CT-5555 "Fives"

From SWGoH Help Wiki


CT-5555 "Fives"

Tank with high Defense, enemy Speed reduction, and team-wide stat bonuses

Unit-Character-CT-5555 "Fives".png
Description
Alignment Light Side
Role TankLeader
Faction 501stClone TrooperGalactic Republic
Lead Synergy Clone Trooper501stAll
Synergy Clone Trooper501st
Ship Umbaran Starfighter
Release Date November 24, 2015
Rework Date August 23, 2019
Shards to Activate 50
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Dark Side Battles: 2-D (Hard) Game-Icon-Energy.png12 (2x)
Cantina Battles Store Cantina Battle Token 400  (10x)
Fleet Arena Store Fleet Arena Token 400  (10x)
Places of Power
Bronzium Data Card
Buffs Taunt
Debuffs Speed Down
Battle Mechanics Bonus Attack
Assist - Call Ally
Counter
Turn Meter Gain - Self
Turn Meter Gain - All Allies
Revive Immunity
Lead Mechanics Defense
Protection Over Time
Bonus AttackAssist - Call AllyCounterTurn Meter Gain - SelfTurn Meter Gain - All AlliesRevive Immunity

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2378
Critical Chance 25.58%
Armor Penetration 25
General
Health 27337
Protection 41107
Speed 115
Potency 25%
Tenacity 33%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-CT-5555 "Fives"-portrait.png
Indicator-Gear-Level-12.png
85
CT-5555 "Fives" - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Multi-tool.pngMk 12 ArmaTek Multi-tool
Gear-Mk 12 ArmaTek Multi-tool Prototype.png
1Mk 12 ArmaTek Multi-tool Prototype
Gear-Mk 12 ArmaTek Multi-tool Prototype Salvage.png
30Mk 12 ArmaTek Multi-tool Prototype Salvage


Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 12 ArmaTek Visor.pngMk 12 ArmaTek Visor
Gear-Mk 12 ArmaTek Visor Prototype.png
1Mk 12 ArmaTek Visor Prototype
Gear-Mk 12 ArmaTek Visor Prototype Salvage.png
30Mk 12 ArmaTek Visor Prototype Salvage


Gear-Mk 7 CEC Fusion Furnace.png
2Mk 7 CEC Fusion Furnace
Gear-Mk 7 CEC Fusion Furnace Salvage.png
40Mk 7 CEC Fusion Furnace Salvage


Gear-Mk 12 ArmaTek Armor Plating.pngMk 12 ArmaTek Armor Plating
Gear-Mk 12 ArmaTek Armor Plating Prototype.png
1Mk 12 ArmaTek Armor Plating Prototype
Gear-Mk 12 ArmaTek Armor Plating Prototype Salvage.png
30Mk 12 ArmaTek Armor Plating Prototype Salvage


Gear-Mk 7 Nubian Design Tech.png
2Mk 7 Nubian Design Tech
Gear-Mk 7 Nubian Design Tech Salvage.png
40Mk 7 Nubian Design Tech Salvage


Gear-Mk 12 ArmaTek Thermal Detonator.pngMk 12 ArmaTek Thermal Detonator
Gear-Mk 12 ArmaTek Thermal Detonator Prototype.png
1Mk 12 ArmaTek Thermal Detonator Prototype
Gear-Mk 12 ArmaTek Thermal Detonator Prototype Salvage.png
50Mk 12 ArmaTek Thermal Detonator Prototype Salvage


Gear-Mk 12 Czerka Sensor Array Prototype.png
2Mk 12 Czerka Sensor Array Prototype
Gear-Mk 12 Czerka Sensor Array Prototype Salvage.png
40Mk 12 Czerka Sensor Array Prototype Salvage


Gear-Mk 12 ArmaTek Thermal Detonator Component.png
1Mk 12 ArmaTek Thermal Detonator Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 3 Carbanti Sensor Array.png
1Mk 3 Carbanti Sensor Array
Gear-Mk 3 Carbanti Sensor Array Salvage.png
50Mk 3 Carbanti Sensor Array Salvage


Gear-Mk 12 ArmaTek Thermal Detonator.pngMk 12 ArmaTek Thermal Detonator
Gear-Mk 12 ArmaTek Thermal Detonator Prototype.png
1Mk 12 ArmaTek Thermal Detonator Prototype
Gear-Mk 12 ArmaTek Thermal Detonator Prototype Salvage.png
50Mk 12 ArmaTek Thermal Detonator Prototype Salvage


Gear-Mk 12 Czerka Sensor Array Prototype.png
2Mk 12 Czerka Sensor Array Prototype
Gear-Mk 12 Czerka Sensor Array Prototype Salvage.png
40Mk 12 Czerka Sensor Array Prototype Salvage


Gear-Mk 12 ArmaTek Thermal Detonator Component.png
1Mk 12 ArmaTek Thermal Detonator Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 3 Carbanti Sensor Array.png
1Mk 3 Carbanti Sensor Array
Gear-Mk 3 Carbanti Sensor Array Salvage.png
50Mk 3 Carbanti Sensor Array Salvage


Gear-Power Cell Injector (Plasma).pngPower Cell Injector (Plasma)
Gear-Mk 5 Arakyd Droid Caller.png
50Mk 5 Arakyd Droid Caller
Gear-Injector Cell.png
1Injector Cell
Gear-Injector Cell Salvage.png
50Injector Cell Salvage


Gear-Mk 7 Kyrotech Shock Prod Prototype.png
2Mk 7 Kyrotech Shock Prod Prototype
Gear-Mk 7 Kyrotech Shock Prod Prototype Salvage.png
100Mk 7 Kyrotech Shock Prod Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace Prototype.png
1Mk 12 ArmaTek Fusion Furnace Prototype
Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
50Mk 12 ArmaTek Fusion Furnace Prototype Salvage


Special Offense
Damage 1921
Critical Chance 10.42%
Resistance Penetration 0
Survivability
Armor 38.55%
Resistance 20.95%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 15%
Accuracy 0%

Abilities

Tex.ability ct5555 basic.png Dual DC-17 Blasters
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and inflict Speed Down for 2 turns. If the enemy was already inflicted with Speed Down, attack again.
More Details

Tex.ability ct5555 special01.png Cover Fire
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to target enemy and call target ally to assist. If the assisting ally is a Clone Trooper or 501st, both attackers deal 35% more damage. At the end of his turn if no allies are Taunting, Fives Taunts for 2 turns.
More Details

Tex.abilityui passive def.png Veteran Clone Trooper
Leader Ability Material Omega Level 8

Clone Trooper allies have +50% Defense, and other allies gain half that amount. 501st allies gain Protection Over Time (5%) for 2 turns whenever they are critically hit.
Omega
More Details
Unlocks at Gear Level 2.
Level 7:
Clone Trooper allies have +50% Defense, and other allies gain half that amount.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
3
51200 501st allies gain Protection Over Time (5%) for 2 turns whenever they are critically hit
7 70
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +10% Defense
6 60
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +5% Defense
5 50
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +5% Defense
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +5% Defense
3 30
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +5% Defense
2 20
Game-Icon-Ability Material Mk I.png
2
800 +5% Defense
1 Description: Clone Trooper allies have +15% Defense, and other allies gain half that amount.

Tex.abilityui passive 501.png Domino Squad
Unique Ability Material Zeta Level 8

Fives has +85% counter chance. Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies.

If Echo is present, Fives has +100% Defense when Taunting, or deals 100% more damage when not Taunting.
More Details
Unlocks at Gear Level 4.
Level 7:
Fives has +85% counter chance.

If Echo is present, Fives has +100% Defense when Taunting, or deals 100% more damage when not Taunting.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +10% Counter chance
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +10% Counter chance
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +10% Counter chance
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +10% Counter chance
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +10% Counter chance
2 22
Game-Icon-Ability Material Mk I.png
2
900 +10% Counter chance
1 Description: Fives has +25% counter chance.

If Echo is present, Fives has +100% Defense when Taunting, or deals 100% more damage when not Taunting.

Tex.abilityui passive heal.png Tactical Awareness
Unique Ability Material Zeta Level 8

Fives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 100% Health and Fives is defeated instead.

If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle.
More Details
Level 7:
Fives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 100% Health and Fives is defeated instead.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle
7 70
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +15% Heal
6 60
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +15% Heal
5 50
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +10% Heal
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +10% Heal
3 30
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Heal
2 20
Game-Icon-Ability Material Mk I.png
2
900 +5% Heal
1 Description: Fives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 40% Health and Fives is defeated instead.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Dual DC-17 Blasters Basic
Game-Icon-Ability Material Omega.png
5
Yes 2 All With his usual 85% Counter Chance, Fives can deal tons of damage, and this is accelerated with the Omega adding Bonus Attack to the mix.
Cover Fire Special
Game-Icon-Ability Material Omega.png
5
No 5 All You want Fives to survive as long as possible, and having a Taunt every time an ally doesn't have a Taunt isn't helpful at all. This Omega doesn't add damage, so you shouldn't worry about any downsides of skipping this one.
Veteran Clone Trooper Leader
Game-Icon-Ability Material Omega.png
3
Maybe 4 Raid Adds survivability with what can be seen as weighing out the critical hit with the Protection added, but not needed if you don't plan on leading with Fives.
Domino Squad Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
Yes 3 All This Zeta adds on the attack chance and is even more useful if paired with his Basic ability's Omega.
Tactical Awareness Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
Yes 1 All Giving that extra Health to your allies increases everyone's survivability, especially if Fives is defeated and everyone is at low Health.

Mods

Synergy

- General Anakin Skywalker

- Shaak Ti

- CT-21-0408 "Echo"

- CT-7567 "Rex"

- CC-2224 "Cody"

- Ahsoka Tano

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod CT-5555 "Fives" within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

  • Dual DC-17 Blasters - The second attack only occurs if the target has Speed Down, so Tenacity Up will help prevent Speed Down, thus stopping a second attack.
  • Cover Fire - Inflict Daze on other characters to prevent assists. Prioritize Clone Trooper targets, as they grant a damage bonus if called to assist.
  • Veteran Clone Trooper - Dispels are useful to stop the stacking effects of protection over time.
  • Domino Squad - Daze is very effective against this, as it will prevent the counterattacks, as well as the bonus turn meter granted if this ability is zeta'd.
  • Tactical Awareness - Taking down a 501st Clone Trooper enemy while Fives is active can be very dangerous if this ability is zeta'd; the extra stat bonuses cause the other 501st Clones to be very powerful. Try to take out Fives first if possible to prevent this.

Notes

Lore

<<<USER EDIT>>> Any lore you want to add.
Learn more about Fives at
https://starwars.fandom.com/wiki/CT-5555.

Trivia

  • CT-5555 is nicknamed "Fives" due to the number of fives in his Clone Trooper identification code.
  • When Fives learned about the chips planted inside the clones preparing for Order 66, he lost his sanity, and his men are forced kill him trying to defend themselves.