Counter Chance
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +10% Counter Chance
2 24
Game-Icon-Ability Material Mk I.png
2
900 +5% Counter Chance
1 Description: While Luke doesn't have Call to Action, he has +5% Counter Chance, +50% Defense, and gains 10% Turn Meter whenever another Rebel ally takes damage.

Tex.abilityui passive extraturn.png It Binds All Things
Unique Ability Material Zeta Level 8

Luke has +40% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health and 5% Protection. Whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount.
More Details
Unlocks at Gear Level 8.
Level 7:
Luke has +40% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Whenever Luke Resists a detrimental effect he recovers 5% Protection and whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount
7 75
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +5% Potency
6 65
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Potency
5 55
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +5% Potency
4 45
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5% Potency
3 35
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Potency
2 25
Game-Icon-Ability Material Mk I.png
2
900 +5% Potency
1 Description: Luke has +10% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get Priority Best for
Destined Strike Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Use the Force Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Call to Action Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Rebel Maneuvers Leader
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
? ? ?
Learn Control Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?
It Binds All Things Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Commander Luke Skywalker within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Destined Strike -
  • Use the Force -
  • Call to Action -
  • Rebel Maneuvers -
  • Learn Control -
  • It Binds All Things -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

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