CT-7567 "Rex"

From SWGoH Help Wiki


CT-7567 "Rex"

Clone Leader who fiercely supports and protects his 501st and Clone Trooper allies

Unit-Character-CT-7567 "Rex".png
Description
Alignment Light Side
Role SupportLeader
Faction 501stClone TrooperGalactic Republic
Lead Synergy Clone Trooper501stAll
Ship Rex's ARC-170
Release Date February 25, 2016
Rework Date August 23, 2019
Shards to Activate 80
Acquisition
Fleet Arena Store Fleet Arena Token 400  (5x)
Guild Store Guild Token 450  (5x)
Places of Power

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2168
Critical Chance 38.71%
Armor Penetration 82
General
Health 13696
Protection 24988
Speed 140
Potency 28%
Tenacity 29%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-CT-7567 "Rex"-portrait.png
Indicator-Gear-Level-12.png
85
CT-7567 "Rex" - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Medpac.pngMk 12 ArmaTek Medpac
Gear-Mk 12 ArmaTek Medpac Prototype.png
1Mk 12 ArmaTek Medpac Prototype
Gear-Mk 12 ArmaTek Medpac Prototype Salvage.png
30Mk 12 ArmaTek Medpac Prototype Salvage


Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 12 ArmaTek Cybernetics.pngMk 12 ArmaTek Cybernetics
Gear-Mk 12 ArmaTek Cybernetics Prototype.png
1Mk 12 ArmaTek Cybernetics Prototype
Gear-Mk 12 ArmaTek Cybernetics Prototype Salvage.png
30Mk 12 ArmaTek Cybernetics Prototype Salvage


Gear-Mk 7 Merr-Sonn Thermal Detonator.png
2Mk 7 Merr-Sonn Thermal Detonator
Gear-Mk 7 Merr-Sonn Thermal Detonator Salvage.png
40Mk 7 Merr-Sonn Thermal Detonator Salvage


Gear-Mk 12 ArmaTek Multi-tool.pngMk 12 ArmaTek Multi-tool
Gear-Mk 12 ArmaTek Multi-tool Prototype.png
1Mk 12 ArmaTek Multi-tool Prototype
Gear-Mk 12 ArmaTek Multi-tool Prototype Salvage.png
30Mk 12 ArmaTek Multi-tool Prototype Salvage


Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 12 ArmaTek Holo Lens.pngMk 12 ArmaTek Holo Lens
Gear-Mk 12 ArmaTek Holo Lens Prototype.png
1Mk 12 ArmaTek Holo Lens Prototype
Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
50Mk 12 ArmaTek Holo Lens Prototype Salvage


Gear-Mk 12 Czerka Implant Prototype.png
2Mk 12 Czerka Implant Prototype
Gear-Mk 12 Czerka Implant Prototype Salvage.png
40Mk 12 Czerka Implant Prototype Salvage


Gear-Mk 12 ArmaTek Holo Lens Component.png
1Mk 12 ArmaTek Holo Lens Component
Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 8 BioTech Implant Prototype.png
1Mk 8 BioTech Implant Prototype
Gear-Mk 8 BioTech Implant Component.png
50Mk 8 BioTech Implant Component


Gear-Mk 12 ArmaTek Holo Lens.pngMk 12 ArmaTek Holo Lens
Gear-Mk 12 ArmaTek Holo Lens Prototype.png
1Mk 12 ArmaTek Holo Lens Prototype
Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
50Mk 12 ArmaTek Holo Lens Prototype Salvage


Gear-Mk 12 Czerka Implant Prototype.png
2Mk 12 Czerka Implant Prototype
Gear-Mk 12 Czerka Implant Prototype Salvage.png
40Mk 12 Czerka Implant Prototype Salvage


Gear-Mk 12 ArmaTek Holo Lens Component.png
1Mk 12 ArmaTek Holo Lens Component
Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 8 BioTech Implant Prototype.png
1Mk 8 BioTech Implant Prototype
Gear-Mk 8 BioTech Implant Component.png
50Mk 8 BioTech Implant Component


Gear-Power Cell Injector (Fusion).pngPower Cell Injector (Fusion)
Gear-Mk 5 Arakyd Droid Caller.png
50Mk 5 Arakyd Droid Caller
Gear-Injector Handle.png
1Injector Handle
Gear-Injector Handle Salvage.png
50Injector Handle Salvage


Gear-Mk 9 Kyrotech Battle Computer Prototype.png
2Mk 9 Kyrotech Battle Computer Prototype
Gear-Mk 9 Kyrotech Battle Computer Prototype Salvage.png
100Mk 9 Kyrotech Battle Computer Prototype Salvage


Gear-Mk 12 ArmaTek Data Pad Prototype.png
1Mk 12 ArmaTek Data Pad Prototype
Gear-Mk 12 ArmaTek Data Pad Prototype Salvage.png
50Mk 12 ArmaTek Data Pad Prototype Salvage


Special Offense
Damage 2337
Critical Chance 15.21%
Resistance Penetration 0
Survivability
Armor 22.49%
Resistance 20.66%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 5%
Accuracy 0%

Abilities

Tex.ability rex basic.png Impeding Shot
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and remove 25% Turn Meter. Grant Potency Up for 1 turn to a random 501st Clone Trooper ally who doesn't already have it.
More Details

Tex.ability rex special01.png Form Up
Special Ability Material Omega Level 8
4 Turn Cooldown

Dispel all debuffs on all allies and grant them Tenacity Up for 3 turns. Clone Trooper allies gain 60% Turn Meter, plus an additional 10% Turn Meter for each debuff dispelled this way, and other allies gain half of these amounts.
More Details

Tex.ability rex special02.png Aerial Advantage
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Physical damage to the target enemy, plus bonus damage equal to 25% of the target's Max Health for each turn a Clone Trooper ally has taken during this encounter. This ability starts on cooldown.
More Details

Tex.abilityui passive hp.png Brothers in Arms
Leader Ability Material Omega Level 8

Clone Trooper allies and 501st allies have +20% Max Health. This increase is doubled for 501st Clone Troopers and halved for other allies. In addition, whenever an ally suffers a critical hit, all Clone Trooper allies gain 15% Turn Meter and other allies gain half that amount.
Omega
More Details
Unlocks at Gear Level 4.
Level 7:
Clone Trooper allies have +20% Max Health, and other allies have half of that increase. In addition, whenever an ally suffers a critical hit, all Clone Trooper allies gain 15% Turn Meter and other allies gain half that amount.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Omega.png
3
51200 501st allies have +20% Max Health, doubled for 501st Clone Troopers
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +2% Health
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +2% Health
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +2% Health
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +5% Turn Meter gain
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +2% Health
2 22
Game-Icon-Ability Material Mk I.png
2
800 +2% Health
1 Description: Clone Trooper allies have +10% Max Health, and other allies have half of that increase. In addition, whenever an ally suffers a critical hit, all Clone Trooper allies gain 10% Turn Meter and other allies gain half that amount.

Tex.abilityui passive 501.png Captain of the 501st
Unique Ability Material Zeta Level 8

All 501st allies have +4% Speed for each 501st ally present at the start of battle. Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns.

If Ahsoka Tano is an ally, she gains Critical Hit Immunity for 2 turns whenever she falls below 100% Health.
More Details
Unlocks at Gear Level 6.
Level 7:
All 501st allies have +4% Speed for each 501st ally present at the start of battle.

If Ahsoka Tano is an ally, she gains Critical Hit Immunity for 2 turns whenever she falls below 100% Health.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +1% Speed
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +15% Health threshold
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +15% Health threshold
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +1% Speed
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +10% Health threshold
2 24
Game-Icon-Ability Material Mk I.png
2
900 +10% Health threshold
1 Description: All 501st allies have +2% Speed for each 501st ally present at the start of battle.

If Ahsoka Tano is an ally, she gains Critical Hit Immunity for 2 turns whenever she falls below 50% Health.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get Priority Best for
Impeding Shot Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Form Up Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Aerial Advantage Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Brothers in Arms Leader
Game-Icon-Ability Material Omega.png
3
? ? ?
Captain of the 501st Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod CT-7567 "Rex" within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Impeding Shot -
  • Form Up -
  • Aerial Advantage -
  • Brothers in Arms -
  • Captain of the 501st -

Notes

Lore

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Trivia

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